14494b5b29
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15482 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
439 lines
9.7 KiB
C++
439 lines
9.7 KiB
C++
/*
|
|
* Copyright (C) 1998 Janne Löf <jlof@mail.student.oulu.fi>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
// For compilers that support precompilation, includes "wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/wx.h"
|
|
#endif
|
|
|
|
#ifdef __WXMSW__
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
#include "lw.h"
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
|
|
#define MK_ID(a,b,c,d) ((((wxUint32)(a))<<24)| \
|
|
(((wxUint32)(b))<<16)| \
|
|
(((wxUint32)(c))<< 8)| \
|
|
(((wxUint32)(d)) ))
|
|
|
|
#define ID_FORM MK_ID('F','O','R','M')
|
|
#define ID_LWOB MK_ID('L','W','O','B')
|
|
#define ID_PNTS MK_ID('P','N','T','S')
|
|
#define ID_SRFS MK_ID('S','R','F','S')
|
|
#define ID_SURF MK_ID('S','U','R','F')
|
|
#define ID_POLS MK_ID('P','O','L','S')
|
|
#define ID_COLR MK_ID('C','O','L','R')
|
|
|
|
static wxInt32 read_char(FILE *f)
|
|
{
|
|
int c = fgetc(f);
|
|
return c;
|
|
}
|
|
|
|
static wxInt32 read_short(FILE *f)
|
|
{
|
|
// the execution path was not always correct
|
|
// when using the direct evaluation in the return statement
|
|
wxInt32 first = read_char(f) ;
|
|
wxInt32 second = read_char(f) ;
|
|
|
|
return (first<<8) | second ;
|
|
}
|
|
|
|
static wxInt32 read_long(FILE *f)
|
|
{
|
|
// the execution path was not always correct
|
|
// when using the direct evaluation in the return statement
|
|
wxInt32 first = read_char(f) ;
|
|
wxInt32 second = read_char(f) ;
|
|
wxInt32 third = read_char(f) ;
|
|
wxInt32 fourth = read_char(f) ;
|
|
return (first<<24) | (second<<16) | (third<<8) | fourth ;
|
|
}
|
|
|
|
static GLfloat read_float(FILE *f)
|
|
{
|
|
wxInt32 x = read_long(f);
|
|
return *(GLfloat*)&x;
|
|
}
|
|
|
|
static int read_string(FILE *f, char *s)
|
|
{
|
|
int c;
|
|
int cnt = 0;
|
|
do {
|
|
c = read_char(f);
|
|
if (cnt < LW_MAX_NAME_LEN)
|
|
s[cnt] = c;
|
|
else
|
|
s[LW_MAX_NAME_LEN-1] = 0;
|
|
cnt++;
|
|
} while (c != 0);
|
|
/* if length of string (including \0) is odd skip another byte */
|
|
if (cnt%2) {
|
|
read_char(f);
|
|
cnt++;
|
|
}
|
|
return cnt;
|
|
}
|
|
|
|
static void read_srfs(FILE *f, int nbytes, lwObject *lwo)
|
|
{
|
|
int guess_cnt = lwo->material_cnt;
|
|
|
|
while (nbytes > 0) {
|
|
lwMaterial *material;
|
|
|
|
/* allocate more memory for materials if needed */
|
|
if (guess_cnt <= lwo->material_cnt) {
|
|
guess_cnt += guess_cnt/2 + 4;
|
|
lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*guess_cnt);
|
|
}
|
|
material = lwo->material + lwo->material_cnt++;
|
|
|
|
/* read name */
|
|
nbytes -= read_string(f,material->name);
|
|
|
|
/* defaults */
|
|
material->r = 0.7f;
|
|
material->g = 0.7f;
|
|
material->b = 0.7f;
|
|
}
|
|
lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*lwo->material_cnt);
|
|
}
|
|
|
|
|
|
static void read_surf(FILE *f, int nbytes, lwObject *lwo)
|
|
{
|
|
int i;
|
|
char name[LW_MAX_NAME_LEN];
|
|
lwMaterial *material = NULL;
|
|
|
|
/* read surface name */
|
|
nbytes -= read_string(f,name);
|
|
|
|
/* find material */
|
|
for (i=0; i< lwo->material_cnt; i++) {
|
|
if (strcmp(lwo->material[i].name,name) == 0) {
|
|
material = &lwo->material[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* read values */
|
|
while (nbytes > 0) {
|
|
int id = read_long(f);
|
|
int len = read_short(f);
|
|
nbytes -= 6 + len + (len%2);
|
|
|
|
switch (id) {
|
|
case ID_COLR:
|
|
material->r = read_char(f) / 255.0;
|
|
material->g = read_char(f) / 255.0;
|
|
material->b = read_char(f) / 255.0;
|
|
read_char(f); /* dummy */
|
|
break;
|
|
default:
|
|
fseek(f, len+(len%2), SEEK_CUR);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void read_pols(FILE *f, int nbytes, lwObject *lwo)
|
|
{
|
|
int guess_cnt = lwo->face_cnt;
|
|
|
|
while (nbytes > 0) {
|
|
lwFace *face;
|
|
int i;
|
|
|
|
/* allocate more memory for polygons if necessary */
|
|
if (guess_cnt <= lwo->face_cnt) {
|
|
guess_cnt += guess_cnt + 4;
|
|
lwo->face = (lwFace*) realloc((void*) lwo->face, sizeof(lwFace)*guess_cnt);
|
|
}
|
|
face = lwo->face + lwo->face_cnt++;
|
|
|
|
/* number of points in this face */
|
|
face->index_cnt = read_short(f);
|
|
nbytes -= 2;
|
|
|
|
/* allocate space for points */
|
|
face->index = (int*) calloc(sizeof(int)*face->index_cnt,1);
|
|
|
|
/* read points in */
|
|
for (i=0; i<face->index_cnt; i++) {
|
|
face->index[i] = read_short(f);
|
|
nbytes -= 2;
|
|
}
|
|
|
|
/* read surface material */
|
|
face->material = read_short(f);
|
|
nbytes -= 2;
|
|
|
|
/* skip over detail polygons */
|
|
if (face->material < 0) {
|
|
int det_cnt;
|
|
face->material = -face->material;
|
|
det_cnt = read_short(f);
|
|
nbytes -= 2;
|
|
while (det_cnt-- > 0) {
|
|
int cnt = read_short(f);
|
|
fseek(f, cnt*2+2, SEEK_CUR);
|
|
nbytes -= cnt*2+2;
|
|
}
|
|
}
|
|
face->material -= 1;
|
|
}
|
|
/* readjust to true size */
|
|
lwo->face = (lwFace*) realloc(lwo->face, sizeof(lwFace)*lwo->face_cnt);
|
|
}
|
|
|
|
|
|
|
|
static void read_pnts(FILE *f, int nbytes, lwObject *lwo)
|
|
{
|
|
int i;
|
|
lwo->vertex_cnt = nbytes / 12;
|
|
lwo->vertex = (float*) calloc(sizeof(GLfloat)*lwo->vertex_cnt*3, 1);
|
|
for (i=0; i<lwo->vertex_cnt; i++) {
|
|
lwo->vertex[i*3+0] = read_float(f);
|
|
lwo->vertex[i*3+1] = read_float(f);
|
|
lwo->vertex[i*3+2] = read_float(f);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int lw_is_lwobject(const char *lw_file)
|
|
{
|
|
FILE *f = fopen(lw_file, "rb");
|
|
if (f) {
|
|
wxInt32 form = read_long(f);
|
|
wxInt32 nlen = read_long(f);
|
|
wxInt32 lwob = read_long(f);
|
|
fclose(f);
|
|
if (form == ID_FORM && nlen != 0 && lwob == ID_LWOB)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
lwObject *lw_object_read(const char *lw_file)
|
|
{
|
|
FILE *f = NULL;
|
|
lwObject *lw_object = NULL;
|
|
|
|
wxInt32 form_bytes = 0;
|
|
wxInt32 read_bytes = 0;
|
|
|
|
/* open file */
|
|
f = fopen(lw_file, "rb");
|
|
if (f == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
/* check for headers */
|
|
if (read_long(f) != ID_FORM) {
|
|
fclose(f);
|
|
return NULL;
|
|
}
|
|
form_bytes = read_long(f);
|
|
read_bytes += 4;
|
|
|
|
if (read_long(f) != ID_LWOB) {
|
|
fclose(f);
|
|
return NULL;
|
|
}
|
|
|
|
/* create new lwObject */
|
|
lw_object = (lwObject*) calloc(sizeof(lwObject),1);
|
|
|
|
/* read chunks */
|
|
while (read_bytes < form_bytes) {
|
|
wxInt32 id = read_long(f);
|
|
wxInt32 nbytes = read_long(f);
|
|
read_bytes += 8 + nbytes + (nbytes%2);
|
|
|
|
switch (id) {
|
|
case ID_PNTS:
|
|
read_pnts(f, nbytes, lw_object);
|
|
break;
|
|
case ID_POLS:
|
|
read_pols(f, nbytes, lw_object);
|
|
break;
|
|
case ID_SRFS:
|
|
read_srfs(f, nbytes, lw_object);
|
|
break;
|
|
case ID_SURF:
|
|
read_surf(f, nbytes, lw_object);
|
|
break;
|
|
default:
|
|
fseek(f, nbytes + (nbytes%2), SEEK_CUR);
|
|
}
|
|
}
|
|
|
|
fclose(f);
|
|
return lw_object;
|
|
}
|
|
|
|
|
|
|
|
void lw_object_free(lwObject *lw_object)
|
|
{
|
|
if (lw_object->face) {
|
|
int i;
|
|
for (i=0; i<lw_object->face_cnt; i++)
|
|
free(lw_object->face[i].index);
|
|
free(lw_object->face);
|
|
}
|
|
free(lw_object->material);
|
|
free(lw_object->vertex);
|
|
free(lw_object);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#define PX(i) (lw_object->vertex[face->index[i]*3+0])
|
|
#define PY(i) (lw_object->vertex[face->index[i]*3+1])
|
|
#define PZ(i) (lw_object->vertex[face->index[i]*3+2])
|
|
void lw_object_show(const lwObject *lw_object)
|
|
{
|
|
int i,j;
|
|
int prev_index_cnt = -1;
|
|
int prev_material = -1;
|
|
GLfloat prev_nx = 0;
|
|
GLfloat prev_ny = 0;
|
|
GLfloat prev_nz = 0;
|
|
|
|
for (i=0; i<lw_object->face_cnt; i++) {
|
|
GLfloat ax,ay,az,bx,by,bz,nx,ny,nz,r;
|
|
const lwFace *face = lw_object->face+i;
|
|
|
|
/* ignore faces with less than 3 points */
|
|
if (face->index_cnt < 3)
|
|
continue;
|
|
|
|
/* calculate normal */
|
|
ax = PX(1) - PX(0);
|
|
ay = PY(1) - PY(0);
|
|
az = PZ(1) - PZ(0);
|
|
|
|
bx = PX(face->index_cnt-1) - PX(0);
|
|
by = PY(face->index_cnt-1) - PY(0);
|
|
bz = PZ(face->index_cnt-1) - PZ(0);
|
|
|
|
nx = ay * bz - az * by;
|
|
ny = az * bx - ax * bz;
|
|
nz = ax * by - ay * bx;
|
|
|
|
r = sqrt(nx*nx + ny*ny + nz*nz);
|
|
if (r < 0.000001) /* avoid division by zero */
|
|
continue;
|
|
nx /= r;
|
|
ny /= r;
|
|
nz /= r;
|
|
|
|
/* glBegin/glEnd */
|
|
if (prev_index_cnt != face->index_cnt || prev_index_cnt > 4) {
|
|
if (prev_index_cnt > 0) glEnd();
|
|
prev_index_cnt = face->index_cnt;
|
|
switch (face->index_cnt) {
|
|
case 3:
|
|
glBegin(GL_TRIANGLES);
|
|
break;
|
|
case 4:
|
|
glBegin(GL_QUADS);
|
|
break;
|
|
default:
|
|
glBegin(GL_POLYGON);
|
|
}
|
|
}
|
|
|
|
/* update material if necessary */
|
|
if (prev_material != face->material) {
|
|
prev_material = face->material;
|
|
glColor3f(lw_object->material[face->material].r,
|
|
lw_object->material[face->material].g,
|
|
lw_object->material[face->material].b);
|
|
}
|
|
|
|
/* update normal if necessary */
|
|
if (nx != prev_nx || ny != prev_ny || nz != prev_nz) {
|
|
prev_nx = nx;
|
|
prev_ny = ny;
|
|
prev_nz = nz;
|
|
glNormal3f(nx,ny,nz);
|
|
}
|
|
|
|
/* draw polygon/triangle/quad */
|
|
for (j=0; j<face->index_cnt; j++)
|
|
glVertex3f(PX(j),PY(j),PZ(j));
|
|
|
|
}
|
|
|
|
/* if glBegin was called call glEnd */
|
|
if (prev_index_cnt > 0)
|
|
glEnd();
|
|
}
|
|
|
|
|
|
GLfloat lw_object_radius(const lwObject *lwo)
|
|
{
|
|
int i;
|
|
double max_radius = 0.0;
|
|
|
|
for (i=0; i<lwo->vertex_cnt; i++) {
|
|
GLfloat *v = &lwo->vertex[i*3];
|
|
double r = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
|
if (r > max_radius)
|
|
max_radius = r;
|
|
}
|
|
return sqrt(max_radius);
|
|
}
|
|
|
|
void lw_object_scale(lwObject *lwo, GLfloat scale)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<lwo->vertex_cnt; i++) {
|
|
lwo->vertex[i*3+0] *= scale;
|
|
lwo->vertex[i*3+1] *= scale;
|
|
lwo->vertex[i*3+2] *= scale;
|
|
}
|
|
}
|
|
|
|
|