b63b07a809
the project name change. Applied patch from ABX to make tex2rtf unicode compatible, then removed wxSprintf lameness from it so it might actually work. Also modified it to return true from tex2rtf OnInit in console builds so the app will exit with a successful return code rather than always returning failure even when it succeeds. Implemented unicode capable wxCtime for glibc systems also needed by tex2rtf. Wrapped dde include in tex2rtf in a guard and assert that dde is MSW only in its forwarding header. Lowered the limit of maxlen in wxSprintf so it actually has a chance to segfault on people instead of failing silently and mysteriously with glibc. Silenced some other 'potentially uninitialised variable' warnings from gcc3, most of which were bogus, one potentially not so. Added missing newline at the end of fontdlg.cpp. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26094 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
146 lines
3.2 KiB
Plaintext
146 lines
3.2 KiB
Plaintext
# =========================================================================
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# This makefile was generated by
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# Bakefile 0.1.3 (http://bakefile.sourceforge.net)
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# Do not modify, all changes will be overwritten!
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# =========================================================================
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# -------------------------------------------------------------------------
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# These are configurable options:
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# -------------------------------------------------------------------------
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# C compiler
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!ifndef CC
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CC = bcc32
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!endif
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# C++ compiler
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!ifndef CXX
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CXX = bcc32
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!endif
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# Standard flags for CC
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!ifndef CFLAGS
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CFLAGS =
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!endif
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# Standard flags for C++
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!ifndef CXXFLAGS
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CXXFLAGS =
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!endif
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# Standard preprocessor flags (common for CC and CXX)
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!ifndef CPPFLAGS
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CPPFLAGS = -a8 -g0
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!endif
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# Standard linker flags
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!ifndef LDFLAGS
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LDFLAGS =
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!endif
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# What type of library to build? [0,1]
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!ifndef SHARED
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SHARED = 0
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!endif
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# Build wxUniversal instead of native port? [0,1]
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!ifndef WXUNIV
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WXUNIV = 0
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!endif
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# Compile Unicode build of wxWindows? [0,1]
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!ifndef UNICODE
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UNICODE = 0
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!endif
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# Use MSLU library when building Unicode version. [0,1]
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!ifndef MSLU
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MSLU = 0
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!endif
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# Type of compiled binaries [debug,release]
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!ifndef BUILD
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BUILD = debug
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!endif
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# Should debugging info be included in the executables? The default value
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# "default" means that debug info will be included if BUILD=debug
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# and not included if BUILD=release. [0,1,default]
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!ifndef DEBUG_INFO
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DEBUG_INFO = default
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!endif
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# Should __WXDEBUG__ be defined? The default value "default" means that it will
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# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
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!ifndef DEBUG_FLAG
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DEBUG_FLAG = default
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!endif
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# Multiple libraries or single huge monolithic one? [0,1]
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!ifndef MONOLITHIC
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MONOLITHIC = 0
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!endif
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# Build GUI libraries? [0,1]
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!ifndef USE_GUI
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USE_GUI = 1
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!endif
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# Build wxHTML library (USE_GUI must be 1)? [0,1]
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!ifndef USE_HTML
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USE_HTML = 1
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!endif
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# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
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!ifndef USE_OPENGL
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USE_OPENGL = 0
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!endif
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# Build ODBC database classes (USE_GUI must be 1)? [0,1]
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!ifndef USE_ODBC
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USE_ODBC = 0
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!endif
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# Enable exceptions in compiled code. [0,1]
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!ifndef USE_EXCEPTIONS
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USE_EXCEPTIONS = 1
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!endif
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# Is this official build by wxWindows developers? [0,1]
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!ifndef OFFICIAL_BUILD
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OFFICIAL_BUILD = 0
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!endif
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# Use this to name your customized DLLs differently
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!ifndef VENDOR
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VENDOR = custom
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!endif
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# Name of your custom configuration. This affects directory
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# where object files are stored as well as the location of
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# compiled .lib files and setup.h under the lib/ toplevel directory.
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!ifndef CFG
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CFG =
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!endif
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# Compiler flags needed to compile test suite in tests directory. If you want
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# to run the tests, set it so that the compiler can find CppUnit headers.
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!ifndef CPPUNIT_CFLAGS
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CPPUNIT_CFLAGS =
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!endif
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# Linker flags needed to link test suite in tests directory. If you want
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# to run the tests, include CppUnit library here.
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!ifndef CPPUNIT_LIBS
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CPPUNIT_LIBS =
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!endif
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# Version of C runtime library to use. You can change this to
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# static if SHARED=0, but it is highly recommended to not do
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# it if SHARED=1 unless you know what you are doing. [dynamic,static]
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!ifndef RUNTIME_LIBS
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RUNTIME_LIBS = dynamic
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!endif
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