2af95167f5
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34519 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
374 lines
10 KiB
C++
374 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: No names yet.
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// Purpose: Contrib. demo
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// Author: Aleksandras Gluchovas
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// Modified by:
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// Created: 22/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Aleskandars Gluchovas
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __SCRIPTBINDER_G__
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#define __SCRIPTBINDER_G__
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#if defined( wxUSE_TEMPLATE_STL )
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#include <vector>
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#ifdef WIN32
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#include <bstring.h>
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#else
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#include <strclass.h>
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#include <string.h>
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#endif
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#else
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#include "wxstlvec.h"
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#include "wx/string.h"
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#endif
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#ifndef ASSERT
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// assert yourself
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#define ASSERT(x) if (!(x) ) throw;
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#endif
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#include "markup.h"
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// just another portable stream class...
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class ScriptStream
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{
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protected:
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char* m_pBuf;
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size_t m_Size;
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size_t m_Capacity;
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public:
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ScriptStream();
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~ScriptStream();
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void WriteBytes( const void* srcBuf, size_t count );
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ScriptStream& operator<<( const char* str );
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ScriptStream& operator<<( const wxString& str );
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ScriptStream& operator<<( char ch );
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void endl();
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inline char* GetBuf() { return m_pBuf; }
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inline size_t GetBufSize() { return m_Size; }
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// clears current contents of the stream
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void Reset() { m_Size = 0; }
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};
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class ScriptTemplate;
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// used internally by ScriptTemplate
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enum TEMPLATE_VARIABLE_TYPES
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{
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TVAR_INTEGER,
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TVAR_STRING,
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TVAR_DOUBLE,
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TVAR_REF_ARRAY
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};
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// helper structures used only by ScriptTemplate
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struct TVarInfo
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{
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public:
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const char* m_Name;
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int m_Type;
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int m_Ofs;
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TVarInfo( const char* name, int ofs, int varType )
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: m_Name(name),
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m_Type( varType ),
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m_Ofs( ofs )
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{}
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};
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struct TArrayInfo : public TVarInfo
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{
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public:
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int m_RefOfs;
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int m_SizeIntOfs;
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int m_ObjRefTemplOfs;
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TArrayInfo( const char* name )
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: TVarInfo( name, 0, TVAR_REF_ARRAY )
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{}
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};
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// stores offset of the given member (of the given class)
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// to (*pOfs), though the use of template classes would have
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// solved this problem in much clearer fashion
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// FOR NOW:: obtaining physical offset of class member
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// does not appeare to be protable across compilers?
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// FIXME:: +/- 1 problem
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#ifdef __UNIX__
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#define WEIRD_OFFSET 1
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#else
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#define WEIRD_OFFSET 0
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#endif
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#define GET_VAR_OFS( className, varName, pOfs ) \
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{ \
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int* className::* varPtr; \
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varPtr = (int* className::*)&className::varName; \
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\
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(*pOfs) = int(*(int*)&varPtr)-WEIRD_OFFSET; \
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}
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class ScriptSection;
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#if defined( wxUSE_TEMPLATE_STL )
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typedef vector<TVarInfo*> TVarListT;
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// container class for sections
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typedef vector<ScriptSection*> SectListT;
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#else
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typedef TVarInfo* TVarInfoPtrT;
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typedef ScriptSection* ScriptSectionPtrT;
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typedef WXSTL_VECTOR_SHALLOW_COPY(TVarInfoPtrT) TVarListT;
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// container class for sections
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typedef WXSTL_VECTOR_SHALLOW_COPY(ScriptSectionPtrT) SectListT;
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#endif
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// class performs preprocessing of arbitrary scripts,
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// replaces identifiers enclosed in $(..) tag, whith
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// values of the corresponding class member variables
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class ScriptTemplate
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{
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protected:
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// do not use wxString object here - parsing of
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// C string can be much faster (in debug v.)
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char* m_TText;
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TVarListT m_Vars;
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inline void PrintVar( TVarInfo* pInfo,
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void* dataObj,
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ScriptStream& stm );
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public:
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ScriptTemplate( const wxString& templateText );
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virtual ~ScriptTemplate();
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bool HasVar( const char* name );
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// Member variables registration methods.
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// NOTE:: GET_VAR_OFS() macro should be used
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// to get offset of the class member (see #define above)
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void AddStringVar ( const char* name, int ofs );
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void AddIntegerVar( const char* name, int ofs );
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void AddDoubleVar ( const char* name, int ofs );
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void AddObjectRefArray( const char* name,
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int ofsRefToFirstObj,
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int ofsObjSizeInt,
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int ofsObjRefTempl
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);
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// reads the script, replaces $(..) tags with values
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// of registered members of dataObj object, and outputs
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// the result to given text stream
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void PrintScript( void* dataObj, ScriptStream& stm );
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};
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class ScriptSection;
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// class manages section and aggregated sections of
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// inter-linked documents
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class ScriptSection
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{
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protected:
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// NOTE:: "$(NAME)", $(ID), "$(BODY)" and "$(REFLIST)" are
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// reseved template variables of ScriptSection
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// the below there members are registered to ScriptTemplate,
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// GUID within the section tree (numeric)
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ScriptSection* m_pParent;
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wxString m_Id; // $(ID)
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wxString m_Name;// $(NAME)
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wxString m_Body; // $(BODY)
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// NULL, if this section is not aggregated anywhere
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SectListT m_Subsections; // aggregated sectons
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SectListT m_References; // registered as $(REFLIST)
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bool m_AutoHide; // see autoHide arg, in constructor
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bool m_SortOn; // true, if sort subsectons by naem
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// tempalte for this section
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ScriptTemplate* m_pSectTempl;
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// template used for links (or references) to this section
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ScriptTemplate* m_pRefTempl;
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// do not call destructor of this object,
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// call RemoveRef() instead
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int m_RefCount;
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static int m_IdCounter; // generator of GUIDs
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// fields registered and used by ScriptTemplate object
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void* m_RefFirst;
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int m_ArrSize;
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protected:
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virtual void AddRef();
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virtual void RemoveRef();
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void DoRemoveEmptySections(int& nRemoved, SectListT& removedLst);
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void DoRemoveDeadLinks( SectListT& removedLst);
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public:
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// NOTE:: pass NULL to certain template, if your sure
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// this kind of template will never be used,
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// e.g. if section is contained but never referrenced,
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// then pReferenceTemplate can be NULL
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// if autoHide option is true, the section will be automatically
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// collapsed (not shown) if it doesn't contain any references
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// to other sections (e.g. could be usefull for autoamically
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// hiding empty index-sections).
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ScriptSection( const wxString& name = wxEmptyString,
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const wxString& body = wxEmptyString,
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ScriptTemplate* pSectionTemplate = NULL,
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ScriptTemplate* pReferenceTemplate = NULL,
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bool autoHide = false,
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bool sorted = false
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);
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// calls RemoveRef() to all aggreagated sections first,
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// then to all referenced section - this way all
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// sections (even not aggregated ones) become "garbage-collected"
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// NOTE:: do not call destructor directlly, call RemoveRef()
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// instead
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virtual ~ScriptSection();
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// if addToReferencesToo is true, section is aggregated and
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// also added to reference list of this section
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void AddSection( ScriptSection* pSection, bool addToReferencesToo = false );
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// add cross-reference to this given section
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void AddReference( ScriptSection* pReferredSection );
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// subsection may be given of variable depth level,
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// e.g. "publications/reviews/software"
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ScriptSection* GetSubsection( const char* name );
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// returns list aggregated sections
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SectListT& GetSubsections();
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// binds reserved template names ( $(..) ) to member
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// vairalbes in the ScriptSection class, should be called
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// to initialize each user-code provided script template
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static void RegisterTemplate( ScriptTemplate& sectionTempalte );
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// prints out section tree to the stream, starting from
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// this section as a root node
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virtual void Print( ScriptStream& stm );
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// searches empty sections which has autoHide == true,
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// and colapses them (this method should be called )
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// on the root-section of the sections tree
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// NOTE:: does not work properly, yet!
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void RemoveEmptySections();
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};
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// base class for documnetation generators
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// (allows user code set up target script type,
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// independently of documentation type)
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class DocGeneratorBase
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{
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protected:
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MarkupTagsT m_Tags;
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// override this method to do some post processing
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// after generation of document, or even write some
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// data into output stream, before the section tree
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// is flushed into it.
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// return false, if something has gone wrong and
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// document cannot be saved now
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virtual bool OnSaveDocument( ScriptStream& WXUNUSED(stm) )
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{ return 1; }
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// override this method to provide reference to
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// the top section of the document (used as default
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// starting section when saving a document)
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virtual ScriptSection* GetTopSection()
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{ return 0; }
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public:
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DocGeneratorBase()
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: m_Tags(0) // no defaul script
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{}
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// dectrouctors of polymorphic classes SHOULD be virtual
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virtual ~DocGeneratorBase() {}
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// returns tags, being used for specific target script
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MarkupTagsT GetScriptMarkupTags() { return m_Tags; }
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// sets tag array for specific script
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// NOTE:: Why virtual? since approach with MarkupTagsT is
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// "flowless" only in theory. Overriding this method
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// allows document generators to check the type of the
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// target script, and perhaps make some modifications
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// to generator's tamplates, to match the specific script
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virtual void SetScriptMarkupTags( MarkupTagsT tags )
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{ m_Tags = tags; }
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// seves document to file starting from the root-node of
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// the document (provided by GetTopSection() method),
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// or from "pFromSection" if it's not NULL.
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// fopenOptions arg. is string passed to fopen() method,
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// returns true, if saving was successful
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virtual bool SaveDocument( const char* fname,
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const char* fopenOptions = "w",
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ScriptSection* pFromSection = NULL
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);
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};
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#endif
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