wxWidgets/interface/wx/fontpicker.h

154 lines
5.1 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: fontpicker.h
// Purpose: interface of wxFontPickerCtrl
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxFontPickerCtrl
@wxheader{fontpicker.h}
This control allows the user to select a font. The generic implementation is
a button which brings up a wxFontDialog when clicked. Native implementation
may differ but this is usually a (small) widget which give access to the
font-chooser
dialog.
It is only available if @c wxUSE_FONTPICKERCTRL is set to 1 (the default).
@beginStyleTable
@style{wxFNTP_DEFAULT_STYLE}
The default style: wxFNTP_FONTDESC_AS_LABEL |
wxFNTP_USEFONT_FOR_LABEL.
@style{wxFNTP_USE_TEXTCTRL}
Creates a text control to the left of the picker button which is
completely managed by the wxFontPickerCtrl and which can be used by
the user to specify a font (see SetSelectedFont). The text control
is automatically synchronized with button's value. Use functions
defined in wxPickerBase to modify the text control.
@style{wxFNTP_FONTDESC_AS_LABEL}
Keeps the label of the button updated with the fontface name and
the font size. E.g. choosing "Times New Roman bold, italic with
size 10" from the fontdialog, will update the label (overwriting
any previous label) with the "Times New Roman, 10" text.
@style{wxFNTP_USEFONT_FOR_LABEL}
Uses the currently selected font to draw the label of the button.
@endStyleTable
@library{wxcore}
@category{pickers}
<!-- @appearance{fontpickerctrl.png} -->
@see wxFontDialog, wxFontPickerEvent
*/
class wxFontPickerCtrl : public wxPickerBase
{
public:
/**
Initializes the object and calls Create() with
all the parameters.
*/
wxFontPickerCtrl(wxWindow* parent, wxWindowID id,
const wxFont& font = wxNullFont,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxFNTP_DEFAULT_STYLE,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "fontpickerctrl");
/**
@param parent
Parent window, must not be non-@NULL.
@param id
The identifier for the control.
@param font
The initial font shown in the control. If wxNullFont
is given, the default font is used.
@param pos
Initial position.
@param size
Initial size.
@param style
The window style, see wxFNTP_* flags.
@param validator
Validator which can be used for additional date checks.
@param name
Control name.
@return @true if the control was successfully created or @false if
creation failed.
*/
bool Create(wxWindow* parent, wxWindowID id,
const wxFont& font = wxNullFont,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxFNTP_DEFAULT_STYLE,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "fontpickerctrl");
/**
Returns the maximum point size value allowed for the user-chosen font.
*/
unsigned int GetMaxPointSize() const;
/**
Returns the currently selected font.
Note that this function is completely different from wxWindow::GetFont.
*/
wxFont GetSelectedFont() const;
/**
Sets the maximum point size value allowed for the user-chosen font.
The default value is 100. Note that big fonts can require a lot of memory and
CPU time
both for creation and for rendering; thus, specially because the user has the
option to specify
the fontsize through a text control (see wxFNTP_USE_TEXTCTRL), it's a good idea
to put a limit
to the maximum font size when huge fonts do not make much sense.
*/
void GetMaxPointSize(unsigned int max);
/**
Sets the currently selected font.
Note that this function is completely different from wxWindow::SetFont.
*/
void SetSelectedFont(const wxFont& font);
};
/**
@class wxFontPickerEvent
@wxheader{fontpicker.h}
This event class is used for the events generated by
wxFontPickerCtrl.
@library{wxcore}
@category{FIXME}
@see wxFontPickerCtrl
*/
class wxFontPickerEvent : public wxCommandEvent
{
public:
/**
The constructor is not normally used by the user code.
*/
wxFontPickerEvent(wxObject* generator, int id,
const wxFont& font);
/**
Retrieve the font the user has just selected.
*/
wxFont GetFont() const;
/**
Set the font associated with the event.
*/
void SetFont(const wxFont& f);
};