wxWidgets/contrib/samples/canvas/simple/simple.h
Gilles Depeyrot ab7ce33c56 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer
Tools update contain a bug concerning #pragma interface handling that can only
be worked around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@17039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-07 12:28:46 +00:00

81 lines
2.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: simple.h
// Author: XX
// Created: XX/XX/XX
// Copyright:
/////////////////////////////////////////////////////////////////////////////
#ifndef __simple_H__
#define __simple_H__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "simple.cpp"
#endif
// Include wxWindows' headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "wx/canvas/canvas.h"
#include "wx/timer.h"
//----------------------------------------------------------------------------
// constants
//----------------------------------------------------------------------------
#define ID_QUIT 101
// WDR: class declarations
//----------------------------------------------------------------------------
// MyFrame
//----------------------------------------------------------------------------
class MyFrame: public wxFrame
{
public:
// constructors and destructors
MyFrame( wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE );
~MyFrame();
private:
// WDR: method declarations for MyFrame
void CreateMyMenuBar();
private:
// WDR: member variable declarations for MyFrame
wxCanvasImage *m_smile1;
wxCanvasImage *m_smile2;
wxCanvasAdmin *m_admin;
wxTimer *m_timer;
private:
// WDR: handler declarations for MyFrame
void OnQuit( wxCommandEvent &event );
void OnCloseWindow( wxCloseEvent &event );
void OnTimer( wxTimerEvent &event );
private:
DECLARE_EVENT_TABLE()
};
//----------------------------------------------------------------------------
// MyApp
//----------------------------------------------------------------------------
class MyApp: public wxApp
{
public:
MyApp();
virtual bool OnInit();
virtual int OnExit();
};
#endif