bbc5b7f897
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54308 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
625 lines
28 KiB
C
625 lines
28 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: platdetails.h
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// Purpose: Platform details page of the Doxygen manual
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page page_port Platform Details
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wxWidgets defines a common API across platforms, but uses the native graphical
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user interface (GUI) on each platform, so your program will take on the native
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look and feel that users are familiar with. Unfortunately native toolkits and
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hardware do not always support the functionality that the wxWidgets API
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requires. This chapter collects notes about differences among supported platforms
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and ports.
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@li @ref page_port_wxgtk
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@li @ref page_port_wxmac
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@li @ref page_port_wxcocoa
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@li @ref page_port_wxos2
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@li @ref page_port_wxmgl
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@li @ref page_port_wxx11
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@li @ref page_port_wxmsw
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@li @ref page_port_nativedocs
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<hr>
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@section page_port_wxgtk wxGTK
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@htmlonly
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<img src="gtk_logo.png" alt="GTK logo" title="GTK logo" class="logo">
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@endhtmlonly
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wxGTK is a port of wxWidgets using the GTK+ library.
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It makes use of GTK+'s native widgets wherever possible and uses
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wxWidgets' generic controls when needed. GTK+ itself has been
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ported to a number of systems, but so far only the original X11
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version is supported. Support for other GTK+ backends is planned,
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such as the new DirectFB backend.
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All work is being done on GTK+ version 2.0 and above. Support for
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GTK+ 1.2 will be deprecated in a later release.
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You will need GTK+ 2.6 or higher which is available from:
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http://www.gtk.org
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The newer version of GTK+ you use, the more native widgets and
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features will be utilized. We have gone to a great extent to
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allow compiling wxWidgets applications with a latest version of
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GTK+, with the resulting binary working on systems even with a
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much lower version of GTK+. You will have to ensure that the
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application is launched with lazy symbol binding for that.
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In order to configure wxWidgets to compile wxGTK you will
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need use the @c --with-gtk argument to the @c configure script.
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This is the default for many systems.
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GTK+ 1.2 can still be used, albeit discouraged. For that you can
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pass @c --with-gtk=1 to the @c configure script.
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For further information, please see the files in docs/gtk
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in the distribution.
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@section page_port_wxmac wxMac
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@htmlonly
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<img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
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title="Mac OS X (Leopard) logo" class="logo">
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@endhtmlonly
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wxMac is a port of wxWidgets for the Macintosh OS platform.
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Currently MacOS X 10.4 or higher are supported. wxMac can
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be compiled both using Apple's command line developer tools
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as well as Apple's XCode IDE. wxMac supports both the Intel
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and PowerPC architectures and can be used to produce
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"universal binaries" in order create application which can run
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both architecture. Unfortunately, wxMac does not support any
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64-bit architecture since Apple decided not to port its Carbon
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API entirely to 64-bit.
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For further information, please see the files in docs/mac
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in the distribution.
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@section page_port_wxcocoa wxCocoa
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@htmlonly
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<img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
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title="Mac OS X (Leopard) logo" class="logo">
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@endhtmlonly
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wxCocoa is another port of wxWidgets for the Macintosh OS
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platform. But in contrat to wxMac, it uses the Cocoa API.
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Much work has gone into this port and many controls are
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functional, but the port has not reached the maturity
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of the wxMac port yet. It should be possible to use wxCocoa
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on 64-bit architectures.
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@section page_port_wxmgl wxMGL
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wxMGL is a port of wxWidgets using the MGL library available
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from SciTech as the underlying graphics backend. wxMGL draws
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its widgets using the wxUniversal widget set which is part
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of wxWidgets. MGL itself runs on a variety of platforms
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including DOS, Linux hardware (similar to the Linux framebuffer)
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and various graphics systems such as Win32, X11 and OS/2.
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Note that currently MGL for Linux runs only on x86-based systems.
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You will MGL 5.0 or higher which is available from
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http://www.scitechsoft.com/products/product_download.html
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In order to configure wxWidgets to compile wxMGL you will
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need to type:
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@verbatim configure --with-mgl --with-universal @endverbatim
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Under DOS, wxMGL uses a dmake based make system.
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For further information, please see the files in docs/mgl
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in the distribution.
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@section page_port_wxos2 wxOS2
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wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
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This port is currently under construction and in beta phase.
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@section page_port_wxx11 wxX11
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@htmlonly
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<img src="x11_logo.png" alt="X.org logo" title="X.org logo" class="logo">
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@endhtmlonly
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wxX11 is a port of wxWidgets using X11 (The X Window System)
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as the underlying graphics backend. wxX11 draws its widgets
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using the wxUniversal widget set which is now part of wxWidgets.
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wxX11 is well-suited for a number of special applications such
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as those running on systems with few resources (PDAs) or for
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applications which need to use a special themed look.
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In order to configure wxWidgets to compile wxX11 you will
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need to type:
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@verbatim configure --with-x11 --with-universal @endverbatim
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For further information, please see the files in docs/x11
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in the distribution. There is also a page on the use of
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wxWidgets for embedded applications on the wxWidgets web site.
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@section page_port_wxmsw wxMSW
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@htmlonly
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<img src="win_logo.png" alt="Windows logo" title="Windows logo" class="logo">
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@endhtmlonly
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wxMSW is a port of wxWidgets for the Windows platforms
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including Windows 95, 98, ME, 2000, NT, XP in ANSI and
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Unicode mode (for Windows 95 through the MSLU extension
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library). wxMSW ensures native look and feel for XP
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as well when using wxWidgets version 2.3.3 or higher.
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wxMSW can be compile with a great variety of compilers
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including MS VC++, Borland 5.5, MinGW32, Cygwin and
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Watcom as well as cross-compilation with a Linux hosted
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MinGW32 tool chain.
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For further information, please see the files in docs/msw
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in the distribution.
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@subsection page_port_wxmsw_themedborders Themed borders on Windows
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Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
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use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
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with an extra 1-pixel border in the window client background colour (usually white) to
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separate the client area's scrollbars from the border.
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If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
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the control themed borders automatically, where previously they would take the Windows 95-style
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sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
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already paint themed borders where appropriate. To use themed borders on other windows, such
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as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
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In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
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and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
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This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
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definitely be @e no border.
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@subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
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The way that wxMSW decides whether to apply a themed border is as follows.
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The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
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passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
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If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
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The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
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which is a virtual function that tells wxWidgets whether a control can have a theme
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applied explicitly (some native controls already paint a theme in which case we should not
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apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
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we wish to create a window with no border (for example, notebook pages). So wxPanel
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overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
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returning wxBORDER_NONE.
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@subsection page_port_wxmsw_wince wxWinCE
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wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
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most of wxMSW is common to Win32 and Windows CE but there are
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some simplifications, enhancements, and differences in
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behaviour.
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For building instructions, see docs/msw/wince in the
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distribution, also the section about Visual Studio 2005 project
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files below. The rest of this section documents issues you
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need to be aware of when programming for Windows CE devices.
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@subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
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Mobile applications generally have fewer features and
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simpler user interfaces. Simply omit whole sizers, static
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lines and controls in your dialogs, and use comboboxes instead
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of listboxes where appropriate. You also need to reduce
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the amount of spacing used by sizers, for which you can
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use a macro such as this:
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@code
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#if defined(__WXWINCE__)
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#define wxLARGESMALL(large,small) small
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#else
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#define wxLARGESMALL(large,small) large
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#endif
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// Usage
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topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
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@endcode
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There is only ever one instance of a Windows CE application running,
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and wxWidgets will take care of showing the current instance and
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shutting down the second instance if necessary.
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You can test the return value of wxSystemSettings::GetScreenType()
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for a qualitative assessment of what kind of display is available,
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or use wxGetDisplaySize() if you need more information.
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You can also use wxGetOsVersion to test for a version of Windows CE at
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run-time (see the next section). However, because different builds
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are currently required to target different kinds of device, these
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values are hard-wired according to the build, and you cannot
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dynamically adapt the same executable for different major Windows CE
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platforms. This would require a different approach to the way
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wxWidgets adapts its behaviour (such as for menubars) to suit the
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style of device.
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See the "Life!" example (demos/life) for an example of
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an application that has been tailored for PocketPC and Smartphone use.
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@note don't forget to have this line in your .rc file, as for
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desktop Windows applications:
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@verbatim #include "wx/msw/wx.rc" @endverbatim
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@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
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Use these preprocessor symbols to test for the different types of device or SDK:
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@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
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@li @b __PDA__ Generic mobile devices with no phone
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@li @b __HANDHELDPC__ Generic mobile device with a keyboard
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@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
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@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
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@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
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@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
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@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
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wxGetOsVersion will return these values:
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@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
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@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
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@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
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@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
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Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
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level windows but instead will scale window content.
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If the screen orientation changes, the windows will automatically be resized
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so no further action needs to be taken (unless you want to change the layout
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according to the orientation, which you could detect in idle time, for example).
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When input panel (SIP) is shown, top level windows (frames and dialogs) resize
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accordingly (see wxTopLevelWindow::HandleSettingChange()).
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@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
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You won't get a wxCloseEvent when the user clicks on the X in the titlebar
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on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
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event to force the application to close down.
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@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
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Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
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memory conditions. Your application should release memory and close dialogs,
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and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
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(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
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in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
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@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
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Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
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under Smartphone and PocketPC. You should first register each required button with
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wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
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@code
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win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
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win->UnregisterHotKey(0);
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@endcode
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You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
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since other applications will grab the buttons.
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There is currently no method of finding out the names of the special
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buttons or how many there are.
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@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
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PocketPC dialogs have an OK button on the caption, and so you should generally
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not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
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simply don't offer you the choice (the guidelines recommend you offer an Undo facility
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to make up for it). When the user clicks on the OK button, your dialog will receive
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a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
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with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
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have wxWidgets simply call Close to dismiss the dialog).
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Smartphone dialogs do @e not have an OK button on the caption, and are closed
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using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
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and wxTopLevelWindow::SetRightMenu(), for example:
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@code
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#ifdef __SMARTPHONE__
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SetLeftMenu(wxID_OK);
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SetRightMenu(wxID_CANCEL, _("Cancel"));
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#elif defined(__POCKETPC__)
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// No OK/Cancel buttons on PocketPC, OK on caption will close
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#else
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topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
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#endif
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@endcode
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For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
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and have the notebook left, top and right sides overlap the dialog by about 3 pixels
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to eliminate spurious borders. You can do this by using a negative spacing in your
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sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
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provided, to show settings in the correct style on PocketPC and on other platforms.
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Notifications (bubble HTML text with optional buttons and links) will also be
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implemented in the future for PocketPC.
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Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
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frames and dialogs are normally full-screen, and a modeless dialog is normally
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intended to co-exist with the main application frame.
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@subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
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On PocketPC, a frame must always have a menubar, even if it's empty.
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An empty menubar/toolbar is automatically provided for dialogs, to hide
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any existing menubar for the duration of the dialog.
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Menubars and toolbars are implemented using a combined control,
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but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
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and toolbar. However, there are some restrictions:
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@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
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because this uses the special wxToolMenuBar class (derived from wxToolBar)
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to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
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using the wxToolBar class as usual, for example to implement an optional
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formatting toolbar above the menubar as Pocket Word does. But don't assign
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a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
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for the main frame toolbar.
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@li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
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@li For speed, colours are not remapped to the system colours as they are
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in wxMSW. Provide the tool bitmaps either with the correct system button background,
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or with transparency (for example, using XPMs).
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@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
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controls.
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Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
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for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
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and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
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the toolbar.
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@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
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On Smartphone, there are only two menu buttons, so a menubar is simulated
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using a nested menu on the right menu button. Any toolbars are simply ignored on
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Smartphone.
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@subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
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The guidelines state that applications should not have a Quit menu item,
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since the user should not have to know whether an application is in memory
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or not. The close button on a window does not call the window's
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close handler; it simply hides the window. However, the guidelines say that
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the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
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defines this accelerator by default and if your application handles
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wxID_EXIT, it will do the right thing.
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@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
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To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
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a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
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never be sent. This API is subject to change.
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Context menus are not supported in Smartphone.
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@subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
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These controls and styles are specific to wxWinCE:
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@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
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be created, which capitalizes the first letter.
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These controls are missing from wxWinCE:
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@li MDI classes MDI is not supported under Windows CE.
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@li wxMiniFrame Not supported under Windows CE.
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Tooltips are not currently supported for controls, since on PocketPC controls with
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tooltips are distinct controls, and it will be hard to add dynamic
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tooltip support.
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Control borders on PocketPC and Smartphone should normally be specified with
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@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
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appropriately by virtue of their GetDefaultBorder() function, but if you
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wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
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which will give a simple border on PocketPC and Smartphone, and the sunken border on
|
|
other platforms.
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|
|
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@subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
|
|
|
|
You can use the help controller wxWinceHelpController which controls
|
|
simple @c .htm files, usually installed in the Windows directory.
|
|
See the Windows CE reference for how to format the HTML files.
|
|
|
|
@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
|
|
|
|
To install your application, you need to build a CAB file using
|
|
the parameters defined in a special .inf file. The CabWiz program
|
|
in your SDK will compile the CAB file from the .inf file and
|
|
files that it specifies.
|
|
|
|
For delivery, you can simply ask the user to copy the CAB file to the
|
|
device and execute the CAB file using File Explorer. Or, you can
|
|
write a program for the desktop PC that will find the ActiveSync
|
|
Application Manager and install the CAB file on the device,
|
|
which is obviously much easier for the user.
|
|
|
|
Here are some links that may help.
|
|
|
|
@li A setup builder that takes CABs and builds a setup program is at
|
|
http://www.eskimo.com/~scottlu/win/index.html.
|
|
@li Sample installation files can be found in
|
|
<tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
|
|
@li An installer generator using wxPython can be found at
|
|
http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
|
|
@li Miscellaneous Windows CE resources can be found at
|
|
http://www.orbworks.com/pcce/resources.html.
|
|
@li Installer creation instructions with a setup.exe for installing to PPC can be found at
|
|
http://www.pocketpcdn.com/articles/creatingsetup.html.
|
|
@li Microsoft instructions are at
|
|
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
|
|
@li Troubleshooting WinCE application installations:
|
|
http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
|
|
|
|
You may also check out <tt>demos/life/setup/wince</tt> which contains
|
|
scripts to create a PocketPC installation for ARM-based
|
|
devices. In particular, @c build.bat builds the distribution and
|
|
copies it to a directory called @c Deliver.
|
|
|
|
@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
|
|
|
|
Allowing the user to access files on memory cards, or on arbitrary
|
|
parts of the filesystem, is a pain; the standard file dialog only
|
|
shows folders under My Documents or folders on memory cards
|
|
(not the system or card root directory, for example). This is
|
|
a known problem for PocketPC developers.
|
|
|
|
If you need a file dialog that allows access to all folders,
|
|
you can use wxGenericFileDialog instead. You will need to include
|
|
@c wx/generic/filedlgg.h.
|
|
|
|
@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
|
|
|
|
<b>Run-time type information</b>
|
|
|
|
If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
|
|
an extra library, @c ccrtrtti.lib, and link with it. At the time of
|
|
writing you can get it from here:
|
|
|
|
@verbatim
|
|
http://support.microsoft.com/kb/830482/en-us
|
|
@endverbatim
|
|
|
|
Otherwise you will get linker errors similar to this:
|
|
|
|
@verbatim
|
|
wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
|
|
@endverbatim
|
|
|
|
<b>Windows Mobile 5.0 emulator</b>
|
|
|
|
Note that there is no separate emulator configuration for Windows Mobile 5.0: the
|
|
emulator runs the ARM code directly.
|
|
|
|
<b>Visual Studio 2005 project files</b>
|
|
|
|
Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
|
|
doesn't do a perfect job of converting the project files from eVC++ format.
|
|
|
|
When you have converted the wxWidgets workspace, edit the configuration properties
|
|
for each configuration and in the Librarian, add a relative path ..\\..\\lib to
|
|
each library path. For example:
|
|
<tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
|
|
|
|
Then, for a sample you want to compile, edit the configuration properties
|
|
and make sure
|
|
<tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
|
|
is in the Linker/General/Additional Library Directories property.
|
|
Also change the Linker/Input/Additional Dependencies property to something like
|
|
<tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
|
|
commctrl.lib winsock.lib wininet.lib</tt>
|
|
(since the library names in the wxWidgets workspace were changed by VS 2005).
|
|
|
|
Alternately, you could could edit all the names to be identical to the original eVC++
|
|
names, but this will probably be more fiddly.
|
|
|
|
@subsubsection page_port_wxmsw_wince_issues Remaining issues
|
|
|
|
These are some of the remaining problems to be sorted out, and features
|
|
to be supported.
|
|
|
|
@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
|
|
the command bar on Mobile 5, so the menubar functions need to be rewritten
|
|
to get the individual menus without use of a menubar handle. Also the
|
|
new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
|
|
considered.
|
|
@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
|
|
layout seems slow. Some analysis is required.
|
|
@li <b>Notification boxes.</b> The balloon-like notification messages, and their
|
|
icons, should be implemented. This will be quite straightforward.
|
|
@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
|
|
and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
|
|
the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
|
|
the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
|
|
show the SIP automatically using the @c WC_SIPREF control.
|
|
@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
|
|
the correct size on the emulator, but too small on a VGA Pocket Loox device.
|
|
@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
|
|
missing styles are implemented with @c WM_PAINT.
|
|
@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
|
|
local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
|
|
control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
|
|
to wxHtmlWindow.
|
|
@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
|
|
tooltips, with the tooltip separated from the label with a double tilde. We need to support
|
|
this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
|
|
so an extra style may be required.)
|
|
@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
|
|
between controls. The focus handling in wxWidgets needs investigation. See in particular
|
|
src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
|
|
sets the focus to the first child of the dialog.
|
|
@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
|
|
by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
|
|
@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
|
|
than preprocessor tests, so that the same WinCE application can run on different
|
|
versions of the operating system.
|
|
@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
|
|
frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
|
|
if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
|
|
not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
|
|
on deactivation and activation.
|
|
@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
|
|
applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
|
|
Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
|
|
a generic plugin that takes registry information from a given application, with
|
|
options to display information in a particular way using icons and text from
|
|
a specified location.
|
|
@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
|
|
between desktop and mobile applications, in particular for sizer layout.
|
|
@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
|
|
should be catered for, either by hard-wiring the capability into all dialogs and panels,
|
|
or by providing a standard component and sizer.
|
|
|
|
|
|
@section page_port_nativedocs Documentation for the native toolkits
|
|
|
|
It's sometimes useful to interface directly with the underlying toolkit
|
|
used by wxWidgets to e.g. use toolkit-specific features.
|
|
In such case (or when you want to e.g. write a port-specific patch) it can be
|
|
necessary to use the underlying toolkit API directly:
|
|
|
|
@li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
|
|
@li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
|
|
@li wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
|
|
@li wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/carbon
|
|
|
|
*/
|