wxWidgets/docs/latex/wx/tdnd.tex
1999-01-30 15:58:31 +00:00

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\section{Drag-and-drop and clipboard overview}\label{wxdndoverview}
Classes: \helpref{wxDataObject}{wxdataobject},
\helpref{wxTextDataObject}{wxtextdataobject},
\helpref{wxDropSource}{wxdropsource},
\helpref{wxDropTarget}{wxdroptarget},
\helpref{wxTextDropTarget}{wxtextdroptarget},
\helpref{wxFileDropTarget}{wxfiledroptarget}
It has to be noted that the API for drag and drop in wxWindows is not
yet finnished which is mostly due to the fact that DnD support under
GTK 1.0 is very rudimentary and entirely different from the XDnD
protocoll used by GTK 1.2. This also entails that not all of the documentation
concerning DnD might be correct and some of the code might get broken
in the future. The next release of wxWindows will be based on GTK 1.2
and will hopefully include a much improved DnD support. The general
design on the wxDropSource side will be the same but especially the
wxDropTarget is almost certain to change.
Note that wxUSE\_DRAG\_AND\_DROP must be defined in setup.h in order
to use Drag'n'Drop in wxWindows.
This overview describes wxWindows support for drag and drop and clipboard
operations. Both of these topics are discussed here because, in fact, they're
quite related. Drag and drop and clipboard are just two ways of passing the
data around and so the code required to implement both types of the operations
is almost the same.
Both operations involve passing some data from one program to another,
although the data can be received in the same program as the source. In the case
of clipboard transfer, the data is first placed on the clipboard and then
pasted into the destination program, while for a drag-and-drop operation the
data object is not stored anywhere but is created when the user starts
dragging and is destroyed as soon as he ends it, whether the operation was
ended successfully or cancelled.
To be a {\it drag source}, i.e. to provide the data which may be dragged by
user elsewhere, you should implement the following steps:
\begin{itemize}\itemsep=0pt
\item {\bf Preparation:} First of all, the data object must be created and
initialized with the data you wish to drag. For example:
\begin{verbatim}
wxDataObject *my_data = new wxTextDataObject data("This string will be dragged.");
\end{verbatim}
\item{\bf Drag start:} To start dragging process (typically in response to a
mouse click) you must call \helpref{DoDragDrop}{wxdropsourcedodragdrop} function
of wxDropSource object which should be constructed like this:
\begin{verbatim}
wxDropSource dragSource( this );
dragSource.SetData( my_data );
\end{verbatim}
\item {\bf Dragging:} The call to DoDragDrop() blocks until the user release the
mouse button (unless you override \helpref{GiveFeedback}{wxdropsourcegivefeedback} function
to do something special). When the mouse moves in a window of a program which understands the
same drag-and-drop protocol (any program under Windows or any program supporting GTK 1.0
DnD protocol under X Windows), the corresponding \helpref{wxDropTarget}{wxdroptarget} methods
are called - see below.
\item {\bf Processing the result:} DoDragDrop() returns an {\it effect code} which
is one of the values of \helpref{wxDragResult}{wxdropsource} enum. Codes
of wxDragError, wxDragNone and wxDragCancel have the obvious meaning and mean
that there is nothing to do on the sending end (except of possibly logging the
error in the first case). wxDragCopy means that the data has been successfully
copied and doesn't require any specific actions neither. But wxDragMove is
special because it means that the data must be deleted from where it was
copied. If it doesn't make sense (dragging selected text from a read-only
file) you should pass FALSE as parameter to DoDragDrop() in the previous step.
\end{itemize}
To be a {\it drop target}, i.e. to receive the data dropped by user you should
follow the instructions below:
\begin{itemize}\itemsep=0pt
\item {\bf Initialization:} For a window to be drop target, it needs to have
an associated \helpref{wxDropTarget}{wxdroptarget} object. Normally, you will
call \helpref{wxWindow::SetDropTarget}{wxwindowsetdroptarget} during window
creation associating you drop target with it. You must derive a class from
wxDropTarget and override its pure virtual methods. Alternatively, you may
derive from \helpref{wxTextDropTarget}{wxtextdroptarget} or
\helpref{wxFileDropTarget}{wxfiledroptarget} and override their OnDropText()
or OnDropFiles() method.
\item {\bf Drop:} When the user releases the mouse over a window, wxWindows
queries the associated wxDropTarget object if it accepts the data. For
this, \helpref{GetFormatCount}{wxdroptargetgetformatcount} and \helpref{GetFormat}{wxdroptargetgetformat} are
used and if the format is
supported (i.e. is one of returned by GetFormat()),
then \helpref{OnDrop}{wxdroptargetondrop} is called.
Otherwise, wxDragNone is returned by DoDragDrop() and
nothing happens.
\item {\bf The end:} After processing the data, DoDragDrop() returns either
wxDragCopy or wxDragMove depending on the state of the keys (<Ctrl>, <Shift>
and <Alt>) at the moment of drop. There is currently no way for the drop
target to change this return code.
\end{itemize}