wxWidgets/include/wx/mgl/bitmap.h
2008-07-20 22:36:51 +00:00

88 lines
2.8 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_BITMAP_H__
#define __WX_BITMAP_H__
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxMemoryDC;
class MGLDevCtx;
struct bitmap_t;
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
wxBitmap() {}
wxBitmap(int width, int height, int depth = -1);
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char* const* bits);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
wxBitmap(const wxImage& image, int depth = -1);
virtual ~wxBitmap() {}
bool Create(int width, int height, int depth = -1);
virtual int GetHeight() const;
virtual int GetWidth() const;
virtual int GetDepth() const;
virtual wxImage ConvertToImage() const;
virtual wxMask *GetMask() const;
virtual void SetMask(wxMask *mask);
virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
virtual wxPalette *GetPalette() const;
virtual void SetPalette(const wxPalette& palette);
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
static void InitStandardHandlers();
// implementation:
virtual void SetHeight(int height);
virtual void SetWidth(int width);
virtual void SetDepth(int depth);
virtual wxColour QuantizeColour(const wxColour& colour) const;
// get underlying native representation:
bitmap_t *GetMGLbitmap_t() const;
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
// creates temporary DC for access to bitmap's data:
MGLDevCtx *CreateTmpDC() const;
// sets fg & bg colours for 1bit bitmaps:
void SetMonoPalette(const wxColour& fg, const wxColour& bg);
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)
friend class wxDC;
friend class wxMemoryDC;
};
#endif // __WX_BITMAP_H__