dc3065a56f
1. Provide the same API, especially, but not limited to, wxGLCanvas and wxCLContext ctors (which were completely different in all ports) 2. Extracted common parts into wxGLCanvas/ContextBase classes 3. Deprecate the old API using implicitly created wxGLContext git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45388 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/mac/carbon/glcanvas.h
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// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#ifdef __DARWIN__
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# include <OpenGL/gl.h>
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# include <AGL/agl.h>
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#else
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# include <gl.h>
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# include <agl.h>
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#endif
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class WXDLLEXPORT wxGLContext : public wxGLContextBase
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{
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public:
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wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
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virtual ~wxGLContext();
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virtual void SetCurrent(const wxGLCanvas& win) const;
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// Mac-specific
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AGLContext GetAGLContext() const { return m_aglContext; }
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private:
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AGLContext m_aglContext;
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DECLARE_NO_COPY_CLASS(wxGLContext)
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};
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class WXDLLEXPORT wxGLCanvas : public wxGLCanvasBase
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{
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public:
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const int *attribList = NULL,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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virtual ~wxGLCanvas();
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// implement wxGLCanvasBase methods
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virtual void SwapBuffers();
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// Mac-specific functions
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// ----------------------
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// return the pixel format used by this window
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AGLPixelFormat GetAGLPixelFormat() const { return m_aglFormat; }
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// update the view port of the current context to match this window
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void SetViewport();
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// deprecated methods
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// ------------------
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#if WXWIN_COMPATIBILITY_2_8
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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const wxGLContext *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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const wxGLCanvas *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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#endif // WXWIN_COMPATIBILITY_2_8
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// implementation-only from now on
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// Unlike some other platforms, this must get called if you override it.
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// It sets the viewport correctly and update the context.
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// You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
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void OnSize(wxSizeEvent& event);
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virtual void MacSuperChangedPosition();
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virtual void MacTopLevelWindowChangedPosition();
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virtual void MacVisibilityChanged();
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void MacUpdateView();
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protected:
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AGLPixelFormat m_aglFormat;
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bool m_macCanvasIsShown,
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m_needsUpdate;
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DECLARE_EVENT_TABLE()
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DECLARE_CLASS(wxGLCanvas)
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};
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#endif // _WX_GLCANVAS_H_
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