wxWidgets/tests/controls/buttontest.cpp

190 lines
5.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/buttontest.cpp
// Purpose: wxButton unit test
// Author: Steven Lamerton
// Created: 2010-06-21
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_BUTTON
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/button.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/artprov.h"
//For CPPUNIT_ASSERT_EQUAL to work a class must have a stream output function
//for those classes which do not have them by default we define them in
//asserthelper.h so they can be reused
#include "asserthelper.h"
class ButtonTestCase : public CppUnit::TestCase
{
public:
ButtonTestCase() { }
void setUp() wxOVERRIDE;
void tearDown() wxOVERRIDE;
private:
CPPUNIT_TEST_SUITE( ButtonTestCase );
//We add tests that use wxUIActionSimulator with WXUISIM_TEST so they
//are not run on platofrms were wxUIActionSimulator isn't supported
WXUISIM_TEST( Click );
WXUISIM_TEST( Disabled );
CPPUNIT_TEST( Auth );
CPPUNIT_TEST( BitmapMargins );
CPPUNIT_TEST( Bitmap );
CPPUNIT_TEST_SUITE_END();
void Click();
void Disabled();
void Auth();
void BitmapMargins();
void Bitmap();
wxButton* m_button;
wxDECLARE_NO_COPY_CLASS(ButtonTestCase);
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( ButtonTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ButtonTestCase, "ButtonTestCase" );
void ButtonTestCase::setUp()
{
//We use wxTheApp->GetTopWindow() as there is only a single testable frame
//so it will always be returned
m_button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
}
void ButtonTestCase::tearDown()
{
wxDELETE(m_button);
}
#if wxUSE_UIACTIONSIMULATOR
void ButtonTestCase::Click()
{
//We use the internal class EventCounter which handles connecting and
//disconnecting the control to the wxTestableFrame
EventCounter clicked(m_button, wxEVT_BUTTON);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations, we need to yield
//after every wxUIActionSimulator action to keep everything working in GTK
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL( 1, clicked.GetCount() );
}
void ButtonTestCase::Disabled()
{
wxUIActionSimulator sim;
// In this test we disable the button and check events are not sent and we
// do it once by disabling the previously enabled button and once by
// creating the button in the disabled state.
SECTION("Disable after creation")
{
m_button->Disable();
}
SECTION("Create disabled")
{
delete m_button;
m_button = new wxButton();
m_button->Disable();
m_button->Create(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
}
EventCounter clicked(m_button, wxEVT_BUTTON);
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
}
#endif // wxUSE_UIACTIONSIMULATOR
void ButtonTestCase::Auth()
{
//Some functions only work on specific operating system versions, for
//this we need a runtime check
int major = 0;
if(wxGetOsVersion(&major) != wxOS_WINDOWS_NT || major < 6)
return;
//We are running Windows Vista or newer
CPPUNIT_ASSERT(!m_button->GetAuthNeeded());
m_button->SetAuthNeeded();
CPPUNIT_ASSERT(m_button->GetAuthNeeded());
//We test both states
m_button->SetAuthNeeded(false);
CPPUNIT_ASSERT(!m_button->GetAuthNeeded());
}
void ButtonTestCase::BitmapMargins()
{
//Some functions only work on specific platforms in which case we can use
//a preprocessor check
#ifdef __WXMSW__
//We must set a bitmap before we can set its margins, when writing unit
//tests it is easiest to use an image from wxArtProvider
m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER,
wxSize(32, 32)));
m_button->SetBitmapMargins(15, 15);
CPPUNIT_ASSERT_EQUAL(wxSize(15, 15), m_button->GetBitmapMargins());
m_button->SetBitmapMargins(wxSize(20, 20));
CPPUNIT_ASSERT_EQUAL(wxSize(20, 20), m_button->GetBitmapMargins());
#endif
}
void ButtonTestCase::Bitmap()
{
//We start with no bitmaps
CPPUNIT_ASSERT(!m_button->GetBitmap().IsOk());
// Some bitmap, doesn't really matter which.
const wxBitmap bmp = wxArtProvider::GetBitmap(wxART_INFORMATION);
m_button->SetBitmap(bmp);
CPPUNIT_ASSERT(m_button->GetBitmap().IsOk());
// Check that resetting the button label doesn't result in problems when
// updating the bitmap later, as it used to be the case in wxGTK (#18898).
m_button->SetLabel(wxString());
CHECK_NOTHROW( m_button->Disable() );
}
#endif //wxUSE_BUTTON