wxWidgets/interface/wx/colour.h

214 lines
5.6 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: colour.h
// Purpose: interface of wxColour
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxColour
@wxheader{colour.h}
A colour is an object representing a combination of Red, Green, and Blue
(RGB) intensity values, and is used to determine drawing colours. See the
entry for wxColourDatabase for how a pointer to a predefined, named colour
may be returned instead of creating a new colour.
Valid RGB values are in the range 0 to 255.
You can retrieve the current system colour settings with wxSystemSettings.
@library{wxcore}
@category{gdi}
@stdobjects
- ::wxNullColour - An empty, invalid colour.
- ::wxBLACK
- ::wxBLUE
- ::wxCYAN
- ::wxGREEN
- ::wxLIGHT_GREY
- ::wxRED
- ::wxWHITE
@see wxColourDatabase, wxPen, wxBrush, wxColourDialog, wxSystemSettings
*/
class wxColour : public wxObject
{
public:
/**
Default constructor.
*/
wxColour();
/**
@param red
The red value.
@param green
The green value.
@param blue
The blue value.
@param alpha
The alpha value. Alpha values range from 0 (wxALPHA_TRANSPARENT) to
255 (wxALPHA_OPAQUE).
*/
wxColour(unsigned char red, unsigned char green, unsigned char blue,
unsigned char alpha = wxALPHA_OPAQUE);
/**
@param colourName
The colour name.
*/
wxColour(const wxString& colourName);
/**
Copy constructor.
*/
wxColour(const wxColour& colour);
/**
Returns the alpha value, on platforms where alpha is not yet supported, this
always returns wxALPHA_OPAQUE.
*/
unsigned char Alpha() const;
/**
Returns the blue intensity.
*/
unsigned char Blue() const;
/**
Converts this colour to a wxString using the given flags.
The supported flags are wxC2S_NAME, to obtain the colour name (e.g.
wxColour(255,0,0) == "red"), wxC2S_CSS_SYNTAX, to obtain the colour in
the "rgb(r,g,b)" or "rgba(r,g,b,a)" syntax (e.g.
wxColour(255,0,0,85) == "rgba(255,0,0,0.333)"), and wxC2S_HTML_SYNTAX,
to obtain the colour as "#" followed by 6 hexadecimal digits (e.g.
wxColour(255,0,0) == "#FF0000").
This function never fails and always returns a non-empty string but
asserts if the colour has alpha channel (i.e. is non opaque) but
wxC2S_CSS_SYNTAX (which is the only one supporting alpha) is not
specified in flags.
@since 2.7.0
*/
wxString GetAsString(long flags);
/**
Returns a pixel value which is platform-dependent. On Windows, a COLORREF is
returned.
On X, an allocated pixel value is returned.
-1 is returned if the pixel is invalid (on X, unallocated).
*/
long GetPixel() const;
/**
Returns the green intensity.
*/
unsigned char Green() const;
/**
Returns @true if the colour object is valid (the colour has been initialised
with RGB values).
*/
bool IsOk() const;
/**
Returns the red intensity.
*/
unsigned char Red() const;
//@{
/**
Sets the RGB intensity values using the given values (first overload),
extracting them from the packed long (second overload), using the given
string (third overloard).
When using third form, Set() accepts: colour names (those listed in
wxTheColourDatabase()), the CSS-like @c "rgb(r,g,b)" or
@c "rgba(r,g,b,a)" syntax (case insensitive) and the HTML-like syntax
(i.e. @c "#" followed by 6 hexadecimal digits for red, green, blue
components).
Returns @true if the conversion was successful, @false otherwise.
@since 2.7.0
*/
void Set(unsigned char red, unsigned char green,
unsigned char blue,
unsigned char alpha = wxALPHA_OPAQUE);
void Set(unsigned long RGB);
bool Set(const wxString& str);
//@}
/**
Tests the inequality of two colours by comparing individual red, green, blue
colours and alpha values.
*/
bool operator !=(const wxColour& colour);
//@{
/**
Assignment operator, using a colour name to be found in the colour database.
@see wxColourDatabase
*/
wxColour operator =(const wxColour& colour);
wxColour operator =(const wxString& colourName);
//@}
/**
Tests the equality of two colours by comparing individual red, green, blue
colours and alpha values.
*/
bool operator ==(const wxColour& colour);
};
/** @name Predefined colors. */
//@{
wxColour wxNullColour;
wxColour* wxBLACK;
wxColour* wxBLUE;
wxColour* wxCYAN;
wxColour* wxGREEN;
wxColour* wxLIGHT_GREY;
wxColour* wxRED;
wxColour* wxWHITE;
//@}
// ============================================================================
// Global functions/macros
// ============================================================================
/** @ingroup group_funcmacro_misc */
//@{
/**
Converts string to a wxColour best represented by the given string. Returns
@true on success.
@see wxToString(const wxColour&)
@header{wx/colour.h}
*/
bool wxFromString(const wxString& string, wxColour* colour);
/**
Converts the given wxColour into a string.
@see wxFromString(const wxString&, wxColour*)
@header{wx/colour.h}
*/
wxString wxToString(const wxColour& colour);
//@}