wxWidgets/include/wx/cocoa/dialog.h
David Elliott acb96ac277 Add EndDialog helper which calls EndModal with the given return code if the
dialog is modal, and Show(false) if the dialog is not modal.  This allows
the default handlers for OK and Cancel to function without assertions.
This code is copied more or less directly from src/msw/dialog.cpp.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2005-09-26 15:42:42 +00:00

112 lines
3.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/dialog.h
// Purpose: wxDialog class
// Author: David Elliott
// Modified by:
// Created: 2002/12/15
// RCS-ID: $Id:
// Copyright: David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_DIALOG_H_
#define _WX_COCOA_DIALOG_H_
#include "wx/defs.h"
// NOTE: we don't need panel.h, but other things expect it to be included
#include "wx/panel.h"
#include "wx/cocoa/NSPanel.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
// ========================================================================
// wxDialog
// ========================================================================
class WXDLLEXPORT wxDialog : public wxDialogBase, protected wxCocoaNSPanel
{
DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_EVENT_TABLE()
WX_DECLARE_COCOA_OWNER(NSPanel,NSWindow,NSWindow)
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxDialog() { Init(); }
// Constructor with a modal flag, but no window id - the old convention
wxDialog(wxWindow *parent,
const wxString& title, bool modal,
int x = -1, int y= -1, int width = 500, int height = 500,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
style | modalStyle, name);
}
// Constructor with no modal flag - the new convention.
wxDialog(wxWindow *parent, wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
Create(parent, winid, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
~wxDialog();
protected:
void Init();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
protected:
virtual void CocoaDelegate_windowWillClose(void);
virtual bool Cocoa_canBecomeMainWindow(bool &canBecome)
{ canBecome = true; return true; }
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
virtual bool Show(bool show = true);
void SetModal(bool flag);
virtual bool IsModal() const { return m_isModal; }
bool m_isModal;
// For now, same as Show(TRUE) but returns return code
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
// ------------------------------------------------------------------------
// Event handlers
// ------------------------------------------------------------------------
protected:
void OnCloseWindow(wxCloseEvent& event);
// Standard buttons
void OnOK(wxCommandEvent& event);
void OnApply(wxCommandEvent& event);
void OnCancel(wxCommandEvent& event);
// end either modal or modeless dialog
void EndDialog(int rc);
};
#endif // _WX_COCOA_DIALOG_H_