cae9e7b169
Fix wxAppConsoleBase::Suspend/ResumeProcessingOfPendingEvents: locking the mutex does not prevent wxAppConsoleBase::ProcessPendingEvents from running if the mutex was locked from the main thread! git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59433 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
799 lines
30 KiB
C++
799 lines
30 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/app.h
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// Purpose: wxAppBase class and macros used for declaration of wxApp
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// derived class in the user code
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_APP_H_BASE_
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#define _WX_APP_H_BASE_
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// ----------------------------------------------------------------------------
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// headers we have to include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h" // for the base class
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#include "wx/build.h"
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#include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
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#include "wx/init.h" // we must declare wxEntry()
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#include "wx/intl.h" // for wxLayoutDirection
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class WXDLLIMPEXP_FWD_BASE wxAppConsole;
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class WXDLLIMPEXP_FWD_BASE wxAppTraits;
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class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
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class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
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class WXDLLIMPEXP_FWD_BASE wxLog;
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class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
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#if wxUSE_GUI
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struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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#endif
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// ----------------------------------------------------------------------------
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// typedefs
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// ----------------------------------------------------------------------------
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// the type of the function used to create a wxApp object on program start up
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typedef wxAppConsole* (*wxAppInitializerFunction)();
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum
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{
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wxPRINT_WINDOWS = 1,
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wxPRINT_POSTSCRIPT = 2
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};
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// ----------------------------------------------------------------------------
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// wxAppConsoleBase: wxApp for non-GUI applications
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
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{
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public:
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// ctor and dtor
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wxAppConsoleBase();
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virtual ~wxAppConsoleBase();
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// the virtual functions which may/must be overridden in the derived class
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// -----------------------------------------------------------------------
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// This is the very first function called for a newly created wxApp object,
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// it is used by the library to do the global initialization. If, for some
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// reason, you must override it (instead of just overriding OnInit(), as
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// usual, for app-specific initializations), do not forget to call the base
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// class version!
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virtual bool Initialize(int& argc, wxChar **argv);
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// This gives wxCocoa a chance to call OnInit() with a memory pool in place
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virtual bool CallOnInit() { return OnInit(); }
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// Called before OnRun(), this is a good place to do initialization -- if
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// anything fails, return false from here to prevent the program from
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// continuing. The command line is normally parsed here, call the base
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// class OnInit() to do it.
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virtual bool OnInit();
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// This is the replacement for the normal main(): all program work should
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// be done here. When OnRun() returns, the programs starts shutting down.
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virtual int OnRun();
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// This is called by wxEventLoopBase::SetActive(): you should put the code
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// which needs an active event loop here.
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// Note that this function is called whenever an event loop is activated;
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// you may want to use wxEventLoopBase::IsMain() to perform initialization
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// specific for the app's main event loop.
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virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
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// This is only called if OnInit() returned true so it's a good place to do
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// any cleanup matching the initializations done there.
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virtual int OnExit();
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// This is called by wxEventLoopBase::OnExit() for each event loop which
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// is exited.
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virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
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// This is the very last function called on wxApp object before it is
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// destroyed. If you override it (instead of overriding OnExit() as usual)
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// do not forget to call the base class version!
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virtual void CleanUp();
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// Called when a fatal exception occurs, this function should take care not
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// to do anything which might provoke a nested exception! It may be
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// overridden if you wish to react somehow in non-default way (core dump
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// under Unix, application crash under Windows) to fatal program errors,
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// however extreme care should be taken if you don't want this function to
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// crash.
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virtual void OnFatalException() { }
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// Called from wxExit() function, should terminate the application a.s.a.p.
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virtual void Exit();
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// application info: name, description, vendor
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// -------------------------------------------
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// NB: all these should be set by the application itself, there are no
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// reasonable default except for the application name which is taken to
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// be argv[0]
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// set/get the application name
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wxString GetAppName() const
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{
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return m_appName.empty() ? m_className : m_appName;
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}
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void SetAppName(const wxString& name) { m_appName = name; }
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// set/get the application display name: the display name is the name
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// shown to the user in titles, reports, etc while the app name is
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// used for paths, config, and other places the user doesn't see
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//
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// so the app name could be myapp while display name could be "My App"
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wxString GetAppDisplayName() const
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{
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return m_appDisplayName.empty() ? GetAppName().Capitalize()
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: m_appDisplayName;
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}
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void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
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// set/get the app class name
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wxString GetClassName() const { return m_className; }
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void SetClassName(const wxString& name) { m_className = name; }
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// set/get the vendor name
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const wxString& GetVendorName() const { return m_vendorName; }
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void SetVendorName(const wxString& name) { m_vendorName = name; }
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// set/get the vendor display name: the display name is shown
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// in titles/reports/dialogs to the user, while the vendor name
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// is used in some areas such as wxConfig, wxStandardPaths, etc
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const wxString& GetVendorDisplayName() const
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{
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return m_vendorDisplayName.empty() ? GetVendorName()
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: m_vendorDisplayName;
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}
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void SetVendorDisplayName(const wxString& name)
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{
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m_vendorDisplayName = name;
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}
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// cmd line parsing stuff
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// ----------------------
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// all of these methods may be overridden in the derived class to
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// customize the command line parsing (by default only a few standard
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// options are handled)
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//
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// you also need to call wxApp::OnInit() from YourApp::OnInit() for all
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// this to work
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#if wxUSE_CMDLINE_PARSER
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// this one is called from OnInit() to add all supported options
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// to the given parser (don't forget to call the base class version if you
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// override it!)
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virtual void OnInitCmdLine(wxCmdLineParser& parser);
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// called after successfully parsing the command line, return true
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// to continue and false to exit (don't forget to call the base class
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// version if you override it!)
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virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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// called if "--help" option was specified, return true to continue
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// and false to exit
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virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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// called if incorrect command line options were given, return
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// false to abort and true to continue
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virtual bool OnCmdLineError(wxCmdLineParser& parser);
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#endif // wxUSE_CMDLINE_PARSER
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// miscellaneous customization functions
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// -------------------------------------
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// create the app traits object to which we delegate for everything which
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// either should be configurable by the user (then he can change the
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// default behaviour simply by overriding CreateTraits() and returning his
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// own traits object) or which is GUI/console dependent as then wxAppTraits
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// allows us to abstract the differences behind the common facade
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wxAppTraits *GetTraits();
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// this function provides safer access to traits object than
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// wxTheApp->GetTraits() during startup or termination when the global
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// application object itself may be unavailable
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//
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// of course, it still returns NULL in this case and the caller must check
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// for it
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static wxAppTraits *GetTraitsIfExists();
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// returns the main event loop instance, i.e. the event loop which is started
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// by OnRun() and which dispatches all events sent from the native toolkit
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// to the application (except when new event loops are temporarily set-up).
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// The returned value maybe NULL. Put initialization code which needs a
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// non-NULL main event loop into OnEventLoopEnter().
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wxEventLoopBase* GetMainLoop() const
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{ return m_mainLoop; }
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// event processing functions
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// --------------------------
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// this method allows to filter all the events processed by the program, so
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// you should try to return quickly from it to avoid slowing down the
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// program to the crawl
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//
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// return value should be -1 to continue with the normal event processing,
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// or TRUE or FALSE to stop further processing and pretend that the event
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// had been already processed or won't be processed at all, respectively
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virtual int FilterEvent(wxEvent& event);
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// return true if we're running event loop, i.e. if the events can
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// (already) be dispatched
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static bool IsMainLoopRunning();
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#if wxUSE_EXCEPTIONS
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// execute the functor to handle the given event
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//
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// this is a generalization of HandleEvent() below and the base class
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// implementation of CallEventHandler() still calls HandleEvent() for
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// compatibility for functors which are just wxEventFunctions (i.e. methods
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// of wxEvtHandler)
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virtual void CallEventHandler(wxEvtHandler *handler,
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wxEventFunctor& functor,
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wxEvent& event) const;
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// call the specified handler on the given object with the given event
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//
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// this method only exists to allow catching the exceptions thrown by any
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// event handler, it would lead to an extra (useless) virtual function call
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// if the exceptions were not used, so it doesn't even exist in that case
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virtual void HandleEvent(wxEvtHandler *handler,
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wxEventFunction func,
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wxEvent& event) const;
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// Called when an unhandled C++ exception occurs inside OnRun(): note that
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// the main event loop has already terminated by now and the program will
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// exit, if you need to really handle the exceptions you need to override
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// OnExceptionInMainLoop()
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virtual void OnUnhandledException();
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// Function called if an uncaught exception is caught inside the main
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// event loop: it may return true to continue running the event loop or
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// false to stop it (in the latter case it may rethrow the exception as
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// well)
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virtual bool OnExceptionInMainLoop();
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#endif // wxUSE_EXCEPTIONS
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// pending events
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// --------------
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// IMPORTANT: all these methods conceptually belong to wxEventLoopBase
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// but for many reasons we need to allow queuing of events
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// even when there's no event loop (e.g. in wxApp::OnInit);
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// this feature is used e.g. to queue events on secondary threads
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// or in wxPython to use wx.CallAfter before the GUI is initialized
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// process all events in the m_handlersWithPendingEvents list -- it is necessary
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// to call this function to process posted events. This happens during each
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// event loop iteration in GUI mode but if there is no main loop, it may be
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// also called directly.
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virtual void ProcessPendingEvents();
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// check if there are pending events on global pending event list
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bool HasPendingEvents() const;
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// temporary suspends processing of the pending events
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void SuspendProcessingOfPendingEvents();
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// resume processing of the pending events previously stopped because of a
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// call to SuspendProcessingOfPendingEvents()
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void ResumeProcessingOfPendingEvents();
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// called by ~wxEvtHandler to (eventually) remove the handler from the list of
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// the handlers with pending events
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void RemovePendingEventHandler(wxEvtHandler* toRemove);
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// adds an event handler to the list of the handlers with pending events
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void AppendPendingEventHandler(wxEvtHandler* toAppend);
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// moves the event handler from the list of the handlers with pending events
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//to the list of the handlers with _delayed_ pending events
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void DelayPendingEventHandler(wxEvtHandler* toDelay);
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// deletes the current pending events
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void DeletePendingEvents();
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// wxEventLoop redirections
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// ------------------------
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virtual bool Pending();
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virtual bool Dispatch();
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virtual int MainLoop();
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virtual void ExitMainLoop();
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bool Yield(bool onlyIfNeeded = false);
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virtual void WakeUpIdle();
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virtual bool ProcessIdle();
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// debugging support
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// -----------------
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#ifdef __WXDEBUG__
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// this function is called when an assert failure occurs, the base class
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// version does the normal processing (i.e. shows the usual assert failure
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// dialog box)
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//
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// the arguments are the location of the failed assert (func may be empty
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// if the compiler doesn't support C99 __FUNCTION__), the text of the
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// assert itself and the user-specified message
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virtual void OnAssertFailure(const wxChar *file,
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int line,
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const wxChar *func,
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const wxChar *cond,
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const wxChar *msg);
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// old version of the function without func parameter, for compatibility
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// only, override OnAssertFailure() in the new code
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virtual void OnAssert(const wxChar *file,
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int line,
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const wxChar *cond,
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const wxChar *msg);
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#endif // __WXDEBUG__
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// check that the wxBuildOptions object (constructed in the application
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// itself, usually the one from IMPLEMENT_APP() macro) matches the build
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// options of the library and abort if it doesn't
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static bool CheckBuildOptions(const char *optionsSignature,
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const char *componentName);
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// implementation only from now on
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// -------------------------------
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// helpers for dynamic wxApp construction
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static void SetInitializerFunction(wxAppInitializerFunction fn)
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{ ms_appInitFn = fn; }
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static wxAppInitializerFunction GetInitializerFunction()
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{ return ms_appInitFn; }
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// accessors for ms_appInstance field (external code might wish to modify
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// it, this is why we provide a setter here as well, but you should really
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// know what you're doing if you call it), wxTheApp is usually used instead
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// of GetInstance()
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static wxAppConsole *GetInstance() { return ms_appInstance; }
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static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
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// command line arguments (public for backwards compatibility)
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int argc;
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// this object is implicitly convertible to either "char**" (traditional
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// type of argv parameter of main()) or to "wchar_t **" (for compatibility
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// with Unicode build in previous wx versions and because the command line
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// can, in pr
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#if wxUSE_UNICODE
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wxCmdLineArgsArray argv;
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#else
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char **argv;
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#endif
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protected:
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// the function which creates the traits object when GetTraits() needs it
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// for the first time
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virtual wxAppTraits *CreateTraits();
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// function used for dynamic wxApp creation
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static wxAppInitializerFunction ms_appInitFn;
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// the one and only global application object
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static wxAppConsole *ms_appInstance;
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// create main loop from AppTraits or return NULL if
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// there is no main loop implementation
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wxEventLoopBase *CreateMainLoop();
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// application info (must be set from the user code)
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wxString m_vendorName, // vendor name ("acme")
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m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
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m_appName, // app name ("myapp")
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m_appDisplayName, // app display name ("My Application")
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m_className; // class name
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// the class defining the application behaviour, NULL initially and created
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// by GetTraits() when first needed
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wxAppTraits *m_traits;
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// the main event loop of the application (may be NULL if the loop hasn't
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// been started yet or has already terminated)
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wxEventLoopBase *m_mainLoop;
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// pending events management vars:
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// the array of the handlers with pending events which needs to be processed
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// inside ProcessPendingEvents()
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wxEvtHandlerArray m_handlersWithPendingEvents;
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// helper array used by ProcessPendingEvents() to store the event handlers
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// which have pending events but of these events none can be processed right now
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// (because of a call to wxEventLoop::YieldFor() which asked to selectively process
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// pending events)
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wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
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#if wxUSE_THREADS
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// this critical section protects both the lists above
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wxCriticalSection m_handlersWithPendingEventsLocker;
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#endif
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// flag modified by Suspend/ResumeProcessingOfPendingEvents()
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bool m_bDoPendingEventProcessing;
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friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
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// the application object is a singleton anyhow, there is no sense in
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// copying it
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wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
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};
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#if defined(__UNIX__)
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#include "wx/unix/app.h"
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#else
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// this has to be a class and not a typedef as we forward declare it
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class wxAppConsole : public wxAppConsoleBase { };
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#endif
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// ----------------------------------------------------------------------------
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// wxAppBase: the common part of wxApp implementations for all platforms
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// ----------------------------------------------------------------------------
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#if wxUSE_GUI
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class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
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{
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public:
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wxAppBase();
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virtual ~wxAppBase();
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// the virtual functions which may/must be overridden in the derived class
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// -----------------------------------------------------------------------
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// very first initialization function
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//
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// Override: very rarely
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virtual bool Initialize(int& argc, wxChar **argv);
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// a platform-dependent version of OnInit(): the code here is likely to
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// depend on the toolkit. default version does nothing.
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//
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// Override: rarely.
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virtual bool OnInitGui();
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// called to start program execution - the default version just enters
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// the main GUI loop in which events are received and processed until
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// the last window is not deleted (if GetExitOnFrameDelete) or
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// ExitMainLoop() is called. In console mode programs, the execution
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// of the program really starts here
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//
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// Override: rarely in GUI applications, always in console ones.
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virtual int OnRun();
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// a matching function for OnInit()
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virtual int OnExit();
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// very last clean up function
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//
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// Override: very rarely
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virtual void CleanUp();
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// the worker functions - usually not used directly by the user code
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// -----------------------------------------------------------------
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// safer alternatives to Yield(), using wxWindowDisabler
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virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
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virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
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// this virtual function is called in the GUI mode when the application
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// becomes idle and normally just sends wxIdleEvent to all interested
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// parties
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//
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// it should return true if more idle events are needed, false if not
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virtual bool ProcessIdle();
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// Send idle event to window and all subwindows
|
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// Returns true if more idle time is requested.
|
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virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
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|
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// top level window functions
|
|
// --------------------------
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|
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// return true if our app has focus
|
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virtual bool IsActive() const { return m_isActive; }
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|
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// set the "main" top level window
|
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void SetTopWindow(wxWindow *win) { m_topWindow = win; }
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|
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// return the "main" top level window (if it hadn't been set previously
|
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// with SetTopWindow(), will return just some top level window and, if
|
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// there are none, will return NULL)
|
|
virtual wxWindow *GetTopWindow() const;
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|
|
|
// control the exit behaviour: by default, the program will exit the
|
|
// main loop (and so, usually, terminate) when the last top-level
|
|
// program window is deleted. Beware that if you disable this behaviour
|
|
// (with SetExitOnFrameDelete(false)), you'll have to call
|
|
// ExitMainLoop() explicitly from somewhere.
|
|
void SetExitOnFrameDelete(bool flag)
|
|
{ m_exitOnFrameDelete = flag ? Yes : No; }
|
|
bool GetExitOnFrameDelete() const
|
|
{ return m_exitOnFrameDelete == Yes; }
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|
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|
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// display mode, visual, printing mode, ...
|
|
// ------------------------------------------------------------------------
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|
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// Get display mode that is used use. This is only used in framebuffer
|
|
// wxWin ports (such as wxMGL or wxDFB).
|
|
virtual wxVideoMode GetDisplayMode() const;
|
|
// Set display mode to use. This is only used in framebuffer wxWin
|
|
// ports (such as wxMGL or wxDFB). This method should be called from
|
|
// wxApp::OnInitGui
|
|
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
|
|
|
|
// set use of best visual flag (see below)
|
|
void SetUseBestVisual( bool flag, bool forceTrueColour = false )
|
|
{ m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
|
|
bool GetUseBestVisual() const { return m_useBestVisual; }
|
|
|
|
// set/get printing mode: see wxPRINT_XXX constants.
|
|
//
|
|
// default behaviour is the normal one for Unix: always use PostScript
|
|
// printing.
|
|
virtual void SetPrintMode(int WXUNUSED(mode)) { }
|
|
int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
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|
|
// Return the layout direction for the current locale or wxLayout_Default
|
|
// if it's unknown
|
|
virtual wxLayoutDirection GetLayoutDirection() const;
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|
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// Change the theme used by the application, return true on success.
|
|
virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
|
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|
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|
|
// command line parsing (GUI-specific)
|
|
// ------------------------------------------------------------------------
|
|
|
|
#if wxUSE_CMDLINE_PARSER
|
|
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
|
|
virtual void OnInitCmdLine(wxCmdLineParser& parser);
|
|
#endif
|
|
|
|
// miscellaneous other stuff
|
|
// ------------------------------------------------------------------------
|
|
|
|
// called by toolkit-specific code to set the app status: active (we have
|
|
// focus) or not and also the last window which had focus before we were
|
|
// deactivated
|
|
virtual void SetActive(bool isActive, wxWindow *lastFocus);
|
|
|
|
#if WXWIN_COMPATIBILITY_2_6
|
|
// OBSOLETE: don't use, always returns true
|
|
//
|
|
// returns true if the program is successfully initialized
|
|
wxDEPRECATED( bool Initialized() );
|
|
#endif // WXWIN_COMPATIBILITY_2_6
|
|
|
|
protected:
|
|
// delete all objects in wxPendingDelete list
|
|
void DeletePendingObjects();
|
|
|
|
// override base class method to use GUI traits
|
|
virtual wxAppTraits *CreateTraits();
|
|
|
|
|
|
// the main top level window (may be NULL)
|
|
wxWindow *m_topWindow;
|
|
|
|
// if Yes, exit the main loop when the last top level window is deleted, if
|
|
// No don't do it and if Later -- only do it once we reach our OnRun()
|
|
//
|
|
// the explanation for using this strange scheme is given in appcmn.cpp
|
|
enum
|
|
{
|
|
Later = -1,
|
|
No,
|
|
Yes
|
|
} m_exitOnFrameDelete;
|
|
|
|
// true if the app wants to use the best visual on systems where
|
|
// more than one are available (Sun, SGI, XFree86 4.0 ?)
|
|
bool m_useBestVisual;
|
|
// force TrueColour just in case "best" isn't TrueColour
|
|
bool m_forceTrueColour;
|
|
|
|
// does any of our windows have focus?
|
|
bool m_isActive;
|
|
|
|
wxDECLARE_NO_COPY_CLASS(wxAppBase);
|
|
};
|
|
|
|
#if WXWIN_COMPATIBILITY_2_6
|
|
inline bool wxAppBase::Initialized() { return true; }
|
|
#endif // WXWIN_COMPATIBILITY_2_6
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// now include the declaration of the real class
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if defined(__WXPALMOS__)
|
|
#include "wx/palmos/app.h"
|
|
#elif defined(__WXMSW__)
|
|
#include "wx/msw/app.h"
|
|
#elif defined(__WXMOTIF__)
|
|
#include "wx/motif/app.h"
|
|
#elif defined(__WXMGL__)
|
|
#include "wx/mgl/app.h"
|
|
#elif defined(__WXDFB__)
|
|
#include "wx/dfb/app.h"
|
|
#elif defined(__WXGTK20__)
|
|
#include "wx/gtk/app.h"
|
|
#elif defined(__WXGTK__)
|
|
#include "wx/gtk1/app.h"
|
|
#elif defined(__WXX11__)
|
|
#include "wx/x11/app.h"
|
|
#elif defined(__WXMAC__)
|
|
#include "wx/osx/app.h"
|
|
#elif defined(__WXCOCOA__)
|
|
#include "wx/cocoa/app.h"
|
|
#elif defined(__WXPM__)
|
|
#include "wx/os2/app.h"
|
|
#endif
|
|
|
|
#else // !GUI
|
|
|
|
// wxApp is defined in core and we cannot define another one in wxBase,
|
|
// so use the preprocessor to allow using wxApp in console programs too
|
|
#define wxApp wxAppConsole
|
|
|
|
#endif // GUI/!GUI
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// the global data
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// for compatibility, we define this macro to access the global application
|
|
// object of type wxApp
|
|
//
|
|
// note that instead of using of wxTheApp in application code you should
|
|
// consider using DECLARE_APP() after which you may call wxGetApp() which will
|
|
// return the object of the correct type (i.e. MyApp and not wxApp)
|
|
//
|
|
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
|
|
// console mode it does nothing at all
|
|
#define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// global functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// event loop related functions only work in GUI programs
|
|
// ------------------------------------------------------
|
|
|
|
// Force an exit from main loop
|
|
WXDLLIMPEXP_BASE void wxExit();
|
|
|
|
// avoid redeclaring this function here if it had been already declared by
|
|
// wx/utils.h, this results in warnings from g++ with -Wredundant-decls
|
|
#ifndef wx_YIELD_DECLARED
|
|
#define wx_YIELD_DECLARED
|
|
|
|
// Yield to other apps/messages
|
|
WXDLLIMPEXP_CORE bool wxYield();
|
|
|
|
#endif // wx_YIELD_DECLARED
|
|
|
|
// Yield to other apps/messages
|
|
WXDLLIMPEXP_BASE void wxWakeUpIdle();
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// macros for dynamic creation of the application object
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Having a global instance of this class allows wxApp to be aware of the app
|
|
// creator function. wxApp can then call this function to create a new app
|
|
// object. Convoluted, but necessary.
|
|
|
|
class WXDLLIMPEXP_BASE wxAppInitializer
|
|
{
|
|
public:
|
|
wxAppInitializer(wxAppInitializerFunction fn)
|
|
{ wxApp::SetInitializerFunction(fn); }
|
|
};
|
|
|
|
// the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
|
|
// your compiler really, really wants main() to be in your main program (e.g.
|
|
// hello.cpp). Now IMPLEMENT_APP should add this code if required.
|
|
|
|
#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
|
|
int main(int argc, char **argv) { return wxEntry(argc, argv); }
|
|
|
|
// port-specific header could have defined it already in some special way
|
|
#ifndef IMPLEMENT_WXWIN_MAIN
|
|
#define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
|
|
#endif // defined(IMPLEMENT_WXWIN_MAIN)
|
|
|
|
#ifdef __WXUNIVERSAL__
|
|
#include "wx/univ/theme.h"
|
|
|
|
#ifdef wxUNIV_DEFAULT_THEME
|
|
#define IMPLEMENT_WX_THEME_SUPPORT \
|
|
WX_USE_THEME(wxUNIV_DEFAULT_THEME);
|
|
#else
|
|
#define IMPLEMENT_WX_THEME_SUPPORT
|
|
#endif
|
|
#else
|
|
#define IMPLEMENT_WX_THEME_SUPPORT
|
|
#endif
|
|
|
|
// Use this macro if you want to define your own main() or WinMain() function
|
|
// and call wxEntry() from there.
|
|
#define IMPLEMENT_APP_NO_MAIN(appname) \
|
|
wxAppConsole *wxCreateApp() \
|
|
{ \
|
|
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
|
|
"your program"); \
|
|
return new appname; \
|
|
} \
|
|
wxAppInitializer \
|
|
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
|
|
DECLARE_APP(appname) \
|
|
appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
|
|
|
|
// Same as IMPLEMENT_APP() normally but doesn't include themes support in
|
|
// wxUniversal builds
|
|
#define IMPLEMENT_APP_NO_THEMES(appname) \
|
|
IMPLEMENT_APP_NO_MAIN(appname) \
|
|
IMPLEMENT_WXWIN_MAIN
|
|
|
|
// Use this macro exactly once, the argument is the name of the wxApp-derived
|
|
// class which is the class of your application.
|
|
#define IMPLEMENT_APP(appname) \
|
|
IMPLEMENT_APP_NO_THEMES(appname) \
|
|
IMPLEMENT_WX_THEME_SUPPORT
|
|
|
|
// Same as IMPLEMENT_APP(), but for console applications.
|
|
#define IMPLEMENT_APP_CONSOLE(appname) \
|
|
IMPLEMENT_APP_NO_MAIN(appname) \
|
|
IMPLEMENT_WXWIN_MAIN_CONSOLE
|
|
|
|
// this macro can be used multiple times and just allows you to use wxGetApp()
|
|
// function
|
|
#define DECLARE_APP(appname) extern appname& wxGetApp();
|
|
|
|
|
|
// declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
|
|
// anywhere else but at the very least it suppresses icc warnings about
|
|
// defining extern symbols without prior declaration, and it shouldn't do any
|
|
// harm
|
|
extern wxAppConsole *wxCreateApp();
|
|
extern wxAppInitializer wxTheAppInitializer;
|
|
|
|
#endif // _WX_APP_H_BASE_
|