wxWidgets/include/wx/richtext/richtextctrl.h
2005-10-28 14:24:04 +00:00

790 lines
28 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/richtext/richtextctrl.h
// Purpose: A rich edit control
// Author: Julian Smart
// Modified by:
// Created: 2005-09-30
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RICHTEXTCTRL_H_
#define _WX_RICHTEXTCTRL_H_
#include "wx/richtext/richtextbuffer.h"
#if wxUSE_RICHTEXT
#include "wx/scrolwin.h"
#include "wx/caret.h"
#if wxCHECK_VERSION(2,7,0)
#define wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE 0
#else
#define wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE 0
#endif
#if wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE
#include "wx/textctrl.h"
#endif
/*!
* Styles and flags
*/
/* Styles
*/
#define wxRE_READONLY 0x0010
#define wxRE_MULTILINE 0x0020
/* Flags
*/
#define wxRICHTEXT_SHIFT_DOWN 0x01
#define wxRICHTEXT_CTRL_DOWN 0x02
#define wxRICHTEXT_ALT_DOWN 0x04
/* Defaults
*/
#define wxRICHTEXT_DEFAULT_OVERALL_SIZE wxSize(-1, -1)
#define wxRICHTEXT_DEFAULT_IMAGE_SIZE wxSize(80, 80)
#define wxRICHTEXT_DEFAULT_SPACING 3
#define wxRICHTEXT_DEFAULT_MARGIN 3
#define wxRICHTEXT_DEFAULT_UNFOCUSSED_BACKGROUND wxColour(175, 175, 175)
#define wxRICHTEXT_DEFAULT_FOCUSSED_BACKGROUND wxColour(140, 140, 140)
#define wxRICHTEXT_DEFAULT_UNSELECTED_BACKGROUND wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)
#define wxRICHTEXT_DEFAULT_TYPE_COLOUR wxColour(0, 0, 200)
#define wxRICHTEXT_DEFAULT_FOCUS_RECT_COLOUR wxColour(100, 80, 80)
#define wxRICHTEXT_DEFAULT_CARET_WIDTH 2
// Minimum buffer size before delayed layout kicks in
#define wxRICHTEXT_DEFAULT_DELAYED_LAYOUT_THRESHOLD 20000
// Milliseconds before layout occurs after resize
#define wxRICHTEXT_DEFAULT_LAYOUT_INTERVAL 50
/*!
* Forward declarations
*/
/*!
* wxRichTextItem class declaration
*/
// Drawing styles/states
#define wxRICHTEXT_SELECTED 0x01
#define wxRICHTEXT_TAGGED 0x02
// The control is focussed
#define wxRICHTEXT_FOCUSSED 0x04
// The item itself has the focus
#define wxRICHTEXT_IS_FOCUS 0x08
/*!
* wxRichTextCtrl class declaration
*/
class WXDLLIMPEXP_ADV wxRichTextCtrl:
#if wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE
public wxTextCtrlBase, wxScrollHelper
#else
public wxScrolledWindow
#endif
{
DECLARE_CLASS( wxRichTextCtrl )
DECLARE_EVENT_TABLE()
public:
// Constructors
wxRichTextCtrl( );
wxRichTextCtrl( wxWindow* parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxRE_MULTILINE );
~wxRichTextCtrl( );
// Operations
/// Creation
bool Create( wxWindow* parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxRE_MULTILINE );
/// Member initialisation
void Init();
///// wxTextCtrl compatibility
// Accessors
virtual wxString GetValue() const;
virtual void SetValue(const wxString& value);
virtual wxString GetRange(long from, long to) const;
virtual int GetLineLength(long lineNo) const ;
virtual wxString GetLineText(long lineNo) const ;
virtual int GetNumberOfLines() const ;
virtual bool IsModified() const ;
virtual bool IsEditable() const ;
// more readable flag testing methods
bool IsSingleLine() const { return !HasFlag(wxRE_MULTILINE); }
bool IsMultiLine() const { return !IsSingleLine(); }
// If the return values from and to are the same, there is no selection.
virtual void GetSelection(long* from, long* to) const;
virtual wxString GetStringSelection() const;
/// Get filename
wxString GetFilename() const { return m_filename; }
/// Set filename
void SetFilename(const wxString& filename) { m_filename = filename; }
/// Set the threshold in character positions for doing layout optimization during sizing
void SetDelayedLayoutThreshold(long threshold) { m_delayedLayoutThreshold = threshold; }
/// Get the threshold in character positions for doing layout optimization during sizing
long GetDelayedLayoutThreshold() const { return m_delayedLayoutThreshold; }
// Operations
// editing
virtual void Clear();
virtual void Replace(long from, long to, const wxString& value);
virtual void Remove(long from, long to);
// load/save the controls contents from/to the file
virtual bool LoadFile(const wxString& file, int type = wxRICHTEXT_TYPE_ANY);
virtual bool SaveFile(const wxString& file = wxEmptyString, int type = wxRICHTEXT_TYPE_ANY);
// sets/clears the dirty flag
virtual void MarkDirty();
virtual void DiscardEdits();
// set the max number of characters which may be entered in a single line
// text control
virtual void SetMaxLength(unsigned long WXUNUSED(len)) { }
// writing text inserts it at the current position, appending always
// inserts it at the end
virtual void WriteText(const wxString& text);
virtual void AppendText(const wxString& text);
// text control under some platforms supports the text styles: these
// methods allow to apply the given text style to the given selection or to
// set/get the style which will be used for all appended text
virtual bool SetStyle(long start, long end, const wxTextAttrEx& style);
virtual bool SetStyle(const wxRichTextRange& range, const wxRichTextAttr& style);
virtual bool GetStyle(long position, wxTextAttrEx& style) const;
virtual bool GetStyle(long position, wxRichTextAttr& style) const;
virtual bool SetDefaultStyle(const wxTextAttrEx& style);
// TODO: change to GetDefaultStyle if we merge wxTextAttr and wxTextAttrEx
virtual const wxTextAttrEx& GetDefaultStyleEx() const;
// translate between the position (which is just an index in the text ctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual long XYToPosition(long x, long y) const;
virtual bool PositionToXY(long pos, long *x, long *y) const;
virtual void ShowPosition(long pos);
// find the character at position given in pixels
//
// NB: pt is in device coords (not adjusted for the client area origin nor
// scrolling)
virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt, long *pos) const;
virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt,
wxTextCoord *col,
wxTextCoord *row) const;
// Clipboard operations
virtual void Copy();
virtual void Cut();
virtual void Paste();
virtual void DeleteSelection();
virtual bool CanCopy() const;
virtual bool CanCut() const;
virtual bool CanPaste() const;
virtual bool CanDeleteSelection() const;
// Undo/redo
virtual void Undo();
virtual void Redo();
virtual bool CanUndo() const;
virtual bool CanRedo() const;
// Insertion point
virtual void SetInsertionPoint(long pos);
virtual void SetInsertionPointEnd();
virtual long GetInsertionPoint() const;
virtual wxTextPos GetLastPosition() const;
virtual void SetSelection(long from, long to);
virtual void SelectAll();
virtual void SetEditable(bool editable);
/// Call Freeze to prevent refresh
virtual void Freeze();
/// Call Thaw to refresh
virtual void Thaw();
/// Call Thaw to refresh
virtual bool IsFrozen() const { return m_freezeCount > 0; }
virtual bool HasSelection() const;
///// Functionality specific to wxRichTextCtrl
/// Write an image at the current insertion point. Supply optional type to use
/// for internal and file storage of the raw data.
virtual bool WriteImage(const wxImage& image, int bitmapType = wxBITMAP_TYPE_PNG);
/// Write a bitmap at the current insertion point. Supply optional type to use
/// for internal and file storage of the raw data.
virtual bool WriteImage(const wxBitmap& bitmap, int bitmapType = wxBITMAP_TYPE_PNG);
/// Load an image from file and write at the current insertion point.
virtual bool WriteImage(const wxString& filename, int bitmapType);
/// Write an image block at the current insertion point.
virtual bool WriteImage(const wxRichTextImageBlock& imageBlock);
/// Insert a newline (actually paragraph) at the current insertion point.
virtual bool Newline();
/// Set basic (overall) style
virtual void SetBasicStyle(const wxTextAttrEx& style) { GetBuffer().SetBasicStyle(style); }
virtual void SetBasicStyle(const wxRichTextAttr& style) { GetBuffer().SetBasicStyle(style); }
/// Get basic (overall) style
virtual const wxTextAttrEx& GetBasicStyle() const { return GetBuffer().GetBasicStyle(); }
/// Begin using a style
virtual bool BeginStyle(const wxTextAttrEx& style) { return GetBuffer().BeginStyle(style); }
/// End the style
virtual bool EndStyle() { return GetBuffer().EndStyle(); }
/// End all styles
virtual bool EndAllStyles() { return GetBuffer().EndAllStyles(); }
/// Begin using bold
bool BeginBold() { return GetBuffer().BeginBold(); }
/// End using bold
bool EndBold() { return GetBuffer().EndBold(); }
/// Begin using italic
bool BeginItalic() { return GetBuffer().BeginItalic(); }
/// End using italic
bool EndItalic() { return GetBuffer().EndItalic(); }
/// Begin using underline
bool BeginUnderline() { return GetBuffer().BeginUnderline(); }
/// End using underline
bool EndUnderline() { return GetBuffer().EndUnderline(); }
/// Begin using point size
bool BeginFontSize(int pointSize) { return GetBuffer().BeginFontSize(pointSize); }
/// End using point size
bool EndFontSize() { return GetBuffer().EndFontSize(); }
/// Begin using this font
bool BeginFont(const wxFont& font) { return GetBuffer().BeginFont(font); }
/// End using a font
bool EndFont() { return GetBuffer().EndFont(); }
/// Begin using this colour
bool BeginTextColour(const wxColour& colour) { return GetBuffer().BeginTextColour(colour); }
/// End using a colour
bool EndTextColour() { return GetBuffer().EndTextColour(); }
/// Begin using alignment
bool BeginAlignment(wxTextAttrAlignment alignment) { return GetBuffer().BeginAlignment(alignment); }
/// End alignment
bool EndAlignment() { return GetBuffer().EndAlignment(); }
/// Begin left indent
bool BeginLeftIndent(int leftIndent, int leftSubIndent = 0) { return GetBuffer().BeginLeftIndent(leftIndent, leftSubIndent); }
/// End left indent
bool EndLeftIndent() { return GetBuffer().EndLeftIndent(); }
/// Begin right indent
bool BeginRightIndent(int rightIndent) { return GetBuffer().BeginRightIndent(rightIndent); }
/// End right indent
bool EndRightIndent() { return GetBuffer().EndRightIndent(); }
/// Begin paragraph spacing
bool BeginParagraphSpacing(int before, int after) { return GetBuffer().BeginParagraphSpacing(before, after); }
/// End paragraph spacing
bool EndParagraphSpacing() { return GetBuffer().EndParagraphSpacing(); }
/// Begin line spacing
bool BeginLineSpacing(int lineSpacing) { return GetBuffer().BeginLineSpacing(lineSpacing); }
/// End line spacing
bool EndLineSpacing() { return GetBuffer().EndLineSpacing(); }
/// Begin numbered bullet
bool BeginNumberedBullet(int bulletNumber, int leftIndent, int leftSubIndent, int bulletStyle = wxTEXT_ATTR_BULLET_STYLE_ARABIC|wxTEXT_ATTR_BULLET_STYLE_PERIOD)
{ return GetBuffer().BeginNumberedBullet(bulletNumber, leftIndent, leftSubIndent, bulletStyle); }
/// End numbered bullet
bool EndNumberedBullet() { return GetBuffer().EndNumberedBullet(); }
/// Begin symbol bullet
bool BeginSymbolBullet(wxChar symbol, int leftIndent, int leftSubIndent, int bulletStyle = wxTEXT_ATTR_BULLET_STYLE_SYMBOL)
{ return GetBuffer().BeginSymbolBullet(symbol, leftIndent, leftSubIndent, bulletStyle); }
/// End symbol bullet
bool EndSymbolBullet() { return GetBuffer().EndSymbolBullet(); }
/// Begin named character style
bool BeginCharacterStyle(const wxString& characterStyle) { return GetBuffer().BeginCharacterStyle(characterStyle); }
/// End named character style
bool EndCharacterStyle() { return GetBuffer().EndCharacterStyle(); }
/// Begin named paragraph style
bool BeginParagraphStyle(const wxString& paragraphStyle) { return GetBuffer().BeginParagraphStyle(paragraphStyle); }
/// End named character style
bool EndParagraphStyle() { return GetBuffer().EndParagraphStyle(); }
/// Sets the default style to the style under the cursor
bool SetDefaultStyleToCursorStyle();
/// Clear the selection
virtual void SelectNone();
/// Get/set the selection range in character positions. -1, -1 means no selection.
const wxRichTextRange& GetSelectionRange() const { return m_selectionRange; }
void SetSelectionRange(const wxRichTextRange& range) { m_selectionRange = range; }
/// Add a new paragraph of text to the end of the buffer
virtual wxRichTextRange AddParagraph(const wxString& text);
/// Add an image
virtual wxRichTextRange AddImage(const wxImage& image);
/// Layout the buffer: which we must do before certain operations, such as
/// setting the caret position.
virtual bool LayoutContent(bool onlyVisibleRect = false);
/// Move the caret to the given character position
virtual bool MoveCaret(long pos, bool showAtLineStart = false);
/// Move right
virtual bool MoveRight(int noPositions = 1, int flags = 0);
/// Move left
virtual bool MoveLeft(int noPositions = 1, int flags = 0);
/// Move up
virtual bool MoveUp(int noLines = 1, int flags = 0);
/// Move up
virtual bool MoveDown(int noLines = 1, int flags = 0);
/// Move to the end of the line
virtual bool MoveToLineEnd(int flags = 0);
/// Move to the start of the line
virtual bool MoveToLineStart(int flags = 0);
/// Move to the end of the paragraph
virtual bool MoveToParagraphEnd(int flags = 0);
/// Move to the start of the paragraph
virtual bool MoveToParagraphStart(int flags = 0);
/// Move to the start of the buffer
virtual bool MoveHome(int flags = 0);
/// Move to the end of the buffer
virtual bool MoveEnd(int flags = 0);
/// Move n pages up
virtual bool PageUp(int noPages = 1, int flags = 0);
/// Move n pages down
virtual bool PageDown(int noPages = 1, int flags = 0);
/// Move n words left
virtual bool WordLeft(int noPages = 1, int flags = 0);
/// Move n words right
virtual bool WordRight(int noPages = 1, int flags = 0);
/// Returns the buffer associated with the control.
wxRichTextBuffer& GetBuffer() { return m_buffer; }
const wxRichTextBuffer& GetBuffer() const { return m_buffer; }
/// Start batching undo history for commands.
virtual bool BeginBatchUndo(const wxString& cmdName) { return m_buffer.BeginBatchUndo(cmdName); }
/// End batching undo history for commands.
virtual bool EndBatchUndo() { return m_buffer.EndBatchUndo(); }
/// Are we batching undo history for commands?
virtual bool BatchingUndo() const { return m_buffer.BatchingUndo(); }
/// Start suppressing undo history for commands.
virtual bool BeginSuppressUndo() { return m_buffer.BeginSuppressUndo(); }
/// End suppressing undo history for commands.
virtual bool EndSuppressUndo() { return m_buffer.EndSuppressUndo(); }
/// Are we suppressing undo history for commands?
virtual bool SuppressingUndo() const { return m_buffer.SuppressingUndo(); }
/// Test if this whole range has character attributes of the specified kind. If any
/// of the attributes are different within the range, the test fails. You
/// can use this to implement, for example, bold button updating. style must have
/// flags indicating which attributes are of interest.
virtual bool HasCharacterAttributes(const wxRichTextRange& range, const wxTextAttrEx& style) const
{
return GetBuffer().HasCharacterAttributes(range, style);
}
virtual bool HasCharacterAttributes(const wxRichTextRange& range, const wxRichTextAttr& style) const
{
return GetBuffer().HasCharacterAttributes(range, style);
}
/// Test if this whole range has paragraph attributes of the specified kind. If any
/// of the attributes are different within the range, the test fails. You
/// can use this to implement, for example, centering button updating. style must have
/// flags indicating which attributes are of interest.
virtual bool HasParagraphAttributes(const wxRichTextRange& range, const wxTextAttrEx& style) const
{
return GetBuffer().HasParagraphAttributes(range, style);
}
virtual bool HasParagraphAttributes(const wxRichTextRange& range, const wxRichTextAttr& style) const
{
return GetBuffer().HasParagraphAttributes(range, style);
}
/// Is all of the selection bold?
virtual bool IsSelectionBold() const;
/// Is all of the selection italics?
virtual bool IsSelectionItalics() const;
/// Is all of the selection underlined?
virtual bool IsSelectionUnderlined() const;
/// Is all of the selection aligned according to the specified flag?
virtual bool IsSelectionAligned(wxTextAttrAlignment alignment) const;
/// Apply bold to the selection
virtual bool ApplyBoldToSelection();
/// Apply italic to the selection
virtual bool ApplyItalicToSelection();
/// Apply underline to the selection
virtual bool ApplyUnderlineToSelection();
/// Apply alignment to the selection
virtual bool ApplyAlignmentToSelection(wxTextAttrAlignment alignment);
/// Set style sheet, if any.
void SetStyleSheet(wxRichTextStyleSheet* styleSheet) { GetBuffer().SetStyleSheet(styleSheet); }
wxRichTextStyleSheet* GetStyleSheet() const { return GetBuffer().GetStyleSheet(); }
// Command handlers
void Command(wxCommandEvent & event);
void OnDropFiles(wxDropFilesEvent& event);
void OnCut(wxCommandEvent& event);
void OnCopy(wxCommandEvent& event);
void OnPaste(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnSelectAll(wxCommandEvent& event);
void OnClear(wxCommandEvent& event);
void OnUpdateCut(wxUpdateUIEvent& event);
void OnUpdateCopy(wxUpdateUIEvent& event);
void OnUpdatePaste(wxUpdateUIEvent& event);
void OnUpdateUndo(wxUpdateUIEvent& event);
void OnUpdateRedo(wxUpdateUIEvent& event);
void OnUpdateSelectAll(wxUpdateUIEvent& event);
void OnUpdateClear(wxUpdateUIEvent& event);
// Show a context menu for Rich Edit controls (the standard
// EDIT control has one already)
void OnContextMenu(wxContextMenuEvent& event);
// Event handlers
/// Painting
void OnPaint(wxPaintEvent& event);
void OnEraseBackground(wxEraseEvent& event);
/// Left-click
void OnLeftClick(wxMouseEvent& event);
/// Left-up
void OnLeftUp(wxMouseEvent& event);
/// Motion
void OnMoveMouse(wxMouseEvent& event);
/// Left-double-click
void OnLeftDClick(wxMouseEvent& event);
/// Middle-click
void OnMiddleClick(wxMouseEvent& event);
/// Right-click
void OnRightClick(wxMouseEvent& event);
/// Key press
void OnChar(wxKeyEvent& event);
/// Sizing
void OnSize(wxSizeEvent& event);
/// Setting/losing focus
void OnSetFocus(wxFocusEvent& event);
void OnKillFocus(wxFocusEvent& event);
/// Idle-time processing
void OnIdle(wxIdleEvent& event);
/// Scrolling
void OnScroll(wxScrollWinEvent& event);
// Implementation
#if wxRICHTEXT_DERIVES_FROM_TEXTCTRLBASE
WX_FORWARD_TO_SCROLL_HELPER()
#endif
/// Set font, and also default attributes
virtual bool SetFont(const wxFont& font);
/// Set up scrollbars, e.g. after a resize
virtual void SetupScrollbars(bool atTop = false);
/// Keyboard navigation
virtual bool KeyboardNavigate(int keyCode, int flags);
/// Paint the background
virtual void PaintBackground(wxDC& dc);
/// Recreate buffer bitmap if necessary
virtual bool RecreateBuffer(const wxSize& size = wxDefaultSize);
/// Set the selection
virtual void DoSetSelection(long from, long to, bool scrollCaret = true);
/// Write text
virtual void DoWriteText(const wxString& value, bool selectionOnly = true);
/// Send an update event
virtual bool SendUpdateEvent();
/// Init command event
void InitCommandEvent(wxCommandEvent& event) const;
/// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
/// Should we inherit colours?
virtual bool ShouldInheritColours() const { return false; }
/// Position the caret
virtual void PositionCaret();
/// Extend the selection, returning true if the selection was
/// changed. Selections are in caret positions.
virtual bool ExtendSelection(long oldPosition, long newPosition, int flags);
/// Scroll into view. This takes a _caret_ position.
virtual bool ScrollIntoView(long position, int keyCode);
/// The caret position is the character position just before the caret.
/// A value of -1 means the caret is at the start of the buffer.
void SetCaretPosition(long position, bool showAtLineStart = false) ;
long GetCaretPosition() const { return m_caretPosition; }
/// Move caret one visual step forward: this may mean setting a flag
/// and keeping the same position if we're going from the end of one line
/// to the start of the next, which may be the exact same caret position.
void MoveCaretForward(long oldPosition) ;
/// Move caret one visual step forward: this may mean setting a flag
/// and keeping the same position if we're going from the end of one line
/// to the start of the next, which may be the exact same caret position.
void MoveCaretBack(long oldPosition) ;
/// Get the caret height and position for the given character position
bool GetCaretPositionForIndex(long position, wxRect& rect);
/// Gets the line for the visible caret position. If the caret is
/// shown at the very end of the line, it means the next character is actually
/// on the following line. So let's get the line we're expecting to find
/// if this is the case.
wxRichTextLine* GetVisibleLineForCaretPosition(long caretPosition) const;
/// Gets the command processor
wxCommandProcessor* GetCommandProcessor() const { return GetBuffer().GetCommandProcessor(); }
/// Delete content if there is a selection, e.g. when pressing a key.
/// Returns the new caret position in newPos, or leaves it if there
/// was no action.
bool DeleteSelectedContent(long* newPos= NULL);
/// Transform logical to physical
wxPoint GetPhysicalPoint(const wxPoint& ptLogical) const;
/// Transform physical to logical
wxPoint GetLogicalPoint(const wxPoint& ptPhysical) const;
/// Finds the caret position for the next word. Direction
/// is 1 (forward) or -1 (backwards).
virtual long FindNextWordPosition(int direction = 1) const;
/// Is the given position visible on the screen?
bool IsPositionVisible(long pos) const;
/// Returns the first visible position in the current view
long GetFirstVisiblePosition() const;
// Overrides
virtual wxSize DoGetBestSize() const ;
// Data members
private:
/// Allows nested Freeze/Thaw
int m_freezeCount;
/// Buffer bitmap
wxBitmap m_bufferBitmap;
/// Text buffer
wxRichTextBuffer m_buffer;
/// Filename
wxString m_filename;
wxMenu* m_contextMenu;
/// Caret position (1 less than the character position, so -1 is the
/// first caret position).
long m_caretPosition;
/// Selection range in character positions. -2, -2 means no selection.
wxRichTextRange m_selectionRange;
/// Anchor so we know how to extend the selection
/// It's a caret position since it's between two characters.
long m_selectionAnchor;
/// Are we editable?
bool m_editable;
/// Are we showing the caret position at the start of a line
/// instead of at the end of the previous one?
bool m_caretAtLineStart;
/// Are we dragging a selection?
bool m_dragging;
/// Start position for drag
wxPoint m_dragStart;
/// Do we need full layout in idle?
bool m_fullLayoutRequired;
wxLongLong m_fullLayoutTime;
long m_fullLayoutSavedPosition;
/// Threshold for doing delayed layout
long m_delayedLayoutThreshold;
};
/*!
* wxRichTextEvent - the event class for wxRichTextCtrl notifications
*/
class WXDLLIMPEXP_ADV wxRichTextEvent : public wxNotifyEvent
{
public:
wxRichTextEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
: wxNotifyEvent(commandType, winid),
m_itemIndex(-1), m_flags(0)
{ }
wxRichTextEvent(const wxRichTextEvent& event)
: wxNotifyEvent(event),
m_itemIndex(event.m_itemIndex), m_flags(event.m_flags)
{ }
int GetIndex() const { return m_itemIndex; }
void SetIndex(int n) { m_itemIndex = n; }
int GetFlags() const { return m_flags; }
void SetFlags(int flags) { m_flags = flags; }
virtual wxEvent *Clone() const { return new wxRichTextEvent(*this); }
protected:
int m_itemIndex;
int m_flags;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxRichTextEvent)
};
/*!
* wxRichTextCtrl event macros
*/
BEGIN_DECLARE_EVENT_TYPES()
DECLARE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_ITEM_SELECTED, 2600)
DECLARE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_ITEM_DESELECTED, 2601)
DECLARE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_LEFT_CLICK, 2602)
DECLARE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_RIGHT_CLICK, 2603)
DECLARE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_MIDDLE_CLICK, 2604)
DECLARE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_LEFT_DCLICK, 2605)
DECLARE_EVENT_TYPE(wxEVT_COMMAND_RICHTEXT_RETURN, 2606)
END_DECLARE_EVENT_TYPES()
typedef void (wxEvtHandler::*wxRichTextEventFunction)(wxRichTextEvent&);
#define EVT_RICHTEXT_ITEM_SELECTED(id, fn) DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_RICHTEXT_ITEM_SELECTED, id, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxRichTextEventFunction, & fn ), NULL ),
#define EVT_RICHTEXT_ITEM_DESELECTED(id, fn) DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_RICHTEXT_ITEM_DESELECTED, id, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxRichTextEventFunction, & fn ), NULL ),
#define EVT_RICHTEXT_LEFT_CLICK(id, fn) DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_RICHTEXT_LEFT_CLICK, id, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxRichTextEventFunction, & fn ), NULL ),
#define EVT_RICHTEXT_RIGHT_CLICK(id, fn) DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_RICHTEXT_RIGHT_CLICK, id, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxRichTextEventFunction, & fn ), NULL ),
#define EVT_RICHTEXT_MIDDLE_CLICK(id, fn) DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_RICHTEXT_MIDDLE_CLICK, id, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxRichTextEventFunction, & fn ), NULL ),
#define EVT_RICHTEXT_LEFT_DCLICK(id, fn) DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_RICHTEXT_LEFT_DCLICK, id, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxRichTextEventFunction, & fn ), NULL ),
#define EVT_RICHTEXT_RETURN(id, fn) DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_RICHTEXT_RETURN, id, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxRichTextEventFunction, & fn ), NULL ),
#endif
// wxUSE_RICHTEXT
#endif
// _WX_RICHTEXTCTRL_H_