wxWidgets/include/wx/cocoa/font.h

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/////////////////////////////////////////////////////////////////////////////
// Name: font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
DECLARE_WXCOCOA_OBJC_CLASS(NSFont);
// Internal class that bridges us with code like wxSystemSettings
class wxCocoaFontFactory;
// We have c-tors/methods taking pointers of these
class wxFontRefData;
/*! @discussion
wxCocoa's implementation of wxFont is very incomplete. In particular,
a lot of work needs to be done on wxNativeFontInfo which is currently
using the totally generic implementation.
See the documentation in src/cocoa/font.mm for more implementatoin details.
*/
class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
friend class wxCocoaFontFactory;
public:
/*! @abstract Default construction of invalid font for 2-step construct then Create process.
*/
wxFont() { }
/*! @abstract Platform-independent construction with individual properties
*/
wxFont(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, family, style, weight, underlined, face, encoding);
}
/*! @abstract Construction with opaque wxNativeFontInfo
*/
wxFont(const wxNativeFontInfo& info)
{
(void)Create(info);
}
/*! @abstract Construction with platform-dependent font descriptor string.
@param fontDesc Usually the result of wxNativeFontInfo::ToUserString()
*/
wxFont(const wxString& fontDesc);
// NOTE: Copy c-tor and assignment from wxObject is fine
bool Create(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& info);
virtual ~wxFont();
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
virtual int GetStyle() const;
virtual int GetWeight() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetWeight(int weight);
virtual bool SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
// implementation only from now on
// -------------------------------
/*! @abstract Defined on some ports (not including this one) in wxGDIObject
@discussion
The intention here I suppose is to allow one to create a wxFont without yet
creating the underlying native object. There's no point not to create the
NSFont immediately in wxCocoa so this is useless.
This method came from the stub code copied in the early days of wxCocoa.
FIXME(1): Remove this in trunk. FIXME(2): Is it really a good idea for this to
be part of the public API for wxGDIObject?
*/
virtual bool RealizeResource();
protected:
/*! @abstract Internal constructor with ref data
@discussion
Takes ownership of @a refData. That is, it is assumed that refData has either just been
created using new (which initializes its m_refCount to 1) or if you are sharing a ref that
you have called IncRef on it before passing it to this method.
*/
explicit wxFont(wxFontRefData *refData)
{ Create(refData); }
bool Create(wxFontRefData *refData);
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif
// _WX_FONT_H_