wxWidgets/include/wx/x11/font.h
Paul Cornett 896512c732 Change fractional point size from float to double
There doesn't seem to be any compelling reason to use float. Using double
is simpler, and avoids otherwise unnecessary float<->double conversions.
2020-04-21 09:00:04 -07:00

163 lines
5.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/x11/font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
class wxXFont;
// Font
class WXDLLIMPEXP_CORE wxFont : public wxFontBase
{
public:
// ctors and such
wxFont() { }
wxFont(const wxFontInfo& info)
{
Create(info.GetPointSize(),
info.GetFamily(),
info.GetStyle(),
info.GetWeight(),
info.IsUnderlined(),
info.GetFaceName(),
info.GetEncoding());
if ( info.IsUsingSizeInPixels() )
SetPixelSize(info.GetPixelSize());
}
wxFont(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(size, family, style, weight, underlined, face, encoding);
}
wxFont(const wxSize& pixelSize,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Create(10, family, style, weight, underlined, face, encoding);
SetPixelSize(pixelSize);
}
bool Create(int size,
wxFontFamily family,
wxFontStyle style,
wxFontWeight weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
wxFont(const wxNativeFontInfo& info);
wxFont(const wxString &nativeInfoString)
{
Create(nativeInfoString);
}
bool Create(const wxString& fontname,
wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
// DELETEME: no longer seems to be implemented.
// bool Create(const wxNativeFontInfo& fontinfo);
virtual ~wxFont();
// implement base class pure virtuals
virtual double GetFractionalPointSize() const;
virtual wxFontStyle GetStyle() const;
virtual int GetNumericWeight() const;
virtual bool GetUnderlined() const;
virtual bool GetStrikethrough() const wxOVERRIDE;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual bool IsFixedWidth() const;
virtual void SetFractionalPointSize(double pointSize);
virtual void SetFamily(wxFontFamily family);
virtual void SetStyle(wxFontStyle style);
virtual void SetNumericWeight(int weight);
virtual bool SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetStrikethrough(bool strikethrough) wxOVERRIDE;
virtual void SetEncoding(wxFontEncoding encoding);
wxDECLARE_COMMON_FONT_METHODS();
wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants")
wxFont(int size,
int family,
int style,
int weight,
bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
}
// Implementation
#if wxUSE_PANGO
// Set Pango attributes in the specified layout. Currently only
// underlined and strike-through attributes are handled by this function.
//
// If neither of them is specified, returns false, otherwise sets up the
// attributes and returns true.
bool SetPangoAttrs(PangoLayout* layout) const;
#else
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
// Return font struct, and optionally the Motif font list
wxXFont *GetInternalFont(double scale = 1.0,
WXDisplay* display = NULL) const;
// Helper function for convenient access of the above.
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
#endif
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
virtual wxFontFamily DoGetFamily() const;
void Unshare();
private:
wxDECLARE_DYNAMIC_CLASS(wxFont);
};
#endif
// _WX_FONT_H_