b8524670d9
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51298 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
324 lines
15 KiB
XML
324 lines
15 KiB
XML
<?xml version="1.0" ?>
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<!-- $Id$ -->
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<!-- Original source: http://wiki.wxwidgets.org/wiki.pl?Bakefile -->
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<!-- Modified by: Francesco Montorsi <frm@users.sourceforge.net> -->
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<!-- Vaclav Slavik <vslavik@fastmail.fm> to better fit
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into Bakefile's presets -->
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<!-- Creation date: 6/9/2004 -->
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<!-- Last revision: 22/1/2005 off-CVS -->
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<!-- $Id$ -->
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<makefile>
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<!-- OPTIONS -->
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<!-- -->
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<!-- These are essentially the configurations you -->
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<!-- want in bakefile. -->
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<!-- -->
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<!-- In MSVC these are the different build -->
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<!-- configurations you can have (in the build menu), -->
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<!-- and in autoconf is enabled with enable-xxx=xx. -->
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<!-- For other compilers a separate configuration -->
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<!-- file is created (such as config.gcc on gcc) -->
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<!-- which has several options a user can modify. -->
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<!-- -->
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<!-- Note that the above only happens if an option -->
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<!-- is not constant, i.e. if it cannot be determined -->
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<!-- by bakefile itself. -->
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<!-- Also note that for 'autoconf' format these options -->
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<!-- are only useful when used together with wxpresets.m4 -->
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<!-- macro file which contains macros for detecting the -->
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<!-- option values for wx-based projects. See wxpresets.m4 -->
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<!-- comments for more info. -->
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<!-- HELPER VARIABLES -->
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<!-- -->
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<!-- The unicode define we want. By default bakefile -->
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<!-- makes variables an empty string, so if unicode -->
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<!-- is not defined $(UNICODE_DEFINE) would expand -->
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<!-- to nothing (literally). -->
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<set var="WXUNICODE_DEFINE">
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<if cond="WX_UNICODE=='1'">_UNICODE</if>
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</set>
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<!-- The debug define we need with win32 compilers -->
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<!-- (on Linux, the wx-config program is used). -->
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<set var="WXDEBUG_DEFINE">
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<if cond="WX_DEBUG=='1'">__WXDEBUG__</if>
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</set>
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<!-- These are handy ways of dealing with the -->
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<!-- extensions in the library names of the -->
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<!-- wxWindows library. -->
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<set var="WX3RDPARTYLIBPOSTFIX">
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<if cond="WX_DEBUG=='1'">d</if>
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</set>
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<set var="WXCPU">
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<if cond="FORMAT=='msevc4prj'">_$(CPU)</if>
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</set>
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<set var="WXLIBPATH">
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<if cond="WX_SHARED=='0'">$(DIRSEP)lib$(DIRSEP)$(COMPILER)$(WXCPU)_lib</if>
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<if cond="WX_SHARED=='1'">$(DIRSEP)lib$(DIRSEP)$(COMPILER)$(WXCPU)_dll</if>
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</set>
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<!-- under Unix this is an option (detected at configure-time);
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under Windows this is not an user option! -->
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<set var="WX_PORT">
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<if cond="FORMAT=='msevc4prj'">wince</if>
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<if cond="FORMAT!='msevc4prj'">msw</if>
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</set>
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<set var="WXLIBINCLUDE">$(WXLIBPATH)$(DIRSEP)$(WX_PORT)$(WXLIBPOSTFIX)</set>
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<!-- All the possible mixes for the wx library names -->
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<set var="WXLIB_BASE_NAME">
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='0'">wxbase$(WX_VERSION)</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='1'">wxbase$(WX_VERSION)d</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='0'">wxbase$(WX_VERSION)u</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='1'">wxbase$(WX_VERSION)ud</if>
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<!--
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the trick used to support monolithic builds is here: when the
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<wx-lib>base</wx-lib> tag is found, and user selected
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WX_MONOLITHIC=1, then the base library is translated to the
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monolithic library
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-->
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<if cond="WX_MONOLITHIC=='1' and WX_UNICODE=='0' and WX_DEBUG=='0'">wx$(WX_PORT)$(WX_VERSION)</if>
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<if cond="WX_MONOLITHIC=='1' and WX_UNICODE=='0' and WX_DEBUG=='1'">wx$(WX_PORT)$(WX_VERSION)d</if>
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<if cond="WX_MONOLITHIC=='1' and WX_UNICODE=='1' and WX_DEBUG=='0'">wx$(WX_PORT)$(WX_VERSION)u</if>
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<if cond="WX_MONOLITHIC=='1' and WX_UNICODE=='1' and WX_DEBUG=='1'">wx$(WX_PORT)$(WX_VERSION)ud</if>
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</set>
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<!-- Libraries whose name is prefixed with 'wxbase' -->
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<define-global-tag name="define-wxbase-lib-name">
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<set var="WXLIB_$(value.upper())_NAME">
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='0'">
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wxbase$(WX_VERSION)_$(value)
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</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='1'">
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wxbase$(WX_VERSION)d_$(value)
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</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='0'">
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wxbase$(WX_VERSION)u_$(value)
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</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='1'">
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wxbase$(WX_VERSION)ud_$(value)
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</if>
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</set>
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</define-global-tag>
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<define-wxbase-lib-name>net</define-wxbase-lib-name>
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<define-wxbase-lib-name>xml</define-wxbase-lib-name>
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<!-- Libraries whose name is prefixed with 'wx' only -->
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<define-global-tag name="define-wxlib-name">
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<set var="WXLIB_$(value.upper())_NAME">
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='0'">
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wx$(WX_PORT)$(WX_VERSION)_$(value)
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</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='1'">
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wx$(WX_PORT)$(WX_VERSION)d_$(value)
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</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='0'">
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wx$(WX_PORT)$(WX_VERSION)u_$(value)
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</if>
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<if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='1'">
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wx$(WX_PORT)$(WX_VERSION)ud_$(value)
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</if>
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</set>
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</define-global-tag>
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<define-wxlib-name>core</define-wxlib-name>
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<define-wxlib-name>media</define-wxlib-name>
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<define-wxlib-name>xrc</define-wxlib-name>
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<define-wxlib-name>html</define-wxlib-name>
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<define-wxlib-name>adv</define-wxlib-name>
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<define-wxlib-name>qa</define-wxlib-name>
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<define-wxlib-name>aui</define-wxlib-name>
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<define-wxlib-name>stc</define-wxlib-name>
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<define-wxlib-name>richtext</define-wxlib-name>
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<!-- NOTE: The GL lib is not part of the monolithic build; treat it as a contrib! -->
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<!-- WX TEMPLATE -->
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<!-- -->
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<!-- -->
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<!-- While not required, templates make your -->
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<!-- bakefiles much more readable. Templates, in -->
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<!-- essence, are abstract classes like c++. -->
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<!-- -->
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<!-- Your build targets "inherit" the template, -->
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<!-- along with the info associated with the template -->
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<!-- -->
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<!-- wxWidgets LIBRARY/APP TEMPLATE -->
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<!-- -->
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<!-- The "base class" of all our build targets -->
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<!-- This links with the appropriate native -->
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<!-- libraries required by the platform, the libraries -->
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<!-- we want for our stuff, and the wxWindows libs. -->
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<!-- this tag is used to include wx libraries: -->
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<define-tag name="wx-lib" rules="exe,dll,module">
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<if cond="value=='base'"><sys-lib>$(WXLIB_BASE_NAME)</sys-lib></if>
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<if cond="value=='core'"><sys-lib>$(WXLIB_CORE_NAME)</sys-lib></if>
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<if cond="value=='net'"><sys-lib>$(WXLIB_NET_NAME)</sys-lib></if>
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<if cond="value=='xml'"><sys-lib>$(WXLIB_XML_NAME)</sys-lib></if>
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<if cond="value=='media'"><sys-lib>$(WXLIB_MEDIA_NAME)</sys-lib></if>
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<if cond="value=='xrc'"><sys-lib>$(WXLIB_XRC_NAME)</sys-lib></if>
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<if cond="value=='html'"><sys-lib>$(WXLIB_HTML_NAME)</sys-lib></if>
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<if cond="value=='adv'"><sys-lib>$(WXLIB_ADV_NAME)</sys-lib></if>
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<if cond="value=='qa'"><sys-lib>$(WXLIB_QA_NAME)</sys-lib></if>
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<if cond="value=='aui'"><sys-lib>$(WXLIB_AUI_NAME)</sys-lib></if>
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<if cond="value=='richtext'"><sys-lib>$(WXLIB_RICHTEXT_NAME)</sys-lib></if>
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<!-- The GL lib isn't part of the monolithic build, treat it as a contrib: -->
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<if cond="value=='gl'">
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<sys-lib>wx$(WX_PORT)$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)</sys-lib>
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</if>
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<if cond="value=='stc'">
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<!-- wxSTC requires also the basic scintilla library
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which is built as a separate 3rd party library -->
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<sys-lib>$(WXLIB_STC_NAME)</sys-lib>
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<sys-lib>wxscintilla$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
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</if>
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<if cond="value not in WX_LIB_LIST.split()">
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<error>Unknown wxWidgets library given in the wx-lib tag</error>
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</if>
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</define-tag>
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<!-- just a placeholder to mark the place where <wx-lib> will be placed,
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thanks to the order precedence declaration below it: -->
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<define-tag name="__wx-libs-point" rules="exe,dll,module"/>
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<tag-info name="wx-lib"
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position="before:__wx-libs-point"/>
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<tag-info name="__wx-syslibs"
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position="after:__wx-libs-point"/>
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<!-- template for static wx libraries: -->
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<template id="wx-lib">
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<!-- MISCELLANEOUS -->
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<if cond="FORMAT=='mingw'">
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<define>HAVE_W32API_H</define>
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<ldflags>-mthreads</ldflags>
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</if>
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<define>$(substituteFromDict(WX_SHARED,{'1':'WXUSINGDLL','0':''}))</define>
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<define>$(WXUNICODE_DEFINE)</define>
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<define>$(WXDEBUG_DEFINE)</define>
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<define>__WXMSW__</define>
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<if cond="FORMAT!='xcode2'">
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<include>$(WX_DIR)$(WXLIBINCLUDE)</include>
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<include>$(WX_DIR)/include</include>
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</if>
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</template>
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<!-- this ugly tag contains all sys-lib tags used by "wx" template,
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in order to make sure they are not reorder when wx-lib is moved
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after __wx-libs-point: -->
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<define-tag name="__wx-syslibs" rules="exe,dll,module">
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<!-- wx 3rd party libs, always use them: -->
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<sys-lib cond="FORMAT!='msevc4prj'">wxtiff$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
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<sys-lib>wxjpeg$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
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<sys-lib>wxpng$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
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<sys-lib>wxzlib$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
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<!-- For regex we won't use the WX3RDPARTYLIBPOSTIX postfix:
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unliked tiff, jpeg, png, zlib, expat, when building
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in Unicode mode, the "u" suffix is appended to regex -->
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<sys-lib cond="FORMAT!='msevc4prj'">wxregex$(WXLIBPOSTFIX)</sys-lib>
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<sys-lib>wxexpat$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
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<!-- link-in system libs that wx depends on: -->
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<!-- If on borland, we don't need to do much -->
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<if cond="FORMAT=='borland'">
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<sys-lib>ole2w32</sys-lib>
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</if>
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<!-- Non-borland, on the other hand... -->
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<if cond="FORMAT not in ['borland','msevc4prj']">
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<sys-lib>kernel32</sys-lib>
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<sys-lib>user32</sys-lib>
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<sys-lib>gdi32</sys-lib>
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<sys-lib>comdlg32</sys-lib>
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<sys-lib>winspool</sys-lib>
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<sys-lib>winmm</sys-lib>
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<sys-lib>shell32</sys-lib>
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<sys-lib>comctl32</sys-lib>
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<sys-lib>ole32</sys-lib>
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<sys-lib>oleaut32</sys-lib>
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<sys-lib>uuid</sys-lib>
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<sys-lib>rpcrt4</sys-lib>
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<sys-lib>advapi32</sys-lib>
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<sys-lib>wsock32</sys-lib>
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</if>
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<!-- Libs common to both borland and MSVC -->
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<if cond="FORMAT=='msvc' or FORMAT=='msvc6prj' or FORMAT=='borland'">
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<sys-lib>oleacc</sys-lib>
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</if>
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</define-tag>
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<!-- template for wx executables/dlls: -->
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<template id="wx" template="wx-lib">
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<if cond="FORMAT!='xcode2'">
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<lib-path>$(WX_DIR)$(WXLIBPATH)</lib-path>
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</if>
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<!-- wx libs must come before 3rd party and sys libs, this is
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the place where the hack explained above is carried on: -->
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<__wx-libs-point/>
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<__wx-syslibs/>
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</template>
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<if cond="FORMAT_SUPPORTS_ACTIONS=='1' and WX_TEST_FOR_SELECTED_WXBUILD=='1'">
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<!--
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VERY IMPORTANT: before starting to build all targets of the generated makefile,
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we need to check if the selected wxWidgets build exists; we do
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that simply creating the following target; if it fails the make
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program will halt printing the following nice error message...
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(much better than the 'could not find wx/*.h file')
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-->
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<action id="test_for_selected_wxbuild">
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<dependency-of>all</dependency-of>
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<!-- the @ is to hide these actions from the user -->
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<command>
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@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
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echo ----------------------------------------------------------------------------
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@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
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echo The selected wxWidgets build is not available!
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@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
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echo Please use the options prefixed with WX_ to select another wxWidgets build.
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@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
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echo ----------------------------------------------------------------------------
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@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
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exit 1
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</command>
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</action>
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</if>
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</makefile>
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