wxWidgets/demos/bombs/bombs.cpp
Vadim Zeitlin e709239889 Use wxHAS_IMAGES_IN_RESOURCES instead of explicit platform checks.
Add a special symbol which is defined only if the icons and other images (e.g.
cursor) are in the separate resource files and don't need to be embedded as
XPMs in the main program.

This makes the checks more clear and more customizable as it's enough to
change wxHAS_IMAGES_IN_RESOURCES definition instead of changing many platform
checks.

Closes #14050.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-03-04 00:28:58 +00:00

327 lines
7.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: bombs.cpp
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by: Wlodzimierz Skiba (ABX) since 2003
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif //precompiled headers
#include "wx/stockitem.h"
#include "bombs.h"
#include <stdlib.h>
#ifndef __WXWINCE__
# include <time.h>
#endif
#ifndef wxHAS_IMAGES_IN_RESOURCES
# include "bombs.xpm"
#endif
IMPLEMENT_APP(BombsApp)
#ifdef __WXWINCE__
STDAPI_(__int64) CeGetRandomSeed();
#endif
// Called to initialize the program
bool BombsApp::OnInit()
{
#ifdef __WXWINCE__
srand((unsigned) CeGetRandomSeed());
#else
srand((unsigned) time(NULL));
#endif
m_frame = new BombsFrame(&m_game);
m_frame->NewGame(bombsID_EASY, false);
return true;
}
BEGIN_EVENT_TABLE(BombsFrame, wxFrame)
EVT_MENU(wxID_NEW, BombsFrame::OnNewGame)
EVT_MENU(bombsID_EASY, BombsFrame::OnEasyGame)
EVT_MENU(bombsID_MEDIUM, BombsFrame::OnMediumGame)
EVT_MENU(bombsID_HARD, BombsFrame::OnHardGame)
EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner)
EVT_MENU(wxID_EXIT, BombsFrame::OnExit)
EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout)
END_EVENT_TABLE()
BombsFrame::BombsFrame(BombsGame *game)
: wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition,
wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
{
m_game = game;
m_easyCorner = false;
m_lastLevel = bombsID_EASY;
SetIcon(wxICON(bombs));
#if wxUSE_STATUSBAR
CreateStatusBar();
#endif
// Create a menu bar for the frame
wxMenuBar *menuBar = new wxMenuBar;
wxMenu *menuFile = new wxMenu;
wxMenu *menuLevel = new wxMenu;
menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1"));
menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N"));
menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game"));
menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner"));
menuFile->AppendSeparator();
menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application"));
menuBar->Append(menuFile, wxT("&File"));
wxMenu *menuHelp = new wxMenu;
menuHelp->Append(wxID_ABOUT, wxT("&About"),
wxT("Displays the program information") );
menuBar->Append(menuHelp, wxT("&Help"));
SetMenuBar(menuBar);
// Create child subwindows.
m_canvas = new BombsCanvas(this, m_game);
// Ensure the subwindows get resized o.k.
// OnSize(width, height);
// Centre frame on the screen.
Centre(wxBOTH);
// Show the frame.
Show();
}
void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event))
{
Close();
}
void BombsFrame::NewGame(int level, bool query)
{
if(query)
{
int ok = wxMessageBox(
wxT("Start new game regardless previous board?"),
wxT("Confirm"),
wxYES_NO | wxICON_QUESTION,
this
);
if(ok!=wxYES)return;
}
int numHorzCells = 20, numVertCells = 20;
m_lastLevel = level;
switch(level)
{
case bombsID_EASY:
numHorzCells = numVertCells = 10;
break;
case bombsID_MEDIUM:
numHorzCells = numVertCells = 15;
break;
case bombsID_HARD:
numHorzCells = 25; numVertCells = 20;
break;
default :
wxFAIL_MSG(wxT("Invalid level"));
break;
}
m_game->Init(numHorzCells, numVertCells, m_easyCorner);
GetMenuBar()->Check(level, true);
m_canvas->UpdateGridSize();
SetClientSize(m_canvas->GetGridSizeInPixels());
}
void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(
wxT("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"),
wxT("About wxBombs") );
}
void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
{
NewGame(m_lastLevel, true);
}
void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event))
{
NewGame(bombsID_EASY, true);
}
void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event))
{
NewGame(bombsID_MEDIUM, true);
}
void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event))
{
NewGame(bombsID_HARD, true);
}
void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
if(m_easyCorner)
msg = wxT("enable");
else
msg = wxT("disable");
msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?");
int ok = wxMessageBox(
msg,
wxT("Confirm"),
wxYES_NO | wxICON_QUESTION,
this
);
if(ok!=wxYES)return;
m_easyCorner = !m_easyCorner;
NewGame(m_lastLevel, true);
}
BEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
EVT_PAINT(BombsCanvas::OnPaint)
EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent)
EVT_CHAR(BombsCanvas::OnChar)
END_EVENT_TABLE()
BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game)
: wxPanel(parent, wxID_ANY)
{
m_game = game;
int sx, sy;
wxClientDC dc(this);
wxFont font= BOMBS_FONT;
dc.SetFont(font);
wxCoord chw, chh;
wxString buf = wxT("M");
dc.GetTextExtent(buf, &chw, &chh);
dc.SetFont(wxNullFont);
dc.SetMapMode(wxMM_METRIC);
int xcm = dc.LogicalToDeviceX(10);
int ycm = dc.LogicalToDeviceY(10);
// To have a square cell, there must be :
// sx*ycm == sy*xcm
if (chw*ycm < chh*xcm)
{
sy = chh;
sx = chh*xcm/ycm;
}
else
{
sx = chw;
sy = chw*ycm/xcm;
}
m_cellWidth = (sx+3+X_UNIT)/X_UNIT;
m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT;
dc.SetMapMode(wxMM_TEXT);
m_bmp = NULL;
}
BombsCanvas::~BombsCanvas()
{
if (m_bmp)
{
delete m_bmp;
m_bmp = NULL;
}
}
// Called when canvas needs to be repainted.
void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
const int numHorzCells = m_game->GetWidth();
const int numVertCells = m_game->GetHeight();
// Insert your drawing code here.
if (!m_bmp)
{
wxSize size = dc.GetSize();
m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight());
if (m_bmp)
{
wxMemoryDC memDC;
memDC.SelectObject(*m_bmp);
DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1);
memDC.SelectObject(wxNullBitmap);
}
}
if (m_bmp)
{
wxMemoryDC memDC;
memDC.SelectObject(*m_bmp);
wxSize size = dc.GetSize();
dc.Blit(0, 0, size.GetWidth(), size.GetHeight(),
&memDC, 0, 0, wxCOPY);
memDC.SelectObject(wxNullBitmap);
}
else
{
DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1);
}
}
void BombsCanvas::UpdateGridSize()
{
if (m_bmp)
{
delete m_bmp;
m_bmp = NULL;
}
SetSize(GetGridSizeInPixels());
Refresh();
}
wxSize BombsCanvas::GetGridSizeInPixels() const
{
return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(),
m_cellHeight*Y_UNIT*m_game->GetHeight());
}