ae820c693a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23125 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
471 lines
18 KiB
C++
471 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: wx/xtistrm.h
|
|
// Purpose: streaming runtime metadata information (extended class info)
|
|
// Author: Stefan Csomor
|
|
// Modified by:
|
|
// Created: 27/07/03
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) 2003 Stefan Csomor
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef _WX_XTISTRMH__
|
|
#define _WX_XTISTRMH__
|
|
|
|
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
|
|
#pragma interface "xtistrm.h"
|
|
#endif
|
|
|
|
#include "wx/wx.h"
|
|
|
|
#if wxUSE_EXTENDED_RTTI
|
|
|
|
const int wxInvalidObjectID = -2 ;
|
|
const int wxNullObjectID = -1 ;
|
|
|
|
// Filer contains the interfaces for streaming objects in and out of XML,
|
|
// rendering them either to objects in memory, or to code. Note: We
|
|
// consider the process of generating code to be one of *depersisting* the
|
|
// object from xml, *not* of persisting the object to code from an object
|
|
// in memory. This distincation can be confusing, and should be kept
|
|
// in mind when looking at the property streamers and callback interfaces
|
|
// listed below.
|
|
|
|
/*
|
|
Main interfaces for streaming out objects.
|
|
*/
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxPersister
|
|
//
|
|
// This class will be asked during the streaming-out process about every single
|
|
// property or object instance. It can veto streaming out by returning false
|
|
// or modify the value before it is streamed-out.
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxWriter ;
|
|
class wxReader ;
|
|
|
|
class wxPersister
|
|
{
|
|
public :
|
|
// will be called before an object is written, may veto by returning false
|
|
virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
|
|
|
|
// will be called after this object has been written, may be needed for adjusting stacks
|
|
virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
|
|
|
|
// will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
|
|
// writing that property at all by returning false
|
|
virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
|
|
|
|
// will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
|
|
// writing that property at all by returning false
|
|
virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
|
|
|
|
// will be called after a property has been written out, may be needed for adjusting stacks
|
|
virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
|
|
|
|
// will be called before this delegate gets written
|
|
virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
|
|
const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
|
|
|
|
virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
|
|
const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
|
|
} ;
|
|
|
|
class wxWriter : public wxObject
|
|
{
|
|
public :
|
|
wxWriter() ;
|
|
~wxWriter() ;
|
|
|
|
// with this call you start writing out a new top-level object
|
|
void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
|
|
|
|
//
|
|
// Managing the object identity table a.k.a context
|
|
//
|
|
// these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
|
|
// made without wanting to have duplicate objects written, the object identity table will be reset manually
|
|
|
|
virtual void ClearObjectContext() ;
|
|
|
|
// gets the object Id for a passed in object in the context
|
|
int GetObjectID(const wxObject *obj) ;
|
|
|
|
// returns true if this object has already been written in this context
|
|
bool IsObjectKnown( const wxObject *obj ) ;
|
|
|
|
//
|
|
// streaming callbacks
|
|
//
|
|
// these callbacks really write out the values in the stream format
|
|
|
|
// begins writing out a new toplevel entry which has the indicated unique name
|
|
virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
|
|
|
|
// ends writing out a new toplevel entry which has the indicated unique name
|
|
virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
|
|
|
|
// start of writing an object having the passed in ID
|
|
virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
|
|
|
|
// end of writing an toplevel object name param is used for unique identification within the container
|
|
virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
|
|
|
|
// writes a simple property in the stream format
|
|
virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
|
|
|
|
// start of writing a complex property into the stream (
|
|
virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
|
|
|
|
// end of writing a complex property into the stream
|
|
virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
|
|
|
|
virtual void DoBeginWriteElement() = 0 ;
|
|
virtual void DoEndWriteElement() = 0 ;
|
|
// insert an object reference to an already written object
|
|
virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
|
|
|
|
// insert a null reference
|
|
virtual void DoWriteNullObject() = 0 ;
|
|
|
|
// writes a delegate in the stream format
|
|
virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
|
|
const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
|
|
private :
|
|
|
|
struct wxWriterInternal ;
|
|
wxWriterInternal* m_data ;
|
|
|
|
struct wxWriterInternalPropertiesData ;
|
|
|
|
void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
|
|
void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
|
|
void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
|
|
void FindConnectEntry(const wxWindow * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
|
|
} ;
|
|
|
|
class wxXmlWriter : public wxWriter
|
|
{
|
|
public :
|
|
|
|
wxXmlWriter( wxXmlNode * parent ) ;
|
|
~wxXmlWriter() ;
|
|
|
|
//
|
|
// streaming callbacks
|
|
//
|
|
// these callbacks really write out the values in the stream format
|
|
//
|
|
|
|
//
|
|
// streaming callbacks
|
|
//
|
|
// these callbacks really write out the values in the stream format
|
|
|
|
// begins writing out a new toplevel entry which has the indicated unique name
|
|
virtual void DoBeginWriteTopLevelEntry( const wxString &name ) ;
|
|
|
|
// ends writing out a new toplevel entry which has the indicated unique name
|
|
virtual void DoEndWriteTopLevelEntry( const wxString &name ) ;
|
|
|
|
// start of writing an object having the passed in ID
|
|
virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) ;
|
|
|
|
// end of writing an toplevel object name param is used for unique identification within the container
|
|
virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ;
|
|
|
|
// writes a simple property in the stream format
|
|
virtual void DoWriteSimpleType( wxxVariant &value ) ;
|
|
|
|
// start of writing a complex property into the stream (
|
|
virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) ;
|
|
|
|
// end of writing a complex property into the stream
|
|
virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) ;
|
|
|
|
virtual void DoBeginWriteElement() ;
|
|
virtual void DoEndWriteElement() ;
|
|
|
|
// insert an object reference to an already written object
|
|
virtual void DoWriteRepeatedObject( int objectID ) ;
|
|
|
|
// insert a null reference
|
|
virtual void DoWriteNullObject() ;
|
|
|
|
// writes a delegate in the stream format
|
|
virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
|
|
const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) ;
|
|
private :
|
|
struct wxXmlWriterInternal ;
|
|
wxXmlWriterInternal* m_data ;
|
|
} ;
|
|
|
|
/*
|
|
Streaming callbacks for depersisting XML to code, or running objects
|
|
*/
|
|
|
|
class wxDepersister ;
|
|
|
|
/*
|
|
wxReader handles streaming in a class from a arbitrary format. While walking through
|
|
it issues calls out to interfaces to depersist the guts from the underlying storage format.
|
|
*/
|
|
|
|
class wxReader : public wxObject
|
|
{
|
|
public :
|
|
wxReader() ;
|
|
~wxReader() ;
|
|
|
|
// the only thing wxReader knows about is the class info by object ID
|
|
wxClassInfo *GetObjectClassInfo(int objectID) ;
|
|
bool HasObjectClassInfo( int objectID ) ;
|
|
void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
|
|
|
|
// Reads the component the reader is pointed at from the underlying format.
|
|
// The return value is the root object ID, which can
|
|
// then be used to ask the depersister about that object
|
|
virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
|
|
|
|
private :
|
|
struct wxReaderInternal;
|
|
wxReaderInternal *m_data;
|
|
} ;
|
|
|
|
/*
|
|
wxXmlReader handles streaming in a class from XML
|
|
*/
|
|
|
|
class wxXmlReader : public wxReader
|
|
{
|
|
public:
|
|
wxXmlReader(wxXmlNode *parent) { m_parent = parent ; }
|
|
~wxXmlReader() {}
|
|
|
|
// Reads a component from XML. The return value is the root object ID, which can
|
|
// then be used to ask the depersister about that object
|
|
|
|
virtual int ReadObject( const wxString &name , wxDepersister *depersist ) ;
|
|
|
|
private :
|
|
int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks);
|
|
|
|
// read the content of this node (simple type) and return the corresponding value
|
|
wxxVariant ReadValue(wxXmlNode *Node,
|
|
const wxTypeInfo *type );
|
|
|
|
wxXmlNode * m_parent ;
|
|
};
|
|
|
|
// This abstract class matches the allocate-init/create model of creation of objects.
|
|
// At runtime, these will create actual instances, and manipulate them.
|
|
// When generating code, these will just create statements of C++
|
|
// code to create the objects.
|
|
|
|
class wxDepersister
|
|
{
|
|
public :
|
|
// allocate the new object on the heap, that object will have the passed in ID
|
|
virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
|
|
|
|
// initialize the already allocated object having the ID objectID with the Create method
|
|
// creation parameters which are objects are having their Ids passed in objectIDValues
|
|
// having objectId <> wxInvalidObjectID
|
|
|
|
virtual void CreateObject(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
int paramCount,
|
|
wxxVariant *VariantValues ,
|
|
int *objectIDValues ,
|
|
const wxClassInfo **objectClassInfos ,
|
|
wxxVariantArray &metadata) = 0;
|
|
|
|
// destroy the heap-allocated object having the ID objectID, this may be used if an object
|
|
// is embedded in another object and set via value semantics, so the intermediate
|
|
// object can be destroyed after safely
|
|
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
|
|
|
|
// set the corresponding property
|
|
virtual void SetProperty(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
const wxxVariant &VariantValue) = 0;
|
|
|
|
// sets the corresponding property (value is an object)
|
|
virtual void SetPropertyAsObject(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
int valueObjectId) = 0;
|
|
|
|
// adds an element to a property collection
|
|
virtual void AddToPropertyCollection( int objectID ,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
const wxxVariant &VariantValue) = 0;
|
|
|
|
// sets the corresponding property (value is an object)
|
|
virtual void AddToPropertyCollectionAsObject(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
int valueObjectId) = 0;
|
|
|
|
// sets the corresponding event handler
|
|
virtual void SetConnect(int EventSourceObjectID,
|
|
const wxClassInfo *EventSourceClassInfo,
|
|
const wxDelegateTypeInfo *delegateInfo ,
|
|
const wxClassInfo *EventSinkClassInfo ,
|
|
const wxHandlerInfo* handlerInfo ,
|
|
int EventSinkObjectID ) = 0;
|
|
};
|
|
|
|
/*
|
|
wxRuntimeDepersister implements the callbacks that will depersist
|
|
an object into a running memory image, as opposed to writing
|
|
C++ initialization code to bring the object to life.
|
|
*/
|
|
class wxRuntimeDepersister : public wxDepersister
|
|
{
|
|
struct wxRuntimeDepersisterInternal ;
|
|
wxRuntimeDepersisterInternal * m_data ;
|
|
public :
|
|
wxRuntimeDepersister() ;
|
|
~wxRuntimeDepersister() ;
|
|
|
|
// returns the object having the corresponding ID fully constructed
|
|
wxObject *GetObject(int objectID) ;
|
|
|
|
// allocate the new object on the heap, that object will have the passed in ID
|
|
virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
|
|
wxxVariantArray &metadata) ;
|
|
|
|
// initialize the already allocated object having the ID objectID with the Create method
|
|
// creation parameters which are objects are having their Ids passed in objectIDValues
|
|
// having objectId <> wxInvalidObjectID
|
|
|
|
virtual void CreateObject(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
int paramCount,
|
|
wxxVariant *VariantValues ,
|
|
int *objectIDValues,
|
|
const wxClassInfo **objectClassInfos ,
|
|
wxxVariantArray &metadata
|
|
) ;
|
|
|
|
// destroy the heap-allocated object having the ID objectID, this may be used if an object
|
|
// is embedded in another object and set via value semantics, so the intermediate
|
|
// object can be destroyed after safely
|
|
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
|
|
|
|
// set the corresponding property
|
|
virtual void SetProperty(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
const wxxVariant &variantValue);
|
|
|
|
// sets the corresponding property (value is an object)
|
|
virtual void SetPropertyAsObject(int objectId,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
int valueObjectId) ;
|
|
|
|
// adds an element to a property collection
|
|
virtual void AddToPropertyCollection( int objectID ,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
const wxxVariant &VariantValue) ;
|
|
|
|
// sets the corresponding property (value is an object)
|
|
virtual void AddToPropertyCollectionAsObject(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
int valueObjectId) ;
|
|
|
|
// sets the corresponding event handler
|
|
virtual void SetConnect(int eventSourceObjectID,
|
|
const wxClassInfo *eventSourceClassInfo,
|
|
const wxDelegateTypeInfo *delegateInfo ,
|
|
const wxClassInfo *eventSinkClassInfo ,
|
|
const wxHandlerInfo* handlerInfo ,
|
|
int eventSinkObjectID ) ;
|
|
};
|
|
|
|
/*
|
|
wxDepersisterCode implements the callbacks that will depersist
|
|
an object into a C++ initialization function.
|
|
*/
|
|
|
|
class wxTextOutputStream ;
|
|
|
|
class wxCodeDepersister : public wxDepersister
|
|
{
|
|
private :
|
|
struct wxCodeDepersisterInternal ;
|
|
wxCodeDepersisterInternal * m_data ;
|
|
wxTextOutputStream *m_fp;
|
|
wxString ValueAsCode( const wxxVariant ¶m ) ;
|
|
public:
|
|
wxCodeDepersister(wxTextOutputStream *out) ;
|
|
~wxCodeDepersister() ;
|
|
|
|
// allocate the new object on the heap, that object will have the passed in ID
|
|
virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
|
|
wxxVariantArray &metadata) ;
|
|
|
|
// initialize the already allocated object having the ID objectID with the Create method
|
|
// creation parameters which are objects are having their Ids passed in objectIDValues
|
|
// having objectId <> wxInvalidObjectID
|
|
|
|
virtual void CreateObject(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
int paramCount,
|
|
wxxVariant *variantValues ,
|
|
int *objectIDValues,
|
|
const wxClassInfo **objectClassInfos ,
|
|
wxxVariantArray &metadata
|
|
) ;
|
|
|
|
// destroy the heap-allocated object having the ID objectID, this may be used if an object
|
|
// is embedded in another object and set via value semantics, so the intermediate
|
|
// object can be destroyed after safely
|
|
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
|
|
|
|
// set the corresponding property
|
|
virtual void SetProperty(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
const wxxVariant &variantValue);
|
|
|
|
// sets the corresponding property (value is an object)
|
|
virtual void SetPropertyAsObject(int objectId,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
int valueObjectId) ;
|
|
|
|
// adds an element to a property collection
|
|
virtual void AddToPropertyCollection( int objectID ,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
const wxxVariant &VariantValue) ;
|
|
|
|
// sets the corresponding property (value is an object)
|
|
virtual void AddToPropertyCollectionAsObject(int objectID,
|
|
const wxClassInfo *classInfo,
|
|
const wxPropertyInfo* propertyInfo ,
|
|
int valueObjectId) ;
|
|
|
|
// sets the corresponding event handler
|
|
virtual void SetConnect(int eventSourceObjectID,
|
|
const wxClassInfo *eventSourceClassInfo,
|
|
const wxDelegateTypeInfo *delegateInfo ,
|
|
const wxClassInfo *eventSinkClassInfo ,
|
|
const wxHandlerInfo* handlerInfo ,
|
|
int eventSinkObjectID ) ;
|
|
};
|
|
|
|
#endif // wxUSE_EXTENDED_RTTI
|
|
|
|
#endif
|