wxWidgets/interface/wx/xlocale.h

102 lines
3.8 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: xlocale.h
// Purpose: interface of wxXLocale
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxXLocale
This class represents a locale object used by so-called xlocale API.
Unlike wxLocale it doesn't provide any non-trivial operations but simply
provides a portable wrapper for POSIX @c locale_t type.
It exists solely to be provided as an argument to various @c wxFoo_l() functions
which are the extensions of the standard locale-dependent functions (hence the
name xlocale). These functions do exactly the same thing as the corresponding
standard @c foo() except that instead of using the global program locale
they use the provided wxXLocale object.
For example, if the user runs the program in French locale, the standard
@c printf() function will output floating point numbers using decimal comma
instead of decimal period. If the program needs to format a floating-point
number in a standard format it can use:
@code wxPrintf_l(wxXLocale::GetCLocale(), "%g", number) @endcode
to do it.
Conversely, if a program wanted to output the number in French locale, even if
the current locale is different, it could use wxXLocale(wxLANGUAGE_FRENCH).
@section xlocale_avail Availability
This class is fully implemented only under the platforms where xlocale POSIX
API or equivalent is available. Currently the xlocale API is available under
most of the recent Unix systems (including Linux, various BSD and Mac OS X) and
Microsoft Visual C++ standard library provides a similar API starting from
version 8 (Visual Studio 2005).
If neither POSIX API nor Microsoft proprietary equivalent are available, this
class is still available but works in degraded mode: the only supported locale
is the C one and attempts to create wxXLocale object for any other locale will
fail. You can use the preprocessor macro @c wxHAS_XLOCALE_SUPPORT to test if
full xlocale API is available or only skeleton C locale support is present.
Notice that wxXLocale is new in wxWidgets 2.9.0 and is not compiled in if
@c wxUSE_XLOCALE was set to 0 during the library compilation.
@section xlocale_func Locale-dependent functions
Currently the following @c _l-functions are available:
- Character classification functions:
@c wxIsxxx_l(), e.g. @c wxIsalpha_l(), @c wxIslower_l() and all the others.
- Character transformation functions:
@c wxTolower_l() and @c wxToupper_l()
We hope to provide many more functions (covering numbers, time and formatted
IO) in the near future.
@library{wxbase}
@category{cfg}
@see wxLocale
*/
class wxXLocale
{
public:
/**
Creates an uninitialized locale object, IsOk() method will return @false.
*/
wxXLocale();
/**
Creates the locale object corresponding to the specified language.
*/
wxXLocale(wxLanguage lang);
/**
Creates the locale object corresponding to the specified locale string.
The locale string is system-dependent, use constructor taking wxLanguage
for better portability.
*/
wxXLocale(const char* loc);
/**
Returns the global object representing the "C" locale.
For an even shorter access to this object a global @c wxCLocale variable
(implemented as a macro) is provided and can be used instead of calling
this method.
*/
static wxXLocale& GetCLocale();
/**
Returns @true if this object is initialized, i.e. represents a valid locale
or @false otherwise.
*/
bool IsOk() const;
};