b0edecea48
These methods allow to operate with all 3 or 4 colour channels at once. Add their implementation, documentation and a unit test for wxColour exercising them. Closes #9918. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61976 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
262 lines
7.0 KiB
Objective-C
262 lines
7.0 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: colour.h
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// Purpose: interface of wxColour
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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Flags for wxColour -> wxString conversion (see wxColour::GetAsString).
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@{
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*/
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#define wxC2S_NAME 1 //!< Return colour name, when possible.
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#define wxC2S_CSS_SYNTAX 2 //!< Return colour in "rgb(r,g,b)" syntax.
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#define wxC2S_HTML_SYNTAX 4 //!< Return colour in "#rrggbb" syntax.
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//@}
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/**
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@class wxColour
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A colour is an object representing a combination of Red, Green, and Blue
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(RGB) intensity values, and is used to determine drawing colours. See the
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entry for wxColourDatabase for how a pointer to a predefined, named colour
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may be returned instead of creating a new colour.
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Valid RGB values are in the range 0 to 255.
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You can retrieve the current system colour settings with wxSystemSettings.
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@library{wxcore}
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@category{gdi}
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@stdobjects
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- ::wxNullColour - An empty, invalid colour.
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- ::wxBLACK
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- ::wxBLUE
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- ::wxCYAN
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- ::wxGREEN
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- ::wxYELLOW
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- ::wxLIGHT_GREY
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- ::wxRED
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- ::wxWHITE
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@see wxColourDatabase, wxPen, wxBrush, wxColourDialog, wxSystemSettings
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*/
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class wxColour : public wxObject
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{
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public:
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/**
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Default constructor.
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*/
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wxColour();
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/**
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@param red
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The red value.
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@param green
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The green value.
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@param blue
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The blue value.
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@param alpha
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The alpha value. Alpha values range from 0 (wxALPHA_TRANSPARENT) to
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255 (wxALPHA_OPAQUE).
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*/
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wxColour(unsigned char red, unsigned char green, unsigned char blue,
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unsigned char alpha = wxALPHA_OPAQUE);
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/**
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@param colourName
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The colour name.
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*/
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wxColour(const wxString& colourName);
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/**
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Copy constructor.
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*/
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wxColour(const wxColour& colour);
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/**
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Returns the alpha value, on platforms where alpha is not yet supported, this
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always returns wxALPHA_OPAQUE.
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*/
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virtual unsigned char Alpha() const;
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/**
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Returns the blue intensity.
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*/
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virtual unsigned char Blue() const;
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/**
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Converts this colour to a wxString using the given flags.
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The supported flags are @c wxC2S_NAME, to obtain the colour name
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(e.g. wxColour(255,0,0) == "red"), @c wxC2S_CSS_SYNTAX, to obtain
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the colour in the "rgb(r,g,b)" or "rgba(r,g,b,a)" syntax
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(e.g. wxColour(255,0,0,85) == "rgba(255,0,0,0.333)"), and
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@c wxC2S_HTML_SYNTAX, to obtain the colour as "#" followed by 6
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hexadecimal digits (e.g. wxColour(255,0,0) == "#FF0000").
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This function never fails and always returns a non-empty string but
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asserts if the colour has alpha channel (i.e. is non opaque) but
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@c wxC2S_CSS_SYNTAX (which is the only one supporting alpha) is not
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specified in flags.
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@since 2.7.0
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*/
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virtual wxString GetAsString(long flags = wxC2S_NAME | wxC2S_CSS_SYNTAX) const;
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//@{
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/**
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Sets the RGB or RGBA colour values from a single 32 bit value.
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The arguments @a colRGB and @a colRGBA should be of the form 0x00BBGGRR
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and 0xAABBGGRR respectively where @c 0xRR, @c 0xGG, @c 0xBB and @c 0xAA
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are the values of the red, blue, green and alpha components.
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Notice the right-to-left order of components!
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@see GetRGB(), GetRGBA()
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@since 2.9.1
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*/
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void SetRGB(wxUint32 colRGB);
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void SetRGBA(wxUint32 colRGBA);
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//@}
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//@{
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/**
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Gets the RGB or RGBA colour values as a single 32 bit value.
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The returned value is of the same form as expected by SetRGB() and
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SetRGBA().
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Notice that GetRGB() returns the value with 0 as its highest byte
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independently of the value actually returned by Alpha(). So for a fully
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opaque colour, the return value of GetRGBA() is @c 0xFFBBGGRR while
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that of GetRGB() is @c 0x00BBGGRR.
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@since 2.9.1
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*/
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wxUint32 GetRGB() const;
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wxUint32 GetRGBA() const;
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//@}
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/**
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Returns a pixel value which is platform-dependent.
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On Windows, a COLORREF is returned.
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On X, an allocated pixel value is returned.
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If the pixel is invalid (on X, unallocated), @c -1 is returned.
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*/
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int GetPixel() const;
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/**
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Returns the green intensity.
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*/
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virtual unsigned char Green() const;
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/**
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Returns @true if the colour object is valid (the colour has been initialised
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with RGB values).
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*/
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virtual bool IsOk() const;
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/**
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Returns the red intensity.
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*/
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virtual unsigned char Red() const;
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//@{
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/**
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Sets the RGB intensity values using the given values (first overload),
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extracting them from the packed long (second overload), using the given
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string (third overloard).
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When using third form, Set() accepts: colour names (those listed in
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wxTheColourDatabase()), the CSS-like @c "rgb(r,g,b)" or
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@c "rgba(r,g,b,a)" syntax (case insensitive) and the HTML-like syntax
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(i.e. @c "#" followed by 6 hexadecimal digits for red, green, blue
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components).
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Returns @true if the conversion was successful, @false otherwise.
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@since 2.7.0
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*/
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void Set(unsigned char red, unsigned char green,
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unsigned char blue,
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unsigned char alpha = wxALPHA_OPAQUE);
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void Set(unsigned long RGB);
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bool Set(const wxString& str);
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//@}
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/**
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Tests the inequality of two colours by comparing individual red, green, blue
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colours and alpha values.
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*/
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bool operator !=(const wxColour& colour) const;
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/**
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Assignment operator, using a colour name to be found in the colour database.
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@see wxColourDatabase
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*/
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wxColour& operator=(const wxColour& colour);
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/**
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Tests the equality of two colours by comparing individual red, green, blue
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colours and alpha values.
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*/
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bool operator ==(const wxColour& colour) const;
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};
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/** @name Predefined colors. */
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//@{
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wxColour wxNullColour;
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wxColour* wxBLACK;
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wxColour* wxBLUE;
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wxColour* wxCYAN;
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wxColour* wxGREEN;
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wxColour* wxYELLOW;
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wxColour* wxLIGHT_GREY;
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wxColour* wxRED;
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wxColour* wxWHITE;
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//@}
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @addtogroup group_funcmacro_misc */
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//@{
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/**
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Converts string to a wxColour best represented by the given string. Returns
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@true on success.
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@see wxToString(const wxColour&)
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@header{wx/colour.h}
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*/
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bool wxFromString(const wxString& string, wxColour* colour);
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/**
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Converts the given wxColour into a string.
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@see wxFromString(const wxString&, wxColour*)
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@header{wx/colour.h}
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*/
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wxString wxToString(const wxColour& colour);
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//@}
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