df450566dd
It's generally wxWidgets policy not to include platform-specific headers from our own to avoid namespace pollution issues, in this case with names like "None" and "Window".
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/x11/glcanvas.h
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// Purpose: wxGLCanvas, for using OpenGL with wxWidgets 2.0 for Motif.
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// Uses the GLX extension.
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// Author: Julian Smart and Wolfram Gloger
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// Modified by:
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// Created: 1995, 1999
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// Copyright: (c) Julian Smart, Wolfram Gloger
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include "wx/unix/glx11.h"
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class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasX11
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{
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public:
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wxGLCanvas(wxWindow *parent,
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const wxGLAttributes& dispAttrs,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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explicit // avoid implicitly converting a wxWindow* to wxGLCanvas
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const int *attribList = NULL,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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bool Create(wxWindow *parent,
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const wxGLAttributes& dispAttrs,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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// implement wxGLCanvasX11 methods
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// --------------------------------
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virtual unsigned long GetXWindow() const;
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protected:
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virtual int GetColourIndex(const wxColour& col);
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wxDECLARE_CLASS(wxGLCanvas);
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};
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#endif // _WX_GLCANVAS_H_
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