23324ae1c7
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
190 lines
5.1 KiB
Objective-C
190 lines
5.1 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: timer.h
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// Purpose: documentation for wxTimer class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxTimer
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@wxheader{timer.h}
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The wxTimer class allows you to execute code at specified intervals. Its
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precision is platform-dependent, but in general will not be better than 1ms nor
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worse than 1s.
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There are three different ways to use this class:
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You may derive a new class from wxTimer and override the
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wxTimer::Notify member to perform the required action.
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Or you may redirect the notifications to any
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wxEvtHandler derived object by using the non-default
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constructor or wxTimer::SetOwner. Then use the @c EVT_TIMER
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macro to connect it to the event handler which will receive
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wxTimerEvent notifications.
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Or you may use a derived class and the @c EVT_TIMER
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macro to connect it to an event handler defined in the derived class.
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If the default constructor is used, the timer object will be its
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own owner object, since it is derived from wxEvtHandler.
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In any case, you must start the timer with wxTimer::Start
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after constructing it before it actually starts sending notifications. It can
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be stopped later with wxTimer::Stop.
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@b Note: A timer can only be used from the main thread.
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@library{wxbase}
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@category{misc}
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@seealso
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wxStopWatch
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*/
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class wxTimer : public wxEvtHandler
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{
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public:
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//@{
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/**
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Creates a timer and associates it with @e owner. Please see
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SetOwner() for the description of parameters.
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*/
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wxTimer();
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wxTimer(wxEvtHandler * owner, int id = -1);
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//@}
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/**
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Destructor. Stops the timer if it is running.
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*/
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~wxTimer();
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/**
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Returns the ID of the events generated by this timer.
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*/
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int GetId();
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/**
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Returns the current interval for the timer (in milliseconds).
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*/
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int GetInterval();
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/**
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Returns the current @e owner of the timer.
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If non-@NULL this is the event handler which will receive the
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@ref overview_wxtimerevent "timer events" when the timer is running.
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*/
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wxEvtHandler GetOwner();
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/**
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Returns @true if the timer is one shot, i.e. if it will stop after firing the
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first notification automatically.
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*/
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bool IsOneShot();
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/**
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Returns @true if the timer is running, @false if it is stopped.
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*/
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bool IsRunning();
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/**
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This member should be overridden by the user if the default constructor was
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used and SetOwner() wasn't called.
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Perform whatever action which is to be taken periodically here.
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*/
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void Notify();
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/**
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Associates the timer with the given @e owner object. When the timer is
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running, the owner will receive @ref overview_wxtimerevent "timer events" with
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id equal to @e id specified here.
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*/
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void SetOwner(wxEvtHandler * owner, int id = -1);
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/**
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(Re)starts the timer. If @e milliseconds parameter is -1 (value by default),
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the previous value is used. Returns @false if the timer could not be started,
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@true otherwise (in MS Windows timers are a limited resource).
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If @e oneShot is @false (the default), the Notify()
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function will be called repeatedly until the timer is stopped. If @true,
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it will be called only once and the timer will stop automatically. To make your
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code more readable you may also use the following symbolic constants:
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wxTIMER_CONTINUOUS
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Start a normal, continuously running, timer
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wxTIMER_ONE_SHOT
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Start a one shot timer
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If the timer was already running, it will be stopped by this method before
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restarting it.
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*/
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bool Start(int milliseconds = -1, bool oneShot = @false);
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/**
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Stops the timer.
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*/
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void Stop();
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};
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/**
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@class wxTimerEvent
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@wxheader{timer.h}
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wxTimerEvent object is passed to the event handler of timer events.
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For example:
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@code
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class MyFrame : public wxFrame
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{
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public:
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...
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void OnTimer(wxTimerEvent& event);
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private:
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wxTimer m_timer;
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_TIMER(TIMER_ID, MyFrame::OnTimer)
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END_EVENT_TABLE()
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MyFrame::MyFrame()
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: m_timer(this, TIMER_ID)
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{
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m_timer.Start(1000); // 1 second interval
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}
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void MyFrame::OnTimer(wxTimerEvent& event)
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{
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// do whatever you want to do every second here
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}
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@endcode
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@library{wxbase}
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@category{events}
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@seealso
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wxTimer
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*/
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class wxTimerEvent : public wxEvent
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{
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public:
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/**
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Returns the interval of the timer which generated this event.
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*/
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int GetInterval();
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/**
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Returns the timer object which generated this event.
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*/
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wxTimer GetTimer();
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};
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