wxWidgets/samples/access/accesstest.cpp
Vadim Zeitlin e709239889 Use wxHAS_IMAGES_IN_RESOURCES instead of explicit platform checks.
Add a special symbol which is defined only if the icons and other images (e.g.
cursor) are in the separate resource files and don't need to be embedded as
XPMs in the main program.

This makes the checks more clear and more customizable as it's enough to
change wxHAS_IMAGES_IN_RESOURCES definition instead of changing many platform
checks.

Closes #14050.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-03-04 00:28:58 +00:00

1117 lines
34 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: accesstest.cpp
// Purpose: wxWidgets accessibility sample
// Author: Julian Smart
// Modified by:
// Created: 2002-02-12
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if wxUSE_ACCESSIBILITY
#include "wx/access.h"
#endif // wxUSE_ACCESSIBILITY
#include "wx/splitter.h"
#include "wx/cshelp.h"
#ifdef __WXMSW__
#include "windows.h"
#include <ole2.h>
#include <oleauto.h>
#if wxUSE_ACCESSIBILITY
#include <oleacc.h>
#endif // wxUSE_ACCESSIBILITY
#include "wx/msw/ole/oleutils.h"
#include "wx/msw/winundef.h"
#ifndef OBJID_CLIENT
#define OBJID_CLIENT 0xFFFFFFFC
#endif
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
#if wxUSE_ACCESSIBILITY
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnQuery(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
// Log messages to the text control
void Log(const wxString& text);
// Recursively give information about an object
void LogObject(int indent, IAccessible* obj);
// Get info for a child (id > 0) or object (id == 0)
void GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role);
private:
wxTextCtrl* m_textCtrl;
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
AccessTest_Quit = 1,
// query the hierarchy
AccessTest_Query,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
AccessTest_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(AccessTest_Quit, MyFrame::OnQuit)
EVT_MENU(AccessTest_Query, MyFrame::OnQuery)
EVT_MENU(AccessTest_About, MyFrame::OnAbout)
END_EVENT_TABLE()
#endif // wxUSE_ACCESSIBILITY
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
#if wxUSE_ACCESSIBILITY
// Note: JAWS for Windows will only speak the context-sensitive
// help if you use this help provider:
// wxHelpProvider::Set(new wxHelpControllerHelpProvider(m_helpController)).
// JAWS does not seem to be getting the help text from
// the wxAccessible object.
wxHelpProvider::Set(new wxSimpleHelpProvider());
// create the main application window
MyFrame *frame = new MyFrame(wxT("AccessTest wxWidgets App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
#else
wxMessageBox( wxT("This sample has to be compiled with wxUSE_ACCESSIBILITY"), wxT("Building error"), wxOK);
return false;
#endif // wxUSE_ACCESSIBILITY
}
#if wxUSE_ACCESSIBILITY
class FrameAccessible: public wxWindowAccessible
{
public:
FrameAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
if (childId == wxACC_SELF)
{
* name = wxT("Julian's Frame");
return wxACC_OK;
}
else
return wxACC_NOT_IMPLEMENTED;
}
};
class ScrolledWindowAccessible: public wxWindowAccessible
{
public:
ScrolledWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
if (childId == wxACC_SELF)
{
* name = wxT("My scrolled window");
return wxACC_OK;
}
else
return wxACC_NOT_IMPLEMENTED;
}
};
class SplitterWindowAccessible: public wxWindowAccessible
{
public:
SplitterWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name);
// Can return either a child object, or an integer
// representing the child element, starting from 1.
virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
// Navigates from fromId to toId/toObject.
virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
int* toId, wxAccessible** toObject);
// Gets the number of children.
virtual wxAccStatus GetChildCount(int* childCount);
// Gets the specified child (starting from 1).
// If *child is NULL and return value is wxACC_OK,
// this means that the child is a simple element and
// not an accessible object.
virtual wxAccStatus GetChild(int childId, wxAccessible** child);
// Gets the parent, or NULL.
virtual wxAccStatus GetParent(wxAccessible** parent);
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
virtual wxAccStatus DoDefaultAction(int childId);
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
// Returns the description for this object or a child.
virtual wxAccStatus GetDescription(int childId, wxString* description);
// Returns help text for this object or a child, similar to tooltip text.
virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
// Returns a role constant.
virtual wxAccStatus GetRole(int childId, wxAccRole* role);
// Returns a state constant.
virtual wxAccStatus GetState(int childId, long* state);
// Returns a localized string representing the value for the object
// or child.
virtual wxAccStatus GetValue(int childId, wxString* strValue);
// Selects the object or child.
virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
};
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, wxID_ANY, title, pos, size, style)
{
m_textCtrl = NULL;
SetAccessible(new FrameAccessible(this));
// set the frame icon
SetIcon(wxICON(sample));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(AccessTest_About, wxT("&About"), wxT("Show about dialog"));
menuFile->Append(AccessTest_Query, wxT("Query"), wxT("Query the window hierarchy"));
menuFile->AppendSeparator();
menuFile->Append(AccessTest_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, wxT("&File"));
menuBar->Append(helpMenu, wxT("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if 0 // wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(wxT("Welcome to wxWidgets!"));
#endif // wxUSE_STATUSBAR
wxSplitterWindow* splitter = new wxSplitterWindow(this, wxID_ANY);
splitter->SetAccessible(new SplitterWindowAccessible(splitter));
wxListBox* listBox = new wxListBox(splitter, wxID_ANY);
listBox->Append(wxT("Cabbages"));
listBox->Append(wxT("Kings"));
listBox->Append(wxT("Sealing wax"));
listBox->Append(wxT("Strings"));
listBox->CreateAccessible();
listBox->SetHelpText(wxT("This is a sample wxWidgets listbox, with a number of items in it."));
m_textCtrl = new wxTextCtrl(splitter, wxID_ANY, wxT(""), wxDefaultPosition,
wxDefaultSize, wxTE_MULTILINE);
m_textCtrl->CreateAccessible();
m_textCtrl->SetHelpText(wxT("This is a sample wxWidgets multiline text control."));
splitter->SplitHorizontally(listBox, m_textCtrl, 150);
#if 0
wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, wxID_ANY);
scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
#endif
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( wxT("This is the About dialog of the AccessTest sample.\n")
wxT("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, wxT("About AccessTest"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnQuery(wxCommandEvent& WXUNUSED(event))
{
m_textCtrl->Clear();
IAccessible* accessibleFrame = NULL;
if (S_OK != AccessibleObjectFromWindow((HWND) GetHWND(), OBJID_CLIENT,
IID_IAccessible, (void**) & accessibleFrame))
{
Log(wxT("Could not get object."));
return;
}
if (accessibleFrame)
{
//Log(wxT("Got an IAccessible for the frame."));
LogObject(0, accessibleFrame);
Log(wxT("Checking children using AccessibleChildren()..."));
// Now check the AccessibleChildren function works OK
long childCount = 0;
if (S_OK != accessibleFrame->get_accChildCount(& childCount))
{
Log(wxT("Could not get number of children."));
accessibleFrame->Release();
return;
}
else if (childCount == 0)
{
Log(wxT("No children."));
accessibleFrame->Release();
return;
}
long obtained = 0;
VARIANT *var = new VARIANT[childCount];
int i;
for (i = 0; i < childCount; i++)
{
VariantInit(& (var[i]));
var[i].vt = VT_DISPATCH;
}
if (S_OK == AccessibleChildren(accessibleFrame, 0, childCount, var, &obtained))
{
for (i = 0; i < childCount; i++)
{
IAccessible* childAccessible = NULL;
if (var[i].pdispVal)
{
if (var[i].pdispVal->QueryInterface(IID_IAccessible, (LPVOID*) & childAccessible) == S_OK)
{
var[i].pdispVal->Release();
wxString name, role;
GetInfo(childAccessible, 0, name, role);
wxString str;
str.Printf(wxT("Found child %s/%s"), name.c_str(), role.c_str());
Log(str);
childAccessible->Release();
}
else
{
var[i].pdispVal->Release();
}
}
}
}
else
{
Log(wxT("AccessibleChildren failed."));
}
delete[] var;
accessibleFrame->Release();
}
}
// Log messages to the text control
void MyFrame::Log(const wxString& text)
{
if (m_textCtrl)
{
wxString text2(text);
text2.Replace(wxT("\n"), wxT(" "));
text2.Replace(wxT("\r"), wxT(" "));
m_textCtrl->SetInsertionPointEnd();
m_textCtrl->WriteText(text2 + wxT("\n"));
}
}
// Recursively give information about an object
void MyFrame::LogObject(int indent, IAccessible* obj)
{
wxString name, role;
if (indent == 0)
{
GetInfo(obj, 0, name, role);
wxString str;
str.Printf(wxT("Name = %s; Role = %s"), name.c_str(), role.c_str());
str.Pad(indent, wxT(' '), false);
Log(str);
}
long childCount = 0;
if (S_OK == obj->get_accChildCount(& childCount))
{
wxString str;
str.Printf(wxT("There are %d children."), (int) childCount);
str.Pad(indent, wxT(' '), false);
Log(str);
Log(wxT(""));
}
int i;
for (i = 1; i <= childCount; i++)
{
GetInfo(obj, i, name, role);
wxString str;
str.Printf(wxT("%d) Name = %s; Role = %s"), i, name.c_str(), role.c_str());
str.Pad(indent, wxT(' '), false);
Log(str);
VARIANT var;
VariantInit(& var);
var.vt = VT_I4;
var.lVal = i;
IDispatch* pDisp = NULL;
IAccessible* childObject = NULL;
if (S_OK == obj->get_accChild(var, & pDisp) && pDisp)
{
wxString str;
str.Printf(wxT("This is a real object."));
str.Pad(indent+4, wxT(' '), false);
Log(str);
if (pDisp->QueryInterface(IID_IAccessible, (LPVOID*) & childObject) == S_OK)
{
LogObject(indent + 4, childObject);
childObject->Release();
}
pDisp->Release();
}
else
{
wxString str;
str.Printf(wxT("This is an element."));
str.Pad(indent+4, wxT(' '), false);
Log(str);
}
// Log(wxT(""));
}
}
// Get info for a child (id > 0) or object (id == 0)
void MyFrame::GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role)
{
VARIANT var;
VariantInit(& var);
var.vt = VT_I4;
var.lVal = id;
BSTR bStrName = 0;
HRESULT hResult = accessible->get_accName(var, & bStrName);
if (hResult == S_OK)
{
name = wxConvertStringFromOle(bStrName);
SysFreeString(bStrName);
}
else
{
name = wxT("NO NAME");
}
VARIANT varRole;
VariantInit(& varRole);
hResult = accessible->get_accRole(var, & varRole);
if (hResult == S_OK && varRole.vt == VT_I4)
{
wxChar buf[256];
GetRoleText(varRole.lVal, buf, 256);
role = buf;
}
else
{
role = wxT("NO ROLE");
}
}
/*
* SplitterWindowAccessible implementation
*/
// Gets the name of the specified object.
wxAccStatus SplitterWindowAccessible::GetName(int childId, wxString* name)
{
if (childId == wxACC_SELF)
{
* name = wxT("Splitter window");
return wxACC_OK;
}
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter)
{
if (splitter->IsSplit())
{
// Two windows, and the sash.
if (childId == 1 || childId == 3)
return wxACC_NOT_IMPLEMENTED;
else if (childId == 2)
{
*name = wxT("Sash");
return wxACC_OK;
}
}
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Can return either a child object, or an integer
// representing the child element, starting from 1.
wxAccStatus SplitterWindowAccessible::HitTest(const wxPoint& pt, int* childId, wxAccessible** WXUNUSED(childObject))
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter)
{
if (splitter->IsSplit())
{
wxPoint clientPt = splitter->ScreenToClient(pt);
if (splitter->SashHitTest(clientPt.x, clientPt.y, 1))
{
// We're over the sash
*childId = 2;
return wxACC_OK;
}
}
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
wxAccStatus SplitterWindowAccessible::GetLocation(wxRect& rect, int elementId)
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter && elementId == 2 && splitter->IsSplit())
{
wxSize clientSize = splitter->GetClientSize();
if (splitter->GetSplitMode() == wxSPLIT_VERTICAL)
{
rect.x = splitter->GetSashPosition();
rect.y = 0;
rect.SetPosition(splitter->ClientToScreen(rect.GetPosition()));
rect.width = splitter->GetSashSize();
rect.height = clientSize.y;
}
else
{
rect.x = 0;
rect.y = splitter->GetSashPosition();
rect.SetPosition(splitter->ClientToScreen(rect.GetPosition()));
rect.width = clientSize.x;
rect.height = splitter->GetSashSize();
}
return wxACC_OK;
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Navigates from fromId to toId/toObject.
wxAccStatus SplitterWindowAccessible::Navigate(wxNavDir navDir, int fromId,
int* toId, wxAccessible** toObject)
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter && splitter->IsSplit())
{
switch (navDir)
{
case wxNAVDIR_DOWN:
{
if (splitter->GetSplitMode() != wxSPLIT_VERTICAL)
{
if (fromId == 1)
{
*toId = 2;
*toObject = NULL;
return wxACC_OK;
}
else if (fromId == 2)
{
*toId = 3;
*toObject = splitter->GetWindow2()->GetAccessible();
return wxACC_OK;
}
}
return wxACC_FALSE;
#if 0
// below line is not executed due to earlier return
break;
#endif
}
case wxNAVDIR_FIRSTCHILD:
{
if (fromId == 2)
return wxACC_FALSE;
}
break;
case wxNAVDIR_LASTCHILD:
{
if (fromId == 2)
return wxACC_FALSE;
}
break;
case wxNAVDIR_LEFT:
{
if (splitter->GetSplitMode() != wxSPLIT_HORIZONTAL)
{
if (fromId == 3)
{
*toId = 2;
*toObject = NULL;
return wxACC_OK;
}
else if (fromId == 2)
{
*toId = 1;
*toObject = splitter->GetWindow1()->GetAccessible();
return wxACC_OK;
}
}
return wxACC_FALSE;
}
#if 0
// below line is not executed due to earlier return
break;
#endif
case wxNAVDIR_NEXT:
{
if (fromId == 1)
{
*toId = 2;
*toObject = NULL;
return wxACC_OK;
}
else if (fromId == 2)
{
*toId = 3;
*toObject = splitter->GetWindow2()->GetAccessible();
return wxACC_OK;
}
return wxACC_FALSE;
}
#if 0
// below line is not executed due to earlier return
break;
#endif
case wxNAVDIR_PREVIOUS:
{
if (fromId == 3)
{
*toId = 2;
*toObject = NULL;
return wxACC_OK;
}
else if (fromId == 2)
{
*toId = 1;
*toObject = splitter->GetWindow1()->GetAccessible();
return wxACC_OK;
}
return wxACC_FALSE;
}
#if 0
// below line is not executed due to earlier return
break;
#endif
case wxNAVDIR_RIGHT:
{
if (splitter->GetSplitMode() != wxSPLIT_HORIZONTAL)
{
if (fromId == 1)
{
*toId = 2;
*toObject = NULL;
return wxACC_OK;
}
else if (fromId == 2)
{
*toId = 3;
*toObject = splitter->GetWindow2()->GetAccessible();
return wxACC_OK;
}
}
// Can't go right spatially if split horizontally.
return wxACC_FALSE;
}
#if 0
// below line is not executed due to earlier return
break;
#endif
case wxNAVDIR_UP:
{
if (splitter->GetSplitMode() != wxSPLIT_VERTICAL)
{
if (fromId == 3)
{
*toId = 2;
return wxACC_OK;
}
else if (fromId == 2)
{
*toId = 1;
*toObject = splitter->GetWindow1()->GetAccessible();
return wxACC_OK;
}
}
// Can't go up spatially if split vertically.
return wxACC_FALSE;
#if 0
// below line is not executed due to earlier return
break;
#endif
}
}
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Gets the number of children.
wxAccStatus SplitterWindowAccessible::GetChildCount(int* childCount)
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter)
{
if (splitter->IsSplit())
{
// Two windows, and the sash.
*childCount = 3;
return wxACC_OK;
}
else
{
// No sash -- 1 or 0 windows.
if (splitter->GetWindow1() || splitter->GetWindow2())
{
*childCount = 1;
return wxACC_OK;
}
else
{
*childCount = 0;
return wxACC_OK;
}
}
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Gets the specified child (starting from 1).
// If *child is NULL and return value is wxACC_OK,
// this means that the child is a simple element and
// not an accessible object.
wxAccStatus SplitterWindowAccessible::GetChild(int childId, wxAccessible** child)
{
if (childId == wxACC_SELF)
{
*child = this;
return wxACC_OK;
}
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter)
{
if (splitter->IsSplit())
{
// Two windows, and the sash.
if (childId == 1)
{
*child = splitter->GetWindow1()->GetAccessible();
}
else if (childId == 2)
{
*child = NULL; // Sash
}
else if (childId == 3)
{
*child = splitter->GetWindow2()->GetAccessible();
}
else
{
return wxACC_FAIL;
}
return wxACC_OK;
}
else
{
// No sash -- 1 or 0 windows.
if (childId == 1)
{
if (splitter->GetWindow1())
{
*child = splitter->GetWindow1()->GetAccessible();
return wxACC_OK;
}
else if (splitter->GetWindow2())
{
*child = splitter->GetWindow2()->GetAccessible();
return wxACC_OK;
}
else
{
return wxACC_FAIL;
}
}
else
return wxACC_FAIL;
}
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Gets the parent, or NULL.
wxAccStatus SplitterWindowAccessible::GetParent(wxAccessible** WXUNUSED(parent))
{
return wxACC_NOT_IMPLEMENTED;
}
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
wxAccStatus SplitterWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
{
return wxACC_NOT_IMPLEMENTED;
}
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
wxAccStatus SplitterWindowAccessible::GetDefaultAction(int childId, wxString* WXUNUSED(actionName))
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter && splitter->IsSplit() && childId == 2)
{
// No default action for the splitter.
return wxACC_FALSE;
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Returns the description for this object or a child.
wxAccStatus SplitterWindowAccessible::GetDescription(int childId, wxString* description)
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter)
{
if (splitter->IsSplit())
{
if (childId == 2)
{
* description = _("The splitter window sash.");
return wxACC_OK;
}
}
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Returns help text for this object or a child, similar to tooltip text.
wxAccStatus SplitterWindowAccessible::GetHelpText(int childId, wxString* helpText)
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter)
{
if (splitter->IsSplit())
{
if (childId == 2)
{
* helpText = _("The splitter window sash.");
return wxACC_OK;
}
}
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
wxAccStatus SplitterWindowAccessible::GetKeyboardShortcut(int childId, wxString* WXUNUSED(shortcut))
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter && splitter->IsSplit() && childId == 2)
{
// No keyboard shortcut for the splitter.
return wxACC_FALSE;
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Returns a role constant.
wxAccStatus SplitterWindowAccessible::GetRole(int childId, wxAccRole* role)
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter)
{
if (splitter->IsSplit())
{
if (childId == 2)
{
* role = wxROLE_SYSTEM_GRIP;
return wxACC_OK;
}
}
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Returns a state constant.
wxAccStatus SplitterWindowAccessible::GetState(int childId, long* state)
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter && splitter->IsSplit() && childId == 2)
{
// No particular state. Not sure what would be appropriate here.
*state = wxACC_STATE_SYSTEM_UNAVAILABLE;
return wxACC_OK;
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Returns a localized string representing the value for the object
// or child.
wxAccStatus SplitterWindowAccessible::GetValue(int childId, wxString* strValue)
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter && splitter->IsSplit() && childId == 2)
{
// The sash position is the value.
wxString pos;
pos << splitter->GetSashPosition();
*strValue = pos;
return wxACC_OK;
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Selects the object or child.
wxAccStatus SplitterWindowAccessible::Select(int childId, wxAccSelectionFlags WXUNUSED(selectFlags))
{
wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
if (splitter && splitter->IsSplit() && childId == 2)
{
// Can't select the sash.
return wxACC_FALSE;
}
// Let the framework handle the other cases.
return wxACC_NOT_IMPLEMENTED;
}
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
wxAccStatus SplitterWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
{
return wxACC_NOT_IMPLEMENTED;
}
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
wxAccStatus SplitterWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
{
return wxACC_NOT_IMPLEMENTED;
}
#endif // wxUSE_ACCESSIBILITY