b6f8a8cf5b
This allows to retrieve the current contents of the text entry part of wxSpinCtrl. For now provide a stub in the base class, will be made pure virtual later. Co-Authored-By: Vadim Zeitlin <vadim@wxwidgets.org>
148 lines
5.0 KiB
C++
148 lines
5.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/spinctrl.h
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// Purpose: wxSpinCtrlBase class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.07.99
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SPINCTRL_H_
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#define _WX_SPINCTRL_H_
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#include "wx/defs.h"
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#if wxUSE_SPINCTRL
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#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
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// Events
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class WXDLLIMPEXP_FWD_CORE wxSpinDoubleEvent;
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wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SPINCTRL, wxSpinEvent);
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wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SPINCTRLDOUBLE, wxSpinDoubleEvent);
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// ----------------------------------------------------------------------------
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// A spin ctrl is a text control with a spin button which is usually used to
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// prompt the user for a numeric input.
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// There are two kinds for number types T=integer or T=double.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinCtrlBase : public wxControl
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{
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public:
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wxSpinCtrlBase() {}
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// accessor functions that derived classes are expected to have
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virtual wxString GetTextValue() const { return wxString(); }
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// T GetValue() const
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// T GetMin() const
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// T GetMax() const
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// T GetIncrement() const
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virtual bool GetSnapToTicks() const = 0;
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// unsigned GetDigits() const - wxSpinCtrlDouble only
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// operation functions that derived classes are expected to have
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virtual void SetValue(const wxString& value) = 0;
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// void SetValue(T val)
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// void SetRange(T minVal, T maxVal)
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// void SetIncrement(T inc)
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virtual void SetSnapToTicks(bool snap_to_ticks) = 0;
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// void SetDigits(unsigned digits) - wxSpinCtrlDouble only
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// The base for numbers display, e.g. 10 or 16.
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virtual int GetBase() const = 0;
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virtual bool SetBase(int base) = 0;
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// Select text in the textctrl
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virtual void SetSelection(long from, long to) = 0;
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private:
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wxDECLARE_NO_COPY_CLASS(wxSpinCtrlBase);
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};
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// ----------------------------------------------------------------------------
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// wxSpinDoubleEvent - a wxSpinEvent for double valued controls
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinDoubleEvent : public wxNotifyEvent
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{
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public:
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wxSpinDoubleEvent(wxEventType commandType = wxEVT_NULL, int winid = 0,
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double value = 0)
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: wxNotifyEvent(commandType, winid), m_value(value)
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{
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}
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wxSpinDoubleEvent(const wxSpinDoubleEvent& event)
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: wxNotifyEvent(event), m_value(event.GetValue())
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{
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}
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double GetValue() const { return m_value; }
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void SetValue(double value) { m_value = value; }
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virtual wxEvent *Clone() const wxOVERRIDE { return new wxSpinDoubleEvent(*this); }
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protected:
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double m_value;
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private:
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wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinDoubleEvent);
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};
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// ----------------------------------------------------------------------------
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// wxSpinDoubleEvent event type, see also wxSpinEvent in wx/spinbutt.h
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// ----------------------------------------------------------------------------
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typedef void (wxEvtHandler::*wxSpinDoubleEventFunction)(wxSpinDoubleEvent&);
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#define wxSpinDoubleEventHandler(func) \
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wxEVENT_HANDLER_CAST(wxSpinDoubleEventFunction, func)
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// macros for handling spinctrl events
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#define EVT_SPINCTRL(id, fn) \
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wx__DECLARE_EVT1(wxEVT_SPINCTRL, id, wxSpinEventHandler(fn))
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#define EVT_SPINCTRLDOUBLE(id, fn) \
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wx__DECLARE_EVT1(wxEVT_SPINCTRLDOUBLE, id, wxSpinDoubleEventHandler(fn))
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// ----------------------------------------------------------------------------
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// include the platform-dependent class implementation
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// ----------------------------------------------------------------------------
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// we may have a native wxSpinCtrl implementation, native wxSpinCtrl and
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// wxSpinCtrlDouble implementations or neither, define the appropriate symbols
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// and include the generic version if necessary to provide the missing class(es)
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#if defined(__WXUNIVERSAL__)
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// nothing, use generic controls
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#elif defined(__WXMSW__)
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#define wxHAS_NATIVE_SPINCTRL
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#include "wx/msw/spinctrl.h"
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#elif defined(__WXGTK20__)
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#define wxHAS_NATIVE_SPINCTRL
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#define wxHAS_NATIVE_SPINCTRLDOUBLE
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#include "wx/gtk/spinctrl.h"
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#elif defined(__WXGTK__)
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#define wxHAS_NATIVE_SPINCTRL
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#include "wx/gtk1/spinctrl.h"
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#elif defined(__WXQT__)
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#define wxHAS_NATIVE_SPINCTRL
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#define wxHAS_NATIVE_SPINCTRLDOUBLE
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#include "wx/qt/spinctrl.h"
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#endif // platform
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#if !defined(wxHAS_NATIVE_SPINCTRL) || !defined(wxHAS_NATIVE_SPINCTRLDOUBLE)
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#include "wx/generic/spinctlg.h"
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#endif
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// old wxEVT_COMMAND_* constants
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#define wxEVT_COMMAND_SPINCTRL_UPDATED wxEVT_SPINCTRL
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#define wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED wxEVT_SPINCTRLDOUBLE
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#endif // wxUSE_SPINCTRL
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#endif // _WX_SPINCTRL_H_
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