wxWidgets/include/wx/private/gsocketiohandler.h

46 lines
1.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/private/gsocketiohandler.h
// Purpose: class for registering GSocket in wxSelectDispatcher
// Authors: Lukasz Michalski
// Created: December 2006
// Copyright: (c) Lukasz Michalski
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PRIVATE_GSOCKETIOHANDLER_H_
#define _WX_PRIVATE_GSOCKETIOHANDLER_H_
#include "wx/defs.h"
#if wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
#include "wx/private/selectdispatcher.h"
#include "wx/gsocket.h"
class WXDLLIMPEXP_BASE wxGSocketIOHandler : public wxFDIOHandler
{
public:
wxGSocketIOHandler(GSocket* socket)
{
m_socket = socket;
m_flags = 0;
}
int GetFlags() const { return m_flags; }
void RemoveFlag(wxFDIODispatcherEntryFlags flag) { m_flags &= ~flag; }
void AddFlag(wxFDIODispatcherEntryFlags flag) { m_flags |= flag; }
virtual void OnReadWaiting() { m_socket->Detected_Read(); }
virtual void OnWriteWaiting() { m_socket->Detected_Write(); }
virtual void OnExceptionWaiting() { m_socket->Detected_Read(); }
private:
GSocket* m_socket;
int m_flags;
};
#endif // wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
#endif // _WX_PRIVATE_SOCKETEVTDISPATCH_H_