633d67bb49
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5931 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
432 lines
12 KiB
C++
432 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: statbar.cpp
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// Purpose: wxStatusBar sample
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 04.02.00
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "statbar.cpp"
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#pragma interface "statbar.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if !wxUSE_STATUSBAR
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#error "You need to set wxUSE_STATUSBAR to 1 to compile this sample"
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#endif // wxUSE_STATUSBAR
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/frame.h"
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#include "wx/statusbr.h"
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#include "wx/timer.h"
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#include "wx/checkbox.h"
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#include "wx/statbmp.h"
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#include "wx/menu.h"
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#include "wx/msgdlg.h"
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#include "wx/textdlg.h"
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#endif
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#include "wx/datetime.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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#include "green.xpm"
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#include "red.xpm"
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// A custom status bar which contains controls, icons &c
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class MyStatusBar : public wxStatusBar
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{
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public:
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MyStatusBar(wxWindow *parent);
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virtual ~MyStatusBar();
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void UpdateClock();
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// event handlers
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void OnTimer(wxTimerEvent& event) { UpdateClock(); }
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void OnSize(wxSizeEvent& event);
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void OnToggleClock(wxCommandEvent& event);
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private:
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enum
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{
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Field_Text,
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Field_Checkbox,
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Field_Bitmap,
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Field_Clock,
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Field_Max
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};
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wxTimer m_timer;
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wxCheckBox *m_checkbox;
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wxStaticBitmap *m_statbmp;
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DECLARE_EVENT_TABLE()
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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virtual ~MyFrame();
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnSetStatusFields(wxCommandEvent& event);
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void OnRecreateStatusBar(wxCommandEvent& event);
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private:
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enum StatBarKind
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{
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StatBar_Default,
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StatBar_Custom,
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StatBar_Max
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} m_statbarKind;
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void DoCreateStatusBar(StatBarKind kind);
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wxStatusBar *m_statbarDefault;
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MyStatusBar *m_statbarCustom;
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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StatusBar_Quit = 1,
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StatusBar_SetFields,
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StatusBar_Recreate,
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StatusBar_About,
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StatusBar_Checkbox = 1000
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};
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static const int BITMAP_SIZE_X = 32;
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static const int BITMAP_SIZE_Y = 15;
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(StatusBar_Quit, MyFrame::OnQuit)
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EVT_MENU(StatusBar_SetFields, MyFrame::OnSetStatusFields)
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EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
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EVT_MENU(StatusBar_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
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EVT_SIZE(MyStatusBar::OnSize)
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EVT_CHECKBOX(StatusBar_Checkbox, MyStatusBar::OnToggleClock)
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EVT_TIMER(-1, MyStatusBar::OnTimer)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// create the main application window
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MyFrame *frame = new MyFrame("wxStatusBar sample",
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wxPoint(50, 50), wxSize(450, 340));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(TRUE);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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m_statbarDefault = NULL;
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m_statbarCustom = NULL;
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#ifdef __WXMAC__
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// we need this in order to allow the about menu relocation, since ABOUT is
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// not the default id of the about menu
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wxApp::s_macAboutMenuItemId = StatusBar_About;
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#endif
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(StatusBar_Quit, "E&xit\tAlt-X", "Quit this program");
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wxMenu *statbarMenu = new wxMenu;
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statbarMenu->Append(StatusBar_SetFields, "&Set field count\tCtrl-C",
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"Set the number of status bar fields");
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statbarMenu->Append(StatusBar_Recreate, "&Recreate\tCtrl-R",
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"Toggle status bar format");
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(StatusBar_About, "&About...\tCtrl-A", "Show about dialog");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, "&File");
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menuBar->Append(statbarMenu, "&Status bar");
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menuBar->Append(helpMenu, "&Help");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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// create default status bar to start with
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CreateStatusBar(2);
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SetStatusText("Welcome to wxWindows!");
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m_statbarDefault = GetStatusBar();
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}
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MyFrame::~MyFrame()
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{
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SetStatusBar(NULL);
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delete m_statbarDefault;
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delete m_statbarCustom;
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}
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void MyFrame::DoCreateStatusBar(MyFrame::StatBarKind kind)
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{
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wxStatusBar *statbarOld = GetStatusBar();
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if ( statbarOld )
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{
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statbarOld->Hide();
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}
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switch ( kind )
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{
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case StatBar_Default:
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SetStatusBar(m_statbarDefault);
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break;
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case StatBar_Custom:
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if ( !m_statbarCustom )
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{
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m_statbarCustom = new MyStatusBar(this);
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}
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SetStatusBar(m_statbarCustom);
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break;
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default:
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wxFAIL_MSG("unknown stat bar kind");
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}
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PositionStatusBar();
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GetStatusBar()->Show();
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m_statbarKind = kind;
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}
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// event handlers
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void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event))
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{
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wxStatusBar *sb = GetStatusBar();
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long nFields = wxGetNumberFromUser
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(
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"Select the number of fields in the status bar",
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"Fields:",
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"wxWindows statusbar sample",
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sb->GetFieldsCount(),
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1, 5,
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this
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);
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// we don't check if the number changed at all on purpose: calling
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// SetFieldsCount() with the same number of fields should be ok
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if ( nFields != -1 )
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{
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// we set the widths only for 2 of them, otherwise let all the fields
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// have equal width (the default behaviour)
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const int *widths = NULL;
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if ( nFields == 2 )
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{
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static const int widthsFor2Fields[2] = { 200, -1 };
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widths = widthsFor2Fields;
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}
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sb->SetFieldsCount(nFields, widths);
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wxLogStatus(this,
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wxString::Format("Status bar now has %ld fields", nFields));
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}
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else
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{
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wxLogStatus(this, "Cancelled");
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}
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}
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void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
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{
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DoCreateStatusBar(m_statbarKind == StatBar_Custom ? StatBar_Default
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: StatBar_Custom);
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox("wxStatusBar sample\n(c) 2000 Vadim Zeitlin",
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"About statbar", wxOK | wxICON_INFORMATION, this);
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}
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// ----------------------------------------------------------------------------
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// MyStatusBar
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// ----------------------------------------------------------------------------
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#ifdef __VISUALC__
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// 'this' : used in base member initializer list -- so what??
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#pragma warning(disable: 4355)
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#endif
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MyStatusBar::MyStatusBar(wxWindow *parent)
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: wxStatusBar(parent, -1), m_timer(this)
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{
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static const int widths[Field_Max] = { -1, 150, BITMAP_SIZE_X, 100 };
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SetFieldsCount(Field_Max);
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SetStatusWidths(Field_Max, widths);
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m_checkbox = new wxCheckBox(this, StatusBar_Checkbox, _T("&Toggle clock"));
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m_checkbox->SetValue(TRUE);
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m_statbmp = new wxStaticBitmap(this, -1, wxIcon(green_xpm));
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m_timer.Start(1000);
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SetMinHeight(BITMAP_SIZE_Y);
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UpdateClock();
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}
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#ifdef __VISUALC__
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#pragma warning(default: 4355)
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#endif
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MyStatusBar::~MyStatusBar()
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{
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if ( m_timer.IsRunning() )
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{
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m_timer.Stop();
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}
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}
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void MyStatusBar::OnSize(wxSizeEvent& event)
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{
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wxRect rect;
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GetFieldRect(Field_Checkbox, rect);
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m_checkbox->SetSize(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4);
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GetFieldRect(Field_Bitmap, rect);
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m_statbmp->Move(rect.x + (rect.width - BITMAP_SIZE_X) / 2,
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rect.y + (rect.height - BITMAP_SIZE_Y) / 2);
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event.Skip();
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}
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void MyStatusBar::OnToggleClock(wxCommandEvent& event)
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{
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if ( m_checkbox->GetValue() )
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{
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m_timer.Start(1000);
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m_statbmp->SetIcon(wxIcon(green_xpm));
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UpdateClock();
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}
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else // don't show clock
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{
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m_timer.Stop();
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m_statbmp->SetIcon(wxIcon(red_xpm));
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SetStatusText("", Field_Clock);
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}
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}
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void MyStatusBar::UpdateClock()
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{
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SetStatusText(wxDateTime::Now().FormatTime(), Field_Clock);
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}
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