b18e2046af
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60198 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
285 lines
11 KiB
C++
285 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/listctrl.h
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// Purpose: Generic list control
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// Author: Robert Roebling
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Robert Roebling and Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GENERIC_LISTCTRL_H_
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#define _WX_GENERIC_LISTCTRL_H_
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#include "wx/scrolwin.h"
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#include "wx/textctrl.h"
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class WXDLLIMPEXP_FWD_CORE wxImageList;
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#if wxUSE_DRAG_AND_DROP
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class WXDLLIMPEXP_FWD_CORE wxDropTarget;
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#endif
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//-----------------------------------------------------------------------------
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// internal classes
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxListHeaderWindow;
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class WXDLLIMPEXP_FWD_CORE wxListMainWindow;
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//-----------------------------------------------------------------------------
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// wxListCtrl
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxGenericListCtrl: public wxControl,
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public wxScrollHelper
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{
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public:
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wxGenericListCtrl() : wxScrollHelper(this)
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{
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Init();
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}
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wxGenericListCtrl( wxWindow *parent,
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wxWindowID winid = wxID_ANY,
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const wxPoint &pos = wxDefaultPosition,
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const wxSize &size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString &name = wxListCtrlNameStr)
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: wxScrollHelper(this)
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{
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Create(parent, winid, pos, size, style, validator, name);
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}
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virtual ~wxGenericListCtrl();
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void Init();
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bool Create( wxWindow *parent,
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wxWindowID winid = wxID_ANY,
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const wxPoint &pos = wxDefaultPosition,
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const wxSize &size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString &name = wxListCtrlNameStr);
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bool GetColumn( int col, wxListItem& item ) const;
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bool SetColumn( int col, wxListItem& item );
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int GetColumnWidth( int col ) const;
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bool SetColumnWidth( int col, int width);
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int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
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wxRect GetViewRect() const;
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bool GetItem( wxListItem& info ) const;
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bool SetItem( wxListItem& info ) ;
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long SetItem( long index, int col, const wxString& label, int imageId = -1 );
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int GetItemState( long item, long stateMask ) const;
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bool SetItemState( long item, long state, long stateMask);
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bool SetItemImage( long item, int image, int selImage = -1 );
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bool SetItemColumnImage( long item, long column, int image );
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wxString GetItemText( long item ) const;
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void SetItemText( long item, const wxString& str );
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wxUIntPtr GetItemData( long item ) const;
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bool SetItemPtrData(long item, wxUIntPtr data);
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bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
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bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
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bool GetSubItemRect( long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
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bool GetItemPosition( long item, wxPoint& pos ) const;
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bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
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int GetItemCount() const;
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int GetColumnCount() const;
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void SetItemSpacing( int spacing, bool isSmall = false );
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wxSize GetItemSpacing() const;
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void SetItemTextColour( long item, const wxColour& col);
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wxColour GetItemTextColour( long item ) const;
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void SetItemBackgroundColour( long item, const wxColour &col);
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wxColour GetItemBackgroundColour( long item ) const;
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void SetItemFont( long item, const wxFont &f);
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wxFont GetItemFont( long item ) const;
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int GetSelectedItemCount() const;
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wxColour GetTextColour() const;
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void SetTextColour(const wxColour& col);
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long GetTopItem() const;
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void SetSingleStyle( long style, bool add = true ) ;
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void SetWindowStyleFlag( long style );
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void RecreateWindow() {}
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long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
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wxImageList *GetImageList( int which ) const;
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void SetImageList( wxImageList *imageList, int which );
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void AssignImageList( wxImageList *imageList, int which );
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bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
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void ClearAll();
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bool DeleteItem( long item );
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bool DeleteAllItems();
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bool DeleteAllColumns();
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bool DeleteColumn( int col );
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void SetItemCount(long count);
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wxTextCtrl *EditLabel(long item,
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wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
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wxTextCtrl* GetEditControl() const;
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void Edit( long item ) { EditLabel(item); }
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bool EnsureVisible( long item );
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long FindItem( long start, const wxString& str, bool partial = false );
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long FindItem( long start, wxUIntPtr data );
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long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
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long HitTest( const wxPoint& point, int& flags, long *pSubItem = NULL ) const;
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long InsertItem(wxListItem& info);
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long InsertItem( long index, const wxString& label );
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long InsertItem( long index, int imageIndex );
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long InsertItem( long index, const wxString& label, int imageIndex );
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long InsertColumn( long col, wxListItem& info );
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long InsertColumn( long col, const wxString& heading,
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int format = wxLIST_FORMAT_LEFT, int width = -1 );
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bool ScrollList( int dx, int dy );
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bool SortItems( wxListCtrlCompare fn, wxIntPtr data );
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bool Update( long item );
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// Must provide overload to avoid hiding it (and warnings about it)
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virtual void Update() { wxControl::Update(); }
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// are we in report mode?
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bool InReportView() const { return HasFlag(wxLC_REPORT); }
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// are we in virtual report mode?
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bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
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// do we have a header window?
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bool HasHeader() const
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{ return InReportView() && !HasFlag(wxLC_NO_HEADER); }
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// refresh items selectively (only useful for virtual list controls)
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void RefreshItem(long item);
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void RefreshItems(long itemFrom, long itemTo);
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#if WXWIN_COMPATIBILITY_2_6
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// obsolete, don't use
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wxDEPRECATED( int GetItemSpacing( bool isSmall ) const );
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#endif // WXWIN_COMPATIBILITY_2_6
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virtual wxVisualAttributes GetDefaultAttributes() const
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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// implementation only from now on
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// -------------------------------
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void OnInternalIdle( );
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// We have to hand down a few functions
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virtual void Refresh(bool eraseBackground = true,
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const wxRect *rect = NULL);
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virtual bool SetBackgroundColour( const wxColour &colour );
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virtual bool SetForegroundColour( const wxColour &colour );
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virtual wxColour GetBackgroundColour() const;
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virtual wxColour GetForegroundColour() const;
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virtual bool SetFont( const wxFont &font );
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virtual bool SetCursor( const wxCursor &cursor );
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#if wxUSE_DRAG_AND_DROP
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virtual void SetDropTarget( wxDropTarget *dropTarget );
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virtual wxDropTarget *GetDropTarget() const;
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#endif
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virtual bool ShouldInheritColours() const { return false; }
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virtual void SetFocus();
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// implementation
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// --------------
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wxImageList *m_imageListNormal;
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wxImageList *m_imageListSmall;
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wxImageList *m_imageListState; // what's that ?
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bool m_ownsImageListNormal,
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m_ownsImageListSmall,
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m_ownsImageListState;
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wxListHeaderWindow *m_headerWin;
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wxListMainWindow *m_mainWin;
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wxCoord m_headerHeight;
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protected:
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virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
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// take into account the coordinates difference between the container
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// window and the list control window itself here
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virtual void DoClientToScreen( int *x, int *y ) const;
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virtual void DoScreenToClient( int *x, int *y ) const;
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virtual wxSize DoGetBestSize() const;
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// return the text for the given column of the given item
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virtual wxString OnGetItemText(long item, long column) const;
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// return the icon for the given item. In report view, OnGetItemImage will
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// only be called for the first column. See OnGetItemColumnImage for
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// details.
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virtual int OnGetItemImage(long item) const;
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// return the icon for the given item and column.
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virtual int OnGetItemColumnImage(long item, long column) const;
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// return the attribute for the item (may return NULL if none)
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virtual wxListItemAttr *OnGetItemAttr(long item) const;
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// it calls our OnGetXXX() functions
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friend class WXDLLIMPEXP_FWD_CORE wxListMainWindow;
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virtual wxBorder GetDefaultBorder() const;
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private:
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void CreateOrDestroyHeaderWindowAsNeeded();
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void OnScroll( wxScrollWinEvent& event );
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void OnSize( wxSizeEvent &event );
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virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size);
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// we need to return a special WM_GETDLGCODE value to process just the
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// arrows but let the other navigation characters through
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#if defined(__WXMSW__) && !defined(__WXWINCE__) && !defined(__WXUNIVERSAL__)
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virtual WXLRESULT
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MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif // __WXMSW__
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WX_FORWARD_TO_SCROLL_HELPER()
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DECLARE_EVENT_TABLE()
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DECLARE_DYNAMIC_CLASS(wxGenericListCtrl)
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};
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#if (!defined(__WXMSW__) || defined(__WXUNIVERSAL__)) && (!(defined(__WXMAC__) && wxOSX_USE_CARBON) || defined(__WXUNIVERSAL__ ))
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/*
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* wxListCtrl has to be a real class or we have problems with
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* the run-time information.
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*/
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class WXDLLIMPEXP_CORE wxListCtrl: public wxGenericListCtrl
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{
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DECLARE_DYNAMIC_CLASS(wxListCtrl)
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public:
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wxListCtrl() {}
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wxListCtrl(wxWindow *parent, wxWindowID winid = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator &validator = wxDefaultValidator,
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const wxString &name = wxListCtrlNameStr)
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: wxGenericListCtrl(parent, winid, pos, size, style, validator, name)
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{
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}
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};
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#endif // !__WXMSW__ || __WXUNIVERSAL__
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#endif // _WX_GENERIC_LISTCTRL_H_
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