3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
291 lines
8.7 KiB
C++
291 lines
8.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: helloworld.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_helloworld Hello World Example
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@tableofcontents
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This page shows a very simple wxWidgets program that can be used as a skeleton
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for your own code. While it does nothing very useful, it introduces a couple of
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important concepts and explains how to write a working wxWidgets application.
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First, you have to include wxWidgets' header files, of course. This can be done
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on a file by file basis (such as @c wx/window.h) or using one global include
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(@c wx/wx.h) which includes most of the commonly needed headers (although not
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all of them as there are simply too many wxWidgets headers to pull in all of
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them). For the platforms with support for precompiled headers, as indicated by
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@c WX_PRECOMP, this global header is already included by @c wx/wxprec.h so we
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only include it for the other ones:
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@code
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// wxWidgets "Hello world" Program
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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@endcode
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Practically every app should define a new class derived from wxApp. By
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overriding wxApp's OnInit() virtual method the program can be initialized, e.g.
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by creating a new main window.
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@code
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class MyApp: public wxApp
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{
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public:
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virtual bool OnInit();
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};
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@endcode
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The main window is created by deriving a class from wxFrame and giving it a
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menu and a status bar in its constructor. Also, any class that wishes to
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respond to any "event" (such as mouse clicks or messages from the menu or a
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button) must declare an event table using the macro below.
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Finally, the way to react to such events must be done in "handlers". In our
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sample, we react to three menu items, one for our custom menu command and two
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for the standard "Exit" and "About" commands (any program should normally
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implement the latter two). Notice that these handlers don't need to be neither
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virtual nor public.
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@code
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class MyFrame: public wxFrame
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{
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public:
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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private:
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void OnHello(wxCommandEvent& event);
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void OnExit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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wxDECLARE_EVENT_TABLE();
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};
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@endcode
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In order to be able to react to a menu command, it must be given a unique
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identifier which can be defined as a const variable or an enum element. The
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latter is often used because typically many such constants will be needed:
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@code
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enum
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{
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ID_Hello = 1
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};
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@endcode
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Notice that you don't need to define identifiers for the "About" and "Exit". We
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then proceed to actually implement an event table in which the events are
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routed to their respective handler functions in the class MyFrame.
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There are predefined macros for routing all common events, ranging from the
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selection of a list box entry to a resize event when a user resizes a window on
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the screen. If @c wxID_ANY is given as the ID, the given handler will be
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invoked for any event of the specified type, so that you could add just one
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entry in the event table for all menu commands or all button commands etc.
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The origin of the event can still be distinguished in the event handler as the
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(only) parameter in an event handler is a reference to a wxEvent object, which
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holds various information about the event (such as the ID of and a pointer to
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the class, which emitted the event).
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@code
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(ID_Hello, MyFrame::OnHello)
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EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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wxEND_EVENT_TABLE()
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@endcode
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As in all programs there must be a "main" function. Under wxWidgets main is
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implemented using this macro, which creates an application instance and starts
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the program.
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@code
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wxIMPLEMENT_APP(MyApp)
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@endcode
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As mentioned above, wxApp::OnInit() is called upon startup and should be used
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to initialize the program, maybe showing a "splash screen" and creating the
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main window (or several). The frame should get a title bar text ("Hello World")
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and a position and start-up size. One frame can also be declared to be the top
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window. Returning @true indicates a successful initialization.
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@code
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bool MyApp::OnInit()
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{
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MyFrame *frame = new MyFrame( "Hello World", wxPoint(50, 50), wxSize(450, 340) );
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frame->Show( true );
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return true;
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}
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@endcode
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In the constructor of the main window (or later on) we create a menu with our
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menu items as well as a status bar to be shown at the bottom of the main
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window. Both have to be associated with the frame with respective calls.
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@code
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame(NULL, wxID_ANY, title, pos, size)
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{
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
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"Help string shown in status bar for this menu item");
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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wxMenu *menuHelp = new wxMenu;
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menuHelp->Append(wxID_ABOUT);
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append( menuFile, "&File" );
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menuBar->Append( menuHelp, "&Help" );
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SetMenuBar( menuBar );
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CreateStatusBar();
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SetStatusText( "Welcome to wxWidgets!" );
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}
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@endcode
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Notice that we don't need to specify the labels for the standard menu items
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@c wxID_ABOUT and @c wxID_EXIT, they will be given standard (even correctly
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translated) labels and also standard accelerators correct for the current
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platform making your program behaviour more native. For this reason you should
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prefer reusing the standard ids (see @ref page_stockitems) if possible.
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Here are the standard event handlers implementations. MyFrame::OnExit() closes
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the main window by calling Close(). The parameter @true indicates that other
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windows have no veto power such as after asking "Do you really want to close?".
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If there is no other main window left, the application will quit.
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@code
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void MyFrame::OnExit(wxCommandEvent& event)
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{
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Close( true );
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}
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@endcode
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MyFrame::OnAbout() will display a small window with some text in it. In this
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case a typical "About" window with information about the program.
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@code
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void MyFrame::OnAbout(wxCommandEvent& event)
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{
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wxMessageBox( "This is a wxWidgets' Hello world sample",
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"About Hello World", wxOK | wxICON_INFORMATION );
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}
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@endcode
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The implementation of custom menu command handler may perform whatever task
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your program needs to do, in this case we will simply show a message from it as
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befits a hello world example:
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@code
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void MyFrame::OnHello(wxCommandEvent& event)
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{
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wxLogMessage("Hello world from wxWidgets!");
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}
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@endcode
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Here is the entire program that can be copied and pasted:
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@code
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// wxWidgets "Hello world" Program
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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class MyApp: public wxApp
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{
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public:
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virtual bool OnInit();
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};
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class MyFrame: public wxFrame
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{
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public:
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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private:
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void OnHello(wxCommandEvent& event);
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void OnExit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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wxDECLARE_EVENT_TABLE();
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};
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enum
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{
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ID_Hello = 1
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};
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(ID_Hello, MyFrame::OnHello)
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EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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wxEND_EVENT_TABLE()
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wxIMPLEMENT_APP(MyApp);
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bool MyApp::OnInit()
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{
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MyFrame *frame = new MyFrame( "Hello World", wxPoint(50, 50), wxSize(450, 340) );
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frame->Show( true );
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return true;
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}
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame(NULL, wxID_ANY, title, pos, size)
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{
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
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"Help string shown in status bar for this menu item");
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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wxMenu *menuHelp = new wxMenu;
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menuHelp->Append(wxID_ABOUT);
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append( menuFile, "&File" );
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menuBar->Append( menuHelp, "&Help" );
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SetMenuBar( menuBar );
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CreateStatusBar();
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SetStatusText( "Welcome to wxWidgets!" );
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}
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void MyFrame::OnExit(wxCommandEvent& event)
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{
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Close( true );
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}
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void MyFrame::OnAbout(wxCommandEvent& event)
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{
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wxMessageBox( "This is a wxWidgets' Hello world sample",
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"About Hello World", wxOK | wxICON_INFORMATION );
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}
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void MyFrame::OnHello(wxCommandEvent& event)
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{
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wxLogMessage("Hello world from wxWidgets!");
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}
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@endcode
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*/
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