af49c4b8a2
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
154 lines
4.3 KiB
C++
154 lines
4.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: sckipc.h
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// Purpose: Interprocess communication implementation (wxSocket version)
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// Author: Julian Smart
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// Modified by: Guilhem Lavaux (big rewrite) May 1997, 1998
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// Guillermo Rodriguez (updated for wxSocket v2) Jan 2000
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// (callbacks deprecated) Mar 2000
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// Created: 1993
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart 1993
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// (c) Guilhem Lavaux 1997, 1998
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// (c) 2000 Guillermo Rodriguez <guille@iies.es>
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SCKIPC_H
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#define _WX_SCKIPC_H
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "sckipc.h"
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#endif
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#include "wx/defs.h"
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#if wxUSE_SOCKETS && wxUSE_IPC
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#include "wx/ipcbase.h"
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#include "wx/socket.h"
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#include "wx/sckstrm.h"
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#include "wx/datstrm.h"
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/*
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* Mini-DDE implementation
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Most transactions involve a topic name and an item name (choose these
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as befits your application).
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A client can:
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- ask the server to execute commands (data) associated with a topic
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- request data from server by topic and item
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- poke data into the server
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- ask the server to start an advice loop on topic/item
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- ask the server to stop an advice loop
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A server can:
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- respond to execute, request, poke and advice start/stop
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- send advise data to client
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Note that this limits the server in the ways it can send data to the
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client, i.e. it can't send unsolicited information.
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*
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*/
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class WXDLLEXPORT wxTCPServer;
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class WXDLLEXPORT wxTCPClient;
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class WXDLLEXPORT wxTCPConnection: public wxConnectionBase
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{
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DECLARE_DYNAMIC_CLASS(wxTCPConnection)
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public:
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wxTCPConnection(char *buffer, int size);
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wxTCPConnection();
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virtual ~wxTCPConnection();
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// Calls that CLIENT can make
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virtual bool Execute(const wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
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virtual char *Request(const wxString& item, int *size = NULL, wxIPCFormat format = wxIPC_TEXT);
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virtual bool Poke(const wxString& item, wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
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virtual bool StartAdvise(const wxString& item);
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virtual bool StopAdvise(const wxString& item);
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// Calls that SERVER can make
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virtual bool Advise(const wxString& item, wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
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// Calls that both can make
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virtual bool Disconnect(void);
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// Callbacks to BOTH - override at will
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// Default behaviour is to delete connection and return TRUE
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virtual bool OnDisconnect(void) { delete this; return TRUE; }
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// To enable the compressor (NOTE: not implemented!)
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void Compress(bool on);
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protected:
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wxSocketBase *m_sock;
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wxSocketStream *m_sockstrm;
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wxDataInputStream *m_codeci;
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wxDataOutputStream *m_codeco;
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wxString m_topic;
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friend class wxTCPServer;
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friend class wxTCPClient;
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friend class wxTCPEventHandler;
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private:
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//
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// We're hiding an Execute method in ConnectionBase
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//
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virtual bool Execute(const wxString& str)
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{ return Execute(str, -1, wxIPC_TEXT); }
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};
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class wxTCPServer: public wxServerBase
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{
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DECLARE_DYNAMIC_CLASS(wxTCPServer)
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public:
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wxTCPConnection *topLevelConnection;
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wxTCPServer();
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virtual ~wxTCPServer();
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// Returns FALSE on error (e.g. port number is already in use)
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virtual bool Create(const wxString& serverName);
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// Callbacks to SERVER - override at will
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virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
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protected:
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wxSocketServer *m_server;
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#ifdef __UNIX_LIKE__
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// the name of the file associated to the Unix domain socket, may be empty
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wxString m_filename;
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#endif // __UNIX_LIKE__
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};
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class wxTCPClient: public wxClientBase
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{
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DECLARE_DYNAMIC_CLASS(wxTCPClient)
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public:
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wxTCPClient();
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virtual ~wxTCPClient();
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virtual bool ValidHost(const wxString& host);
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// Call this to make a connection. Returns NULL if cannot.
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virtual wxConnectionBase *MakeConnection(const wxString& host,
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const wxString& server,
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const wxString& topic);
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// Callbacks to CLIENT - override at will
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virtual wxConnectionBase *OnMakeConnection();
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};
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#endif // wxUSE_SOCKETS && wxUSE_IPC
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#endif // _WX_SCKIPC_H
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