a0abb8a882
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1383 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
319 lines
9.4 KiB
C++
319 lines
9.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: thread.h
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// Purpose: Thread API
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// Author: Guilhem Lavaux
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// Modified by:
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// Created: 04/13/98
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// RCS-ID: $Id$
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// Copyright: (c) Guilhem Lavaux
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __THREADH__
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#define __THREADH__
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#ifdef __GNUG__
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#pragma interface "thread.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/setup.h"
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#if wxUSE_THREADS
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#include "wx/module.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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typedef enum
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{
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wxMUTEX_NO_ERROR = 0,
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wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
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wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
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wxMUTEX_UNLOCKED,
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wxMUTEX_MISC_ERROR
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} wxMutexError;
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typedef enum
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{
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wxTHREAD_NO_ERROR = 0, // No error
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wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
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wxTHREAD_RUNNING, // The thread is already running
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wxTHREAD_NOT_RUNNING, // The thread isn't running
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wxTHREAD_MISC_ERROR // Some other error
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} wxThreadError;
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/* defines the interval of priority. */
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#define WXTHREAD_MIN_PRIORITY 0
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#define WXTHREAD_DEFAULT_PRIORITY 50
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#define WXTHREAD_MAX_PRIORITY 100
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// ----------------------------------------------------------------------------
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// A mutex object is a synchronization object whose state is set to signaled
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// when it is not owned by any thread, and nonsignaled when it is owned. Its
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// name comes from its usefulness in coordinating mutually-exclusive access to
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// a shared resource. Only one thread at a time can own a mutex object.
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// ----------------------------------------------------------------------------
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// you should consider wxMutexLocker whenever possible instead of directly
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// working with wxMutex class - it is safer
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class WXDLLEXPORT wxMutexInternal;
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class WXDLLEXPORT wxMutex
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{
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public:
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// constructor & destructor
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wxMutex();
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~wxMutex();
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// Lock the mutex.
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wxMutexError Lock();
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// Try to lock the mutex: if it can't, returns immediately with an error.
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wxMutexError TryLock();
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// Unlock the mutex.
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wxMutexError Unlock();
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// Returns true if the mutex is locked.
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bool IsLocked() const { return (m_locked > 0); }
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protected:
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friend class wxCondition;
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// no assignment operator nor copy ctor
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wxMutex(const wxMutex&);
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wxMutex& operator=(const wxMutex&);
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int m_locked;
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wxMutexInternal *p_internal;
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};
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// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
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// this ensures that mutex is always unlocked, even if the function returns or
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// throws an exception before it reaches the end
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class WXDLLEXPORT wxMutexLocker
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{
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public:
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// lock the mutex in the ctor
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wxMutexLocker(wxMutex *mutex)
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{ m_isOk = mutex && ((m_mutex = mutex)->Lock() == wxMUTEX_NO_ERROR); }
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// returns TRUE if mutex was successfully locked in ctor
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bool IsOk() const { return m_isOk; }
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// unlock the mutex in dtor
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~wxMutexLocker() { if ( IsOk() ) m_mutex->Unlock(); }
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private:
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// no assignment operator nor copy ctor
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wxMutexLocker(const wxMutexLocker&);
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wxMutexLocker& operator=(const wxMutexLocker&);
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bool m_isOk;
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wxMutex *m_mutex;
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};
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// ----------------------------------------------------------------------------
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// Critical section: this is the same as mutex but is only visible to the
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// threads of the same process. For the platforms which don't have native
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// support for critical sections, they're implemented entirely in terms of
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// mutexes
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// ----------------------------------------------------------------------------
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// you should consider wxCriticalSectionLocker whenever possible instead of
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// directly working with wxCriticalSection class - it is safer
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#ifdef __WXMSW__
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class WXDLLEXPORT wxCriticalSectionInternal;
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#define WXCRITICAL_INLINE
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#else // !MSW
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#define WXCRITICAL_INLINE inline
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#endif // MSW/!MSW
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class WXDLLEXPORT wxCriticalSection
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{
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public:
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// ctor & dtor
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WXCRITICAL_INLINE wxCriticalSection();
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WXCRITICAL_INLINE ~wxCriticalSection();
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// enter the section (the same as locking a mutex)
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void WXCRITICAL_INLINE Enter();
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// leave the critical section (same as unlocking a mutex)
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void WXCRITICAL_INLINE Leave();
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private:
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// no assignment operator nor copy ctor
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wxCriticalSection(const wxCriticalSection&);
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wxCriticalSection& operator=(const wxCriticalSection&);
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#ifdef __WXMSW__
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wxCriticalSectionInternal *m_critsect;
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#else // !MSW
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wxMutex m_mutex;
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#endif // MSW/!MSW
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};
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// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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// to th mutexes
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class WXDLLEXPORT wxCriticalSectionLocker
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{
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public:
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wxCriticalSectionLocker(wxCriticalSection& critsect) : m_critsect(critsect)
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{ m_critsect.Enter(); }
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~wxCriticalSectionLocker()
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{ m_critsect.Leave(); }
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private:
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// no assignment operator nor copy ctor
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wxCriticalSectionLocker(const wxCriticalSectionLocker&);
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wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
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wxCriticalSection& m_critsect;
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};
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// ----------------------------------------------------------------------------
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// Condition handler.
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// ----------------------------------------------------------------------------
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class wxConditionInternal;
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class WXDLLEXPORT wxCondition
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{
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public:
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// constructor & destructor
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wxCondition();
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~wxCondition();
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// Waits indefinitely.
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void Wait(wxMutex& mutex);
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// Waits until a signal is raised or the timeout is elapsed.
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bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
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// Raises a signal: only one "Waiter" is released.
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void Signal();
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// Broadcasts to all "Waiters".
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void Broadcast();
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private:
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wxConditionInternal *p_internal;
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};
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// ----------------------------------------------------------------------------
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// Thread management class
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// ----------------------------------------------------------------------------
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class wxThreadInternal;
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class WXDLLEXPORT wxThread
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{
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public:
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// constructor & destructor.
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wxThread();
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virtual ~wxThread();
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// Create a new thread, this method should check there is only one thread
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// running by object.
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wxThreadError Create();
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// Destroys the thread immediately if the defer flag isn't true.
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wxThreadError Destroy();
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// Pause a running thread
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wxThreadError Pause();
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// Resume a paused thread
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wxThreadError Resume();
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// Switches on the defer flag.
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void DeferDestroy(bool on);
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// Waits for the termination of the thread.
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void *Join();
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// Sets the priority to "prio". (Warning: The priority can only be set before
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// the thread is created)
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void SetPriority(int prio);
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// Get the current priority.
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int GetPriority() const;
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// Get the thread ID
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unsigned long GetID() const;
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// Returns true if the thread is alive.
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bool IsAlive() const;
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// Returns true if the thread is running (not paused, not killed).
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bool IsRunning() const;
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// Returns true if the thread is suspended
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bool IsPaused() const { return IsAlive() && !IsRunning(); }
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// Returns true if current thread is the main thread (aka the GUI thread)
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static bool IsMain();
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// Called when thread exits.
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virtual void OnExit();
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protected:
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// Returns TRUE if the thread was asked to terminate
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bool TestDestroy();
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// Exits from the current thread.
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void Exit(void *status = NULL);
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private:
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// Entry point for the thread.
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virtual void *Entry() = 0;
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private:
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friend class wxThreadInternal;
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wxThreadInternal *p_internal;
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};
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// ----------------------------------------------------------------------------
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// Automatic initialization
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// ----------------------------------------------------------------------------
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// GUI mutex handling.
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void WXDLLEXPORT wxMutexGuiEnter();
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void WXDLLEXPORT wxMutexGuiLeave();
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#else // !wxUSE_THREADS
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// no thread support
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inline void WXDLLEXPORT wxMutexGuiEnter() { }
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inline void WXDLLEXPORT wxMutexGuiLeave() { }
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#endif // wxUSE_THREADS
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// automatically unlock GUI mutex in dtor
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class WXDLLEXPORT wxMutexGuiLocker
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{
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public:
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wxMutexGuiLocker() { wxMutexGuiEnter(); }
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~wxMutexGuiLocker() { wxMutexGuiLeave(); }
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};
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// -----------------------------------------------------------------------------
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// implementation only until the end of file
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// -----------------------------------------------------------------------------
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#ifdef wxUSE_THREADS
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#ifdef __WXMSW__
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// unlock GUI if there are threads waiting for and lock it back when
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// there are no more of them - should be called periodically by the main
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// thread
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extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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// returns TRUE if the main thread has GUI lock
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extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
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// wakes up the main thread if it's sleeping inside ::GetMessage()
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extern void WXDLLEXPORT wxWakeUpMainThread();
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#else // !MSW
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// implement wxCriticalSection using mutexes
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inline wxCriticalSection::wxCriticalSection() { }
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inline wxCriticalSection::~wxCriticalSection() { }
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inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#endif // MSW/!MSW
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#endif // wxUSE_THREADS
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#endif // __THREADH__
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