wxWidgets/samples/internat/internat.cpp
Dimitri Schoolwerth 8f8d58d193 Use wx-prefixed macros throughout the repository.
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
2015-04-23 22:00:35 +04:00

524 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: internat.cpp
// Purpose: Demonstrates internationalisation (i18n) support
// Author: Vadim Zeitlin/Julian Smart
// Modified by:
// Created: 04/01/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// NOTE: don't miss the "readme.txt" file which comes with this sample!
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/intl.h"
#include "wx/file.h"
#include "wx/log.h"
#include "wx/cmdline.h"
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type
class MyApp: public wxApp
{
public:
MyApp() { m_lang = wxLANGUAGE_UNKNOWN; }
virtual void OnInitCmdLine(wxCmdLineParser& parser) wxOVERRIDE;
virtual bool OnCmdLineParsed(wxCmdLineParser& parser) wxOVERRIDE;
virtual bool OnInit() wxOVERRIDE;
protected:
wxLanguage m_lang; // language specified by user
wxLocale m_locale; // locale we'll be using
};
// Define a new frame type
class MyFrame: public wxFrame
{
public:
MyFrame(wxLocale& m_locale);
public:
void OnTestLocaleAvail(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnTest1(wxCommandEvent& event);
void OnTest2(wxCommandEvent& event);
void OnTest3(wxCommandEvent& event);
void OnTestMsgBox(wxCommandEvent& event);
wxDECLARE_EVENT_TABLE();
wxLocale& m_locale;
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// ID for the menu commands
enum
{
INTERNAT_TEST = wxID_HIGHEST + 1,
INTERNAT_PLAY,
INTERNAT_TEST_1,
INTERNAT_TEST_2,
INTERNAT_TEST_3,
INTERNAT_TEST_MSGBOX
};
// language data
static const wxLanguage langIds[] =
{
wxLANGUAGE_DEFAULT,
wxLANGUAGE_FRENCH,
wxLANGUAGE_ITALIAN,
wxLANGUAGE_GERMAN,
wxLANGUAGE_RUSSIAN,
wxLANGUAGE_BULGARIAN,
wxLANGUAGE_CZECH,
wxLANGUAGE_POLISH,
wxLANGUAGE_SWEDISH,
#if wxUSE_UNICODE || defined(__WXMOTIF__)
wxLANGUAGE_JAPANESE,
#endif
#if wxUSE_UNICODE
wxLANGUAGE_GEORGIAN,
wxLANGUAGE_ENGLISH,
wxLANGUAGE_ENGLISH_US,
wxLANGUAGE_ARABIC,
wxLANGUAGE_ARABIC_EGYPT
#endif
};
// note that it makes no sense to translate these strings, they are
// shown before we set the locale anyhow
const wxString langNames[] =
{
"System default",
"French",
"Italian",
"German",
"Russian",
"Bulgarian",
"Czech",
"Polish",
"Swedish",
#if wxUSE_UNICODE || defined(__WXMOTIF__)
"Japanese",
#endif
#if wxUSE_UNICODE
"Georgian",
"English",
"English (U.S.)",
"Arabic",
"Arabic (Egypt)"
#endif
};
// the arrays must be in sync
wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds),
LangArraysMismatch );
// ----------------------------------------------------------------------------
// wxWidgets macros
// ----------------------------------------------------------------------------
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(INTERNAT_TEST, MyFrame::OnTestLocaleAvail)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
EVT_MENU(INTERNAT_PLAY, MyFrame::OnPlay)
EVT_MENU(wxID_OPEN, MyFrame::OnOpen)
EVT_MENU(INTERNAT_TEST_1, MyFrame::OnTest1)
EVT_MENU(INTERNAT_TEST_2, MyFrame::OnTest2)
EVT_MENU(INTERNAT_TEST_3, MyFrame::OnTest3)
EVT_MENU(INTERNAT_TEST_MSGBOX, MyFrame::OnTestMsgBox)
wxEND_EVENT_TABLE()
wxIMPLEMENT_APP(MyApp);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// MyApp
// ----------------------------------------------------------------------------
// command line arguments handling
void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
{
parser.AddParam(_("locale"),
wxCMD_LINE_VAL_STRING,
wxCMD_LINE_PARAM_OPTIONAL);
wxApp::OnInitCmdLine(parser);
}
bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
{
if ( !wxApp::OnCmdLineParsed(parser) )
return false;
if ( parser.GetParamCount() )
{
const wxString loc = parser.GetParam();
const wxLanguageInfo * const lang = wxLocale::FindLanguageInfo(loc);
if ( !lang )
{
wxLogError(_("Locale \"%s\" is unknown."), loc);
return false;
}
m_lang = static_cast<wxLanguage>(lang->Language);
}
return true;
}
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
if ( m_lang == wxLANGUAGE_UNKNOWN )
{
int lng = wxGetSingleChoiceIndex
(
_("Please choose language:"),
_("Language"),
WXSIZEOF(langNames),
langNames
);
m_lang = lng == -1 ? wxLANGUAGE_DEFAULT : langIds[lng];
}
// don't use wxLOCALE_LOAD_DEFAULT flag so that Init() doesn't return
// false just because it failed to load wxstd catalog
if ( !m_locale.Init(m_lang, wxLOCALE_DONT_LOAD_DEFAULT) )
{
wxLogWarning(_("This language is not supported by the system."));
// continue nevertheless
}
// normally this wouldn't be necessary as the catalog files would be found
// in the default locations, but when the program is not installed the
// catalogs are in the build directory where we wouldn't find them by
// default
wxLocale::AddCatalogLookupPathPrefix(".");
// Initialize the catalogs we'll be using
const wxLanguageInfo* pInfo = wxLocale::GetLanguageInfo(m_lang);
if (!m_locale.AddCatalog("internat"))
{
wxLogError(_("Couldn't find/load the 'internat' catalog for locale '%s'."),
pInfo ? pInfo->GetLocaleName() : _("unknown"));
}
// Now try to add wxstd.mo so that loading "NOTEXIST.ING" file will produce
// a localized error message:
m_locale.AddCatalog("wxstd");
// NOTE: it's not an error if we couldn't find it!
// this catalog is installed in standard location on Linux systems and
// shows that you may make use of the standard message catalogs as well
//
// if it's not installed on your system, it is just silently ignored
#ifdef __LINUX__
{
wxLogNull noLog;
m_locale.AddCatalog("fileutils");
}
#endif
// Create the main frame window
MyFrame *frame = new MyFrame(m_locale);
// Show the frame
frame->Show(true);
return true;
}
// ----------------------------------------------------------------------------
// MyFrame
// ----------------------------------------------------------------------------
// main frame constructor
MyFrame::MyFrame(wxLocale& locale)
: wxFrame(NULL,
wxID_ANY,
_("International wxWidgets App")),
m_locale(locale)
{
SetIcon(wxICON(sample));
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
file_menu->AppendSeparator();
// since wxID_ABOUT and wxID_EXIT are stock IDs they will automatically get
// translated help strings; nice isn't it?
file_menu->Append(wxID_ABOUT, _("&About"));
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _("E&xit"));
wxMenu *test_menu = new wxMenu;
test_menu->Append(wxID_OPEN, _("&Open bogus file"), _("Shows a wxWidgets localized error message"));
test_menu->Append(INTERNAT_PLAY, _("&Play a game"), _("A little game; hint: 17 is a lucky number for many"));
test_menu->AppendSeparator();
test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"), _("Tests the _() macro"));
test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"), _("Tests the _N() macro"));
test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"), _("Tests the wxTRANSLATE() macro"));
test_menu->Append(INTERNAT_TEST_MSGBOX, _("&Message box test"),
_("Tests message box buttons labels translation"));
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, _("&File"));
menu_bar->Append(test_menu, _("&Test"));
SetMenuBar(menu_bar);
// this demonstrates RTL support in wxStatusBar:
CreateStatusBar(1);
// this demonstrates RTL layout mirroring for Arabic locales
wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(new wxStaticText(this, wxID_ANY, _("First")),
wxSizerFlags().Border());
sizer->Add(new wxStaticText(this, wxID_ANY, _("Second")),
wxSizerFlags().Border());
SetSizer(sizer);
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString localeInfo;
wxString locale = m_locale.GetLocale();
wxString sysname = m_locale.GetSysName();
wxString canname = m_locale.GetCanonicalName();
localeInfo.Printf(_("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"),
locale.c_str(), sysname.c_str(), canname.c_str() );
wxMessageDialog dlg(
this,
wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart"))
+ "\n\n"
+ localeInfo,
_("About Internat"),
wxOK | wxICON_INFORMATION
);
dlg.ShowModal();
}
void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
{
wxString str = wxGetTextFromUser
(
_("Enter your number:"),
_("Try to guess my number!"),
wxEmptyString,
this
);
if ( str.empty() )
{
// cancelled
return;
}
long num;
if ( !str.ToLong(&num) || num < 0 )
{
str = _("You've probably entered an invalid number.");
}
else if ( num == 9 )
{
// this message is not translated (not in catalog) because we used wxT()
// and not _() around it
str = wxT("You've found a bug in this program!");
}
else if ( num == 17 )
{
str.clear();
// string must be split in two -- otherwise the translation would't be
// found
str << _("Congratulations! you've won. Here is the magic phrase:")
<< _("cannot create fifo `%s'");
}
else
{
// this is a more implicit way to write _() but note that if you use it
// you must ensure that the strings get extracted in the message
// catalog as by default xgettext won't do it; it only knows of _(),
// not of wxTRANSLATE(). As internat's readme.txt says you should thus
// call xgettext with -kwxTRANSLATE.
str = wxGetTranslation(wxTRANSLATE("Bad luck! try again..."));
// note also that if we want 'str' to contain a localized string
// we need to use wxGetTranslation explicitly as wxTRANSLATE just
// tells xgettext to extract the string but has no effect on the
// runtime of the program!
}
wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
}
void MyFrame::OnTestLocaleAvail(wxCommandEvent& WXUNUSED(event))
{
static wxString s_locale;
wxString locale = wxGetTextFromUser
(
_("Enter the locale to test"),
wxGetTextFromUserPromptStr,
s_locale,
this
);
if ( locale.empty() )
return;
s_locale = locale;
const wxLanguageInfo * const info = wxLocale::FindLanguageInfo(s_locale);
if ( !info )
{
wxLogError(_("Locale \"%s\" is unknown."), s_locale.c_str());
return;
}
if ( wxLocale::IsAvailable(info->Language) )
{
wxLogMessage(_("Locale \"%s\" is available."), s_locale.c_str());
}
else
{
wxLogWarning(_("Locale \"%s\" is not available."), s_locale.c_str());
}
}
void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
// open a bogus file -- the error message should be also translated if
// you've got wxstd.mo somewhere in the search path (see MyApp::OnInit)
wxFile file("NOTEXIST.ING");
}
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
const wxString& title = _("Testing _() (gettext)");
// NOTE: using the wxTRANSLATE() macro here we won't show a localized
// string in the text entry dialog; we'll simply show the un-translated
// string; however if the user press "ok" without altering the text,
// since the "default value" string has been extracted by xgettext
// the wxGetTranslation call later will manage to return a localized
// string
wxTextEntryDialog d(this, _("Please enter text to translate"),
title, wxTRANSLATE("default value"));
if (d.ShowModal() == wxID_OK)
{
wxString v = d.GetValue();
wxString s(title);
s << "\n" << v << " -> "
<< wxGetTranslation(v.c_str()) << "\n";
wxMessageBox(s);
}
}
void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
{
const wxString& title = _("Testing _N() (ngettext)");
wxTextEntryDialog d(this,
_("Please enter range for plural forms of \"n files deleted\" phrase"),
title, "0-10");
if (d.ShowModal() == wxID_OK)
{
int first, last;
wxSscanf(d.GetValue(), "%d-%d", &first, &last);
wxString s(title);
s << "\n";
for (int n = first; n <= last; ++n)
{
s << n << " " <<
wxPLURAL("file deleted", "files deleted", n) <<
"\n";
}
wxMessageBox(s);
}
}
void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
{
const char* lines[] =
{
wxTRANSLATE("line 1"),
wxTRANSLATE("line 2"),
wxTRANSLATE("line 3"),
};
wxString s(_("Testing wxTRANSLATE() (gettext_noop)"));
s << "\n";
for (size_t i = 0; i < WXSIZEOF(lines); ++i)
{
s << lines[i] << " -> " << wxGetTranslation(lines[i]) << "\n";
}
wxMessageBox(s);
}
void MyFrame::OnTestMsgBox(wxCommandEvent& WXUNUSED(event))
{
if ( wxMessageBox
(
_("Are the labels of the buttons in this message box "
"translated into the current locale language?"),
_("wxWidgets i18n sample"),
wxYES_NO,
this
) != wxYES )
{
wxMessageBox(_("Please report the details of your platform to us."));
}
}