23324ae1c7
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
35 lines
1.4 KiB
C
35 lines
1.4 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: link.h
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// Purpose: documentation for global functions
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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This macro can be used in conjunction with the
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wxFORCE_LINK_MODULE macro to force
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the linker to include in its output a specific object file.
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In particular, you should use this macro in the source file which you want
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to force for inclusion. The @c moduleName needs to be a name not already
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in use in other @c wxFORCE_LINK_THIS_MODULE macros, but is not required
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to be e.g. the same name of the source file (even if it's a good choice).
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*/
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#define wxFORCE_LINK_THIS_MODULE() /* implementation is private */
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/**
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This macro can be used in conjunction with the
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wxFORCE_LINK_THIS_MODULE macro to force
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the linker to include in its output a specific object file.
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In particular, you should use this macro in a source file which you know
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for sure is linked in the output (e.g. the source file containing the "main()"
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of your app). The @c moduleName is the name of the module you want to
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forcefully link
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(i.e. the name you used in the relative wxFORCE_LINK_THIS_MODULE macro.
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*/
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#define wxFORCE_LINK_MODULE() /* implementation is private */
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