wxWidgets/samples/access/accesstest.cpp
2003-02-18 09:35:14 +00:00

464 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: accesstest.cpp
// Purpose: wxWindows accessibility sample
// Author: Julian Smart
// Modified by:
// Created: 2002-02-12
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/access.h"
#include "wx/splitter.h"
#ifdef __WXMSW__
#include "windows.h"
#include <ole2.h>
#include <oleauto.h>
#include <oleacc.h>
#include "wx/msw/ole/oleutils.h"
#include "wx/msw/winundef.h"
#ifndef OBJID_CLIENT
#define OBJID_CLIENT 0xFFFFFFFC
#endif
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnQuery(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
// Log messages to the text control
void Log(const wxString& text);
// Recursively give information about an object
void LogObject(int indent, IAccessible* obj);
private:
wxTextCtrl* m_textCtrl;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
AccessTest_Quit = 1,
// query the hierarchy
AccessTest_Query,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
AccessTest_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(AccessTest_Quit, MyFrame::OnQuit)
EVT_MENU(AccessTest_Query, MyFrame::OnQuery)
EVT_MENU(AccessTest_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("AccessTest wxWindows App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
class FrameAccessible: public wxWindowAccessible
{
public:
FrameAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
#if 1
if (childId == wxACC_SELF)
{
* name = wxT("Julian's Frame");
return wxACC_OK;
}
else
#endif
return wxACC_NOT_IMPLEMENTED;
}
};
class ScrolledWindowAccessible: public wxWindowAccessible
{
public:
ScrolledWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
if (childId == wxACC_SELF)
{
* name = wxT("My scrolled window");
return wxACC_OK;
}
else
return wxACC_NOT_IMPLEMENTED;
}
};
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, -1, title, pos, size, style)
{
m_textCtrl = NULL;
SetAccessible(new FrameAccessible(this));
// set the frame icon
SetIcon(wxICON(mondrian));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(AccessTest_About, _T("&About...\tF1"), _T("Show about dialog"));
menuFile->Append(AccessTest_Query, _T("Query"), _T("Query the window hierarchy"));
menuFile->AppendSeparator();
menuFile->Append(AccessTest_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if 1 // wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
wxSplitterWindow* splitter = new wxSplitterWindow(this, -1);
splitter->CreateAccessible();
wxListBox* listBox = new wxListBox(splitter, -1);
listBox->CreateAccessible();
m_textCtrl = new wxTextCtrl(splitter, -1, wxT(""), wxDefaultPosition,
wxDefaultSize, wxTE_MULTILINE);
m_textCtrl->CreateAccessible();
splitter->SplitHorizontally(listBox, m_textCtrl, 150);
#if 0
#if 1
wxListBox* listBox = new wxListBox(this, -1);
//listBox->SetAccessible(new wxAccessible(listBox));
#else
wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, -1);
scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
#endif
#endif
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the About dialog of the AccessTest sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _T("About AccessTest"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnQuery(wxCommandEvent& WXUNUSED(event))
{
m_textCtrl->Clear();
IAccessible* accessibleFrame = NULL;
if (S_OK != AccessibleObjectFromWindow((HWND) GetHWND(), OBJID_CLIENT,
IID_IAccessible, (void**) & accessibleFrame))
{
Log(wxT("Could not get object."));
return;
}
if (accessibleFrame)
{
Log(wxT("Got an IAccessible for the frame."));
LogObject(0, accessibleFrame);
accessibleFrame->Release();
}
}
// Log messages to the text control
void MyFrame::Log(const wxString& text)
{
if (m_textCtrl)
{
wxString text2(text);
text2.Replace(wxT("\n"), wxT(" "));
text2.Replace(wxT("\r"), wxT(" "));
m_textCtrl->SetInsertionPointEnd();
m_textCtrl->WriteText(text2 + wxT("\n"));
}
}
// Recursively give information about an object
void MyFrame::LogObject(int indent, IAccessible* obj)
{
VARIANT var;
VariantInit(& var);
var.vt = VT_I4;
var.lVal = 0;
BSTR bStrName = 0;
HRESULT hResult = obj->get_accName(var, & bStrName);
if (hResult == S_OK)
{
wxString strName(wxConvertStringFromOle(bStrName));
SysFreeString(bStrName);
wxString str;
str.Printf(wxT("Name: %s"), strName.c_str());
str.Pad(indent, wxT(' '), FALSE);
Log(str);
}
else
{
wxString str;
str.Printf(wxT("NO NAME"));
str.Pad(indent, wxT(' '), FALSE);
Log(str);
}
VARIANT varRole;
VariantInit(& varRole);
hResult = obj->get_accRole(var, & varRole);
if (hResult == S_OK && varRole.vt == VT_I4)
{
wxChar buf[256];
GetRoleText(varRole.lVal, buf, 256);
wxString strRole(buf);
wxString str;
str.Printf(wxT("Role: %s"), strRole.c_str());
str.Pad(indent, wxT(' '), FALSE);
Log(str);
}
else
{
wxString str;
str.Printf(wxT("NO ROLE"));
str.Pad(indent, wxT(' '), FALSE);
Log(str);
}
long childCount = 0;
if (S_OK == obj->get_accChildCount(& childCount))
{
wxString str;
str.Printf(wxT("There are %d children."), (int) childCount);
str.Pad(indent, wxT(' '), FALSE);
Log(str);
}
int i;
for (i = 1; i <= childCount; i++)
{
VARIANT var;
VariantInit(& var);
var.vt = VT_I4;
var.lVal = i;
IDispatch* pDisp = NULL;
IAccessible* childObject = NULL;
BSTR bStrName = 0;
HRESULT hResult = obj->get_accName(var, & bStrName);
if (hResult == S_OK)
{
wxString strName(wxConvertStringFromOle(bStrName));
SysFreeString(bStrName);
wxString str;
str.Printf(wxT("Name: %s"), strName.c_str());
str.Pad(indent+4, wxT(' '), FALSE);
Log(str);
}
else
{
wxString str;
str.Printf(wxT("NO NAME"));
str.Pad(indent+4, wxT(' '), FALSE);
Log(str);
}
VARIANT varRole;
VariantInit(& varRole);
hResult = obj->get_accRole(var, & varRole);
if (hResult == S_OK && varRole.vt == VT_I4)
{
wxChar buf[256];
GetRoleText(varRole.lVal, buf, 256);
wxString strRole(buf);
wxString str;
str.Printf(wxT("Role: %s"), strRole.c_str());
str.Pad(indent+4, wxT(' '), FALSE);
Log(str);
}
else
{
wxString str;
str.Printf(wxT("NO ROLE"));
str.Pad(indent+4, wxT(' '), FALSE);
Log(str);
}
if (S_OK == obj->get_accChild(var, & pDisp) && pDisp)
{
wxString str;
str.Printf(wxT("This is a real object."));
str.Pad(indent+4, wxT(' '), FALSE);
Log(str);
if (pDisp->QueryInterface(IID_IAccessible, (LPVOID*) & childObject) == S_OK)
{
LogObject(indent + 4, childObject);
childObject->Release();
}
pDisp->Release();
}
else
{
wxString str;
str.Printf(wxT("This is an element."));
str.Pad(indent+4, wxT(' '), FALSE);
Log(str);
}
Log(wxT(""));
}
}