23324ae1c7
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: chartype.h
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// Purpose: documentation for global functions
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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//@{
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/**
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wxT() is a macro which can be used with character and string literals (in other
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words, @c 'x' or @c "foo") to automatically convert them to Unicode in
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Unicode build configuration. Please see the
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@ref overview_unicode "Unicode overview" for more information.
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This macro is simply returns the value passed to it without changes in ASCII
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build. In fact, its definition is:
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@code
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#ifdef UNICODE
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#define wxT(x) L ## x
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#else // !Unicode
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#define wxT(x) x
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#endif
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@endcode
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*/
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wxChar wxT(char ch);
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const wxChar * wxT(const char * s);
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//@}
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//@{
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/**
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wxS is macro which can be used with character and string literals to either
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convert them to wide characters or strings in @c wchar_t-based Unicode
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builds or keep them unchanged in UTF-8 builds. The use of this macro is
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optional as the translation will always be done at run-time even if there is a
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mismatch between the kind of the literal used and wxStringCharType used in the
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current build, but using it can be beneficial in performance-sensitive code to
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do the conversion at compile-time instead.
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@sa wxT
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*/
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wxStringCharType wxS(char ch);
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const wxStringCharType * wxS(const char * s);
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//@}
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