1db8f1dc4a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53278 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
353 lines
12 KiB
Objective-C
353 lines
12 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: dde.h
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// Purpose: interface of wxDDEConnection
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxDDEConnection
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@wxheader{dde.h}
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A wxDDEConnection object represents the connection between a client and a
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server. It can be created by making a connection using a wxDDEClient
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object, or by the acceptance of a connection by a wxDDEServer object. The
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bulk of a DDE (Dynamic Data Exchange) conversation is controlled by calling
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members in a wxDDEConnection object or by overriding its members.
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An application should normally derive a new connection class from
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wxDDEConnection, in order to override the communication event handlers to
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do something interesting.
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This DDE-based implementation is available on Windows only, but a
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platform-independent, socket-based version of this API is available using
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wxTCPConnection.
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@library{wxbase}
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@category{ipc}
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@see wxConnectionBase, wxDDEClient, wxDDEServer, @ref overview_ipc
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*/
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class wxDDEConnection : public wxConnectionBase
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{
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public:
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/**
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Constructs a connection object. If no user-defined connection object is
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to be derived from wxDDEConnection, then the constructor should not be
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called directly, since the default connection object will be provided
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on requesting (or accepting) a connection. However, if the user defines
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his or her own derived connection object, the
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wxDDEServer::OnAcceptConnection() and/or
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wxDDEClient::OnMakeConnection() members should be replaced by functions
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which construct the new connection object.
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A default buffer will be associated with this connection.
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*/
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wxDDEConnection();
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/**
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Constructs a connection object. If no user-defined connection object is
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to be derived from wxDDEConnection, then the constructor should not be
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called directly, since the default connection object will be provided
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on requesting (or accepting) a connection. However, if the user defines
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his or her own derived connection object, the
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wxDDEServer::OnAcceptConnection() and/or
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wxDDEClient::OnMakeConnection() members should be replaced by functions
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which construct the new connection object.
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@param buffer
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Buffer for this connection object to use in transactions.
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@param size
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Size of the buffer given.
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*/
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wxDDEConnection(void* buffer, size_t size);
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//@{
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/**
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Called by the server application to advise the client of a change in
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the data associated with the given item. Causes the client connection's
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OnAdvise() member to be called.
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@returns @true if successful.
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*/
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bool Advise(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Advise(const wxString& item, const char* data);
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bool Advise(const wxString& item, const wchar_t* data);
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bool Advise(const wxString& item, const wxString data);
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//@}
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/**
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Called by the client or server application to disconnect from the other
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program; it causes the OnDisconnect() message to be sent to the
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corresponding connection object in the other program. The default
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behaviour of OnDisconnect() is to delete the connection, but the
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calling application must explicitly delete its side of the connection
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having called Disconnect().
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@returns @true if successful.
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*/
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bool Disconnect();
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//@{
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/**
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Called by the client application to execute a command on the server.
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Can also be used to transfer arbitrary data to the server (similar to
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Poke() in that respect). Causes the server connection's OnExecute()
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member to be called.
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@returns @true if successful.
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*/
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bool Execute(const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Execute(const char* data);
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bool Execute(const wchar_t* data);
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bool Execute(const wxString data);
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//@}
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/**
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Message sent to the client application when the server notifies it of a
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change in the data associated with the given item.
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*/
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virtual bool OnAdvise(const wxString& topic, const wxString& item,
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const void* data, size_t size, wxIPCFormat format);
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/**
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Message sent to the client or server application when the other
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application notifies it to delete the connection. Default behaviour is
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to delete the connection object.
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*/
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virtual bool OnDisconnect();
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/**
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Message sent to the server application when the client notifies it to
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execute the given data. Note that there is no item associated with
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this message.
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*/
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virtual bool OnExecute(const wxString& topic, const void* data,
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size_t size, wxIPCFormat format);
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/**
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Message sent to the server application when the client notifies it to
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accept the given data.
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*/
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virtual bool OnPoke(const wxString& topic, const wxString& item,
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const void* data, size_t size, wxIPCFormat format);
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/**
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Message sent to the server application when the client calls Request().
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The server should respond by returning a character string from
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OnRequest(), or @NULL to indicate no data.
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*/
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virtual const void* OnRequest(const wxString& topic,
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const wxString& item, size_t* size,
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wxIPCFormat format);
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/**
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Message sent to the server application by the client, when the client
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wishes to start an "advise loop" for the given topic and item. The
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server can refuse to participate by returning @false.
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*/
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virtual bool OnStartAdvise(const wxString& topic, const wxString& item);
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/**
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Message sent to the server application by the client, when the client
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wishes to stop an "advise loop" for the given topic and item. The
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server can refuse to stop the advise loop by returning @false, although
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this doesn't have much meaning in practice.
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*/
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virtual bool OnStopAdvise(const wxString& topic, const wxString& item);
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//@{
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/**
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Called by the client application to poke data into the server. Can be
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used to transfer arbitrary data to the server. Causes the server
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connection's OnPoke() member to be called.
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@returns @true if successful.
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*/
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bool Poke(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Poke(const wxString& item, const char* data);
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bool Poke(const wxString& item, const wchar_t* data);
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bool Poke(const wxString& item, const wxString data);
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//@}
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/**
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Called by the client application to request data from the server.
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Causes the server connection's OnRequest() member to be called.
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@returns A character string (actually a pointer to the connection's
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buffer) if successful, @NULL otherwise.
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*/
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const void* Request(const wxString& item, size_t* size,
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wxIPCFormat format = wxIPC_TEXT);
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/**
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Called by the client application to ask if an advise loop can be
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started with the server. Causes the server connection's OnStartAdvise()
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member to be called.
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@returns @true if the server okays it, @false otherwise.
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*/
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bool StartAdvise(const wxString& item);
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/**
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Called by the client application to ask if an advise loop can be
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stopped. Causes the server connection's OnStopAdvise() member to be
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called.
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@returns @true if the server okays it, @false otherwise.
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*/
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bool StopAdvise(const wxString& item);
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};
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/**
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@class wxDDEClient
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@wxheader{dde.h}
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A wxDDEClient object represents the client part of a client-server DDE
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(Dynamic Data Exchange) conversation.
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To create a client which can communicate with a suitable server, you need
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to derive a class from wxDDEConnection and another from wxDDEClient. The
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custom wxDDEConnection class will intercept communications in a
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"conversation" with a server, and the custom wxDDEServer is required so
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that a user-overridden OnMakeConnection() member can return a
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wxDDEConnection of the required class, when a connection is made.
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This DDE-based implementation is available on Windows only, but a
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platform-independent, socket-based version of this API is available using
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wxTCPClient.
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@library{wxbase}
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@category{ipc}
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@see wxDDEServer, wxDDEConnection, @ref overview_ipc
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*/
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class wxDDEClient : public wxObject
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{
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public:
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/**
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Constructs a client object.
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*/
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wxDDEClient();
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/**
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Tries to make a connection with a server specified by the host (machine
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name under UNIX, ignored under Windows), service name (must contain an
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integer port number under UNIX), and topic string. If the server allows
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a connection, a wxDDEConnection object will be returned.
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The type of wxDDEConnection returned can be altered by overriding the
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OnMakeConnection() member to return your own derived connection object.
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*/
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wxConnectionBase* MakeConnection(const wxString& host,
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const wxString& service,
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const wxString& topic);
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/**
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The type of wxDDEConnection returned from a MakeConnection() call can
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be altered by deriving the OnMakeConnection() member to return your own
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derived connection object. By default, a wxDDEConnection object is
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returned.
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The advantage of deriving your own connection class is that it will
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enable you to intercept messages initiated by the server, such as
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wxDDEConnection::OnAdvise(). You may also want to store
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application-specific data in instances of the new class.
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*/
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wxConnectionBase* OnMakeConnection();
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/**
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Returns @true if this is a valid host name, @false otherwise. This
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always returns @true under MS Windows.
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*/
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bool ValidHost(const wxString& host);
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};
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/**
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@class wxDDEServer
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@wxheader{dde.h}
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A wxDDEServer object represents the server part of a client-server DDE
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(Dynamic Data Exchange) conversation.
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This DDE-based implementation is available on Windows only, but a
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platform-independent, socket-based version of this API is available using
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wxTCPServer.
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@library{wxbase}
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@category{ipc}
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@see wxDDEClient, wxDDEConnection, @ref overview_ipc
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*/
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class wxDDEServer
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{
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public:
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/**
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Constructs a server object.
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*/
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wxDDEServer();
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/**
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Registers the server using the given service name. Under UNIX, the
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string must contain an integer id which is used as an Internet port
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number. @false is returned if the call failed (for example, if the port
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number is already in use).
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*/
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bool Create(const wxString& service);
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/**
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When a client calls wxDDEClient::MakeConnection(), the server receives
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the message and this member is called. The application should derive a
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member to intercept this message and return a connection object of
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either the standard wxDDEConnection type, or of a user-derived type.
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If the @a topic is "STDIO", the application may wish to refuse the
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connection. Under UNIX, when a server is created the
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OnAcceptConnection() message is always sent for standard input and
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output, but in the context of DDE messages it doesn't make a lot of
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sense.
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*/
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virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @ingroup group_funcmacro_misc */
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//@{
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/**
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Called when wxWidgets exits, to clean up the DDE system. This no longer
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needs to be called by the application.
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@see wxDDEInitialize()
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@header{wx/dde.h}
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*/
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void wxDDECleanUp();
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/**
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Initializes the DDE system. May be called multiple times without harm.
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This no longer needs to be called by the application: it will be called by
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wxWidgets if necessary.
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@see wxDDEServer, wxDDEClient, wxDDEConnection, wxDDECleanUp()
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@header{wx/dde.h}
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*/
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void wxDDEInitialize();
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//@}
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