19193a2c85
1. Updates to HTML applet classes in client side include syntax 2. Updates to wxUniversal for OS/2 3. Updates for better palette management on Windows 4. Misc other fixes and changes to fix build system for Watcom 11.0 git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12045 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/****************************************************************************
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*
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* wxWindows HTML Applet Package
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*
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* Copyright (C) 1991-2001 SciTech Software, Inc.
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* All rights reserved.
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*
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* ========================================================================
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*
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* The contents of this file are subject to the wxWindows License
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* Version 3.0 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.wxwindows.org/licence3.txt
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*
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* Software distributed under the License is distributed on an
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* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* ========================================================================
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*
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* Language: ANSI C++
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* Environment: Any
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*
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* Description: Header file for the Preprocessor of the #include directive
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* in wxHTML.
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*
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****************************************************************************/
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#ifndef __WX_PREPINCLUDE_H
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#define __WX_PREPINCLUDE_H
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#include "wx/html/htmlproc.h"
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/*--------------------------- Class Definitions ---------------------------*/
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/****************************************************************************
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REMARKS:
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wxIncludePrep class Definition
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****************************************************************************/
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class wxIncludePrep : public wxHtmlProcessor {
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private:
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//DECLARE_DYNAMIC_CLASS(wxIncludePrep);
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wxFileSystem *m_FS;
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public:
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wxIncludePrep() : wxHtmlProcessor() {}
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~wxIncludePrep() {}
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// Process input text and return processed result
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wxString Process(const wxString& text) const;
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// Return priority value of this processor. The higher, the sooner
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// is the processor applied to the text.
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int GetPriority() const { return wxHTML_PRIORITY_SYSTEM; }
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void ChangeDirectory(wxFileSystem *);
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};
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#endif // __WX_PREPINCLUDE_H
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