wxWidgets/interface/wx/aui/dockart.h

284 lines
7.5 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: aui/dockart.h
// Purpose: interface of wxAuiDockArt
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
These are the possible pane dock art settings for wxAuiDefaultDockArt.
@library{wxaui}
@category{aui}
*/
enum wxAuiPaneDockArtSetting
{
/// Customizes the sash size
wxAUI_DOCKART_SASH_SIZE = 0,
/// Customizes the caption size
wxAUI_DOCKART_CAPTION_SIZE = 1,
/// Customizes the gripper size
wxAUI_DOCKART_GRIPPER_SIZE = 2,
/// Customizes the pane border size
wxAUI_DOCKART_PANE_BORDER_SIZE = 3,
/// Customizes the pane button size
wxAUI_DOCKART_PANE_BUTTON_SIZE = 4,
/// Customizes the background colour, which corresponds to the client area.
wxAUI_DOCKART_BACKGROUND_COLOUR = 5,
/// Customizes the sash colour
wxAUI_DOCKART_SASH_COLOUR = 6,
/// Customizes the active caption colour
wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR = 7,
/// Customizes the active caption gradient colour
wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR = 8,
/// Customizes the inactive caption colour
wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR = 9,
/// Customizes the inactive gradient caption colour
wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR = 10,
/// Customizes the active caption text colour
wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR = 11,
/// Customizes the inactive caption text colour
wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR = 12,
/// Customizes the border colour
wxAUI_DOCKART_BORDER_COLOUR = 13,
/// Customizes the gripper colour
wxAUI_DOCKART_GRIPPER_COLOUR = 14,
/// Customizes the caption font
wxAUI_DOCKART_CAPTION_FONT = 15,
/// Customizes the gradient type (no gradient, vertical or horizontal)
wxAUI_DOCKART_GRADIENT_TYPE = 16
};
/**
These are the possible gradient dock art settings for wxAuiDefaultDockArt
*/
enum wxAuiPaneDockArtGradients
{
/// No gradient on the captions, in other words a solid colour
wxAUI_GRADIENT_NONE = 0,
/// Vertical gradient on the captions, in other words a gradual change in colours from top to bottom
wxAUI_GRADIENT_VERTICAL = 1,
/// Horizontal gradient on the captions, in other words a gradual change in colours from left to right
wxAUI_GRADIENT_HORIZONTAL = 2
};
/**
These are the possible pane button / wxAuiNotebook button / wxAuiToolBar button states.
*/
enum wxAuiPaneButtonState
{
/// Normal button state
wxAUI_BUTTON_STATE_NORMAL = 0,
/// Hovered button state
wxAUI_BUTTON_STATE_HOVER = 1 << 1,
/// Pressed button state
wxAUI_BUTTON_STATE_PRESSED = 1 << 2,
/// Disabled button state
wxAUI_BUTTON_STATE_DISABLED = 1 << 3,
/// Hidden button state
wxAUI_BUTTON_STATE_HIDDEN = 1 << 4,
/// Checked button state
wxAUI_BUTTON_STATE_CHECKED = 1 << 5
};
/**
These are the possible pane button / wxAuiNotebook button / wxAuiToolBar button identifiers.
*/
enum wxAuiButtonId
{
/// Shows a close button on the pane
wxAUI_BUTTON_CLOSE = 101,
/// Shows a maximize/restore button on the pane
wxAUI_BUTTON_MAXIMIZE_RESTORE = 102,
/// Shows a minimize button on the pane
wxAUI_BUTTON_MINIMIZE = 103,
/**
Shows a pin button on the pane
*/
wxAUI_BUTTON_PIN = 104,
/**
Shows an option button on the pane (not implemented)
*/
wxAUI_BUTTON_OPTIONS = 105,
/**
Shows a window list button on the pane (for wxAuiNotebook)
*/
wxAUI_BUTTON_WINDOWLIST = 106,
/**
Shows a left button on the pane (for wxAuiNotebook)
*/
wxAUI_BUTTON_LEFT = 107,
/**
Shows a right button on the pane (for wxAuiNotebook)
*/
wxAUI_BUTTON_RIGHT = 108,
/**
Shows an up button on the pane (not implemented)
*/
wxAUI_BUTTON_UP = 109,
/**
Shows a down button on the pane (not implemented)
*/
wxAUI_BUTTON_DOWN = 110,
/**
Shows one of three possible custom buttons on the pane (not implemented)
*/
wxAUI_BUTTON_CUSTOM1 = 201,
/**
Shows one of three possible custom buttons on the pane (not implemented)
*/
wxAUI_BUTTON_CUSTOM2 = 202,
/**
Shows one of three possible custom buttons on the pane (not implemented)
*/
wxAUI_BUTTON_CUSTOM3 = 203
};
/**
@class wxAuiDockArt
wxAuiDockArt is part of the wxAUI class framework.
See also @ref overview_aui.
wxAuiDockArt is the art provider: provides all drawing functionality to the
wxAui dock manager. This allows the dock manager to have a pluggable look-and-feel.
By default, a wxAuiManager uses an instance of this class called
wxAuiDefaultDockArt which provides bitmap art and a colour scheme that is
adapted to the major platforms' look. You can either derive from that class
to alter its behaviour or write a completely new dock art class.
Call wxAuiManager::SetArtProvider to force wxAUI to use your new dock art provider.
@library{wxaui}
@category{aui}
@see wxAuiManager, wxAuiPaneInfo
*/
class wxAuiDockArt
{
public:
/**
Constructor.
*/
wxAuiDockArt();
/**
Destructor.
*/
virtual ~wxAuiDockArt();
/**
Draws a background.
*/
virtual void DrawBackground(wxDC& dc, wxWindow* window, int orientation,
const wxRect& rect) = 0;
/**
Draws a border.
*/
virtual void DrawBorder(wxDC& dc, wxWindow* window, const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
/**
Draws a caption.
*/
virtual void DrawCaption(wxDC& dc, wxWindow* window, const wxString& text,
const wxRect& rect, wxAuiPaneInfo& pane) = 0;
/**
Draws a gripper.
*/
virtual void DrawGripper(wxDC& dc, wxWindow* window, const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
/**
Draws a button in the pane's title bar.
@a button can be one of the values of @b wxAuiButtonId.
@a button_state can be one of the values of @b wxAuiPaneButtonState.
*/
virtual void DrawPaneButton(wxDC& dc, wxWindow* window, int button,
int button_state, const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
/**
Draws a sash between two windows.
*/
virtual void DrawSash(wxDC& dc, wxWindow* window, int orientation,
const wxRect& rect) = 0;
/**
Get the colour of a certain setting.
@a id can be one of the colour values of @b wxAuiPaneDockArtSetting.
*/
virtual wxColour GetColour(int id) = 0;
/**
Get a font setting.
*/
virtual wxFont GetFont(int id) = 0;
/**
Get the value of a certain setting.
@a id can be one of the size values of @b wxAuiPaneDockArtSetting.
*/
virtual int GetMetric(int id) = 0;
/**
Set a certain setting with the value @e colour.
@a id can be one of the colour values of @b wxAuiPaneDockArtSetting.
*/
virtual void SetColour(int id, const wxColour& colour) = 0;
/**
Set a font setting.
*/
virtual void SetFont(int id, const wxFont& font) = 0;
/**
Set a certain setting with the value @e new_val.
@a id can be one of the size values of @b wxAuiPaneDockArtSetting.
*/
virtual void SetMetric(int id, int new_val) = 0;
};