ae3c17b401
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
60 lines
1.8 KiB
C
60 lines
1.8 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: chartype.h
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// Purpose: interface of global functions
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/** @ingroup group_funcmacro_string */
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//@{
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/**
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This macro can be used with character and string literals (in other words,
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@c 'x' or @c "foo") to automatically convert them to Unicode in Unicode
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builds of wxWidgets. This macro is simply returns the value passed to it
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without changes in ASCII build. In fact, its definition is:
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@code
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#ifdef UNICODE
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# define wxT(x) L ## x
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#else // !Unicode
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# define wxT(x) x
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#endif
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@endcode
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@see @ref overview_unicode
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@header{wx/chartype.h}
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*/
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#define wxT(string)
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/**
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wxS is macro which can be used with character and string literals to either
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convert them to wide characters or strings in @c wchar_t-based Unicode
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builds or keep them unchanged in UTF-8 builds. The use of this macro is
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optional as the translation will always be done at run-time even if there
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is a mismatch between the kind of the literal used and string or character
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type used in the current build, but using it can be beneficial in
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performance-sensitive code to do the conversion at compile-time instead.
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@see wxT()
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@header{wx/chartype.h}
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*/
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#define wxS(string)
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/**
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This macro is exactly the same as wxT() and is defined in wxWidgets simply
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because it may be more intuitive for Windows programmers as the standard
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Win32 headers also define it (as well as yet another name for the same
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macro which is _TEXT()).
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Don't confuse this macro with _()!
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@header{wx/chartype.h}
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*/
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#define _T(string)
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//@}
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