wxWidgets/interface/wx/stackwalk.h

170 lines
5.3 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: stackwalk.h
// Purpose: interface of wxStackWalker
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxStackWalker
@wxheader{stackwalk.h}
wxStackWalker allows an application to enumerate, or walk, the stack frames
(the function callstack).
It is mostly useful in only two situations:
inside wxApp::OnFatalException function to
programmatically get the location of the crash and, in debug builds, in
wxApp::OnAssertFailure to report the caller of the failed
assert.
wxStackWalker works by repeatedly calling
the wxStackWalker::OnStackFrame method for each frame in the
stack, so to use it you must derive your own class from it and override this
method.
This class will not return anything except raw stack frame addresses if the
debug information is not available. Under Win32 this means that the PDB file
matching the program being executed should be present. Note that if you use
Microsoft Visual C++ compiler, you can create PDB files even for the programs
built in release mode and it doesn't affect the program size (at least if you
don't forget to add @c /opt:ref option which is suppressed by using
@c /debug linker option by default but should be always enabled for
release builds). Under Unix, you need to compile your program with debugging
information (usually using @c -g compiler and linker options) to get the
file and line numbers information, however function names should be available
even without it. Of course, all this is only @true if you build using a recent
enough version of GNU libc which provides the @c backtrace() function
needed to walk the stack.
@ref overview_debuggingoverview "debugging overview" for how to make it
available.
@library{wxbase}
@category{FIXME}
@see wxStackFrame
*/
class wxStackWalker
{
public:
/**
Constructor does nothing, use Walk() to walk the
stack.
*/
wxStackWalker();
/**
Destructor does nothing neither but should be virtual as this class is used as
a base one.
*/
~wxStackWalker();
/**
This function must be overrided to process the given frame.
*/
void OnStackFrame(const wxStackFrame& frame);
/**
Enumerate stack frames from the current location, skipping the initial
number of them (this can be useful when Walk() is called from some known
location and you don't want to see the first few frames anyhow; also
notice that Walk() frame itself is not included if skip = 1).
Up to @a maxDepth frames are walked from the innermost to the outermost one.
*/
void Walk(size_t skip = 1, size_t maxDepth = 200);
/**
Enumerate stack frames from the location of uncaught exception.
This method can only be called from
wxApp::OnFatalException.
Up to @a maxDepth frames are walked from the innermost to the outermost one.
*/
void WalkFromException(size_t maxDepth = 200);
};
/**
@class wxStackFrame
@wxheader{stackwalk.h}
wxStackFrame represents a single stack frame, or a single function in the call
stack, and is used exclusively together with
wxStackWalker, see there for a more detailed
discussion.
@library{wxbase}
@category{FIXME}
@see wxStackWalker
*/
class wxStackFrame
{
public:
/**
Return the address of this frame.
*/
void* GetAddress() const;
/**
Return the name of the file containing this frame, empty if
unavailable (typically because debug info is missing).
Use HasSourceLocation() to check whether
the file name is available.
*/
wxString GetFileName() const;
/**
Get the level of this frame (deepest/innermost one is 0).
*/
size_t GetLevel() const;
/**
Return the line number of this frame, 0 if unavailable.
@see GetFileName()
*/
size_t GetLine() const;
/**
Get the module this function belongs to (empty if not available).
*/
wxString GetModule() const;
/**
Return the unmangled (if possible) name of the function containing this
frame.
*/
wxString GetName() const;
/**
Return the return address of this frame.
*/
size_t GetOffset() const;
/**
Get the name, type and value (in text form) of the given parameter.
Any pointer may be @NULL if you're not interested in the corresponding
value.
Return @true if at least some values could be retrieved.
This function currently is only implemented under Win32 and requires a PDB
file.
*/
bool GetParam(size_t n, wxString* type, wxString* name,
wxString* value) const;
/**
Return the number of parameters of this function (may return 0 if we
can't retrieve the parameters info even although the function does have
parameters).
*/
size_t GetParamCount() const;
/**
Return @true if we have the file name and line number for this frame.
*/
bool HasSourceLocation() const;
};