af49c4b8a2
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
186 lines
5.7 KiB
C++
Executable File
186 lines
5.7 KiB
C++
Executable File
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/spinctlg.h
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// Purpose: generic wxSpinCtrl class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 28.10.99
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MAC_SPINCTRL_H_
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#define _WX_MAC_SPINCTRL_H_
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is a combination of wxSpinButton and wxTextCtrl, so if
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// wxSpinButton is available, this is what we do - but if it isn't, we still
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// define wxSpinCtrl class which then has the same appearance as wxTextCtrl but
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// the different interface. This allows to write programs using wxSpinCtrl
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// without tons of #ifdefs.
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// ----------------------------------------------------------------------------
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#if wxUSE_SPINBTN
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "spinctlg.h"
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#endif
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class WXDLLEXPORT wxSpinButton;
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class WXDLLEXPORT wxTextCtrl;
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is a combination of wxTextCtrl and wxSpinButton
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxSpinCtrl : public wxControl
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{
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public:
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wxSpinCtrl() { Init(); }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = _T("wxSpinCtrl"))
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{
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Init();
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = _T("wxSpinCtrl"));
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virtual ~wxSpinCtrl();
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// operations
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void SetValue(int val);
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void SetValue(const wxString& text);
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void SetRange(int min, int max);
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// accessors
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int GetValue() const;
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int GetMin() const;
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int GetMax() const;
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// implementation from now on
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// forward these functions to all subcontrols
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virtual bool Enable(bool enable = TRUE);
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virtual bool Show(bool show = TRUE);
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// get the subcontrols
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wxTextCtrl *GetText() const { return m_text; }
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wxSpinButton *GetSpinButton() const { return m_btn; }
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// set the value of the text (only)
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void SetTextValue(int val);
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// put the numeric value of the string in the text ctrl into val and return
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// TRUE or return FALSE if the text ctrl doesn't contain a number or if the
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// number is out of range
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bool GetTextValue(int *val) const;
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protected:
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// override the base class virtuals involved into geometry calculations
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virtual wxSize DoGetBestSize() const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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// common part of all ctors
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void Init();
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private:
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// the subcontrols
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wxTextCtrl *m_text;
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wxSpinButton *m_btn;
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private:
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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};
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#else // !wxUSE_SPINBTN
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is just a text control
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// ----------------------------------------------------------------------------
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#include "wx/textctrl.h"
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class WXDLLEXPORT wxSpinCtrl : public wxTextCtrl
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{
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public:
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wxSpinCtrl() { Init(); }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = _T("wxSpinCtrl"))
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{
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = _T("wxSpinCtrl"))
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{
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SetRange(min, max);
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bool ok = wxTextCtrl::Create(parent, id, value, pos, size, style,
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wxDefaultValidator, name);
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SetValue(initial);
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return ok;
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}
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// accessors
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int GetValue(int WXUNUSED(dummy) = 1) const
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{
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int n;
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if ( (wxSscanf(wxTextCtrl::GetValue(), wxT("%d"), &n) != 1) )
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n = INT_MIN;
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return n;
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}
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int GetMin() const { return m_min; }
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int GetMax() const { return m_max; }
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// operations
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void SetValue(const wxString& value) { wxTextCtrl::SetValue(value); }
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void SetValue(int val) { wxString s; s << val; wxTextCtrl::SetValue(s); }
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void SetRange(int min, int max) { m_min = min; m_max = max; }
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protected:
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// initialize m_min/max with the default values
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void Init() { SetRange(0, 100); }
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int m_min;
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int m_max;
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private:
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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};
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#endif // wxUSE_SPINBTN/!wxUSE_SPINBTN
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#endif // _WX_MAC_SPINCTRL_H_
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