896512c732
There doesn't seem to be any compelling reason to use float. Using double is simpler, and avoids otherwise unnecessary float<->double conversions.
163 lines
5.1 KiB
C++
163 lines
5.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/x11/font.h
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// Purpose: wxFont class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FONT_H_
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#define _WX_FONT_H_
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class wxXFont;
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// Font
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class WXDLLIMPEXP_CORE wxFont : public wxFontBase
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{
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public:
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// ctors and such
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wxFont() { }
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wxFont(const wxFontInfo& info)
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{
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Create(info.GetPointSize(),
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info.GetFamily(),
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info.GetStyle(),
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info.GetWeight(),
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info.IsUnderlined(),
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info.GetFaceName(),
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info.GetEncoding());
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if ( info.IsUsingSizeInPixels() )
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SetPixelSize(info.GetPixelSize());
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}
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wxFont(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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Create(size, family, style, weight, underlined, face, encoding);
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}
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wxFont(const wxSize& pixelSize,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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Create(10, family, style, weight, underlined, face, encoding);
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SetPixelSize(pixelSize);
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}
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bool Create(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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wxFont(const wxNativeFontInfo& info);
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wxFont(const wxString &nativeInfoString)
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{
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Create(nativeInfoString);
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}
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bool Create(const wxString& fontname,
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wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
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// DELETEME: no longer seems to be implemented.
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// bool Create(const wxNativeFontInfo& fontinfo);
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virtual ~wxFont();
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// implement base class pure virtuals
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virtual double GetFractionalPointSize() const;
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virtual wxFontStyle GetStyle() const;
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virtual int GetNumericWeight() const;
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virtual bool GetUnderlined() const;
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virtual bool GetStrikethrough() const wxOVERRIDE;
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virtual wxString GetFaceName() const;
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virtual wxFontEncoding GetEncoding() const;
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virtual const wxNativeFontInfo *GetNativeFontInfo() const;
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virtual bool IsFixedWidth() const;
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virtual void SetFractionalPointSize(double pointSize);
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virtual void SetFamily(wxFontFamily family);
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virtual void SetStyle(wxFontStyle style);
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virtual void SetNumericWeight(int weight);
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virtual bool SetFaceName(const wxString& faceName);
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virtual void SetUnderlined(bool underlined);
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virtual void SetStrikethrough(bool strikethrough) wxOVERRIDE;
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virtual void SetEncoding(wxFontEncoding encoding);
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wxDECLARE_COMMON_FONT_METHODS();
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wxDEPRECATED_MSG("use wxFONT{FAMILY,STYLE,WEIGHT}_XXX constants")
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wxFont(int size,
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int family,
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int style,
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int weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
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}
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// Implementation
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#if wxUSE_PANGO
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// Set Pango attributes in the specified layout. Currently only
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// underlined and strike-through attributes are handled by this function.
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//
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// If neither of them is specified, returns false, otherwise sets up the
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// attributes and returns true.
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bool SetPangoAttrs(PangoLayout* layout) const;
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#else
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// Find an existing, or create a new, XFontStruct
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// based on this wxFont and the given scale. Append the
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// font to list in the private data for future reference.
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// TODO This is a fairly basic implementation, that doesn't
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// allow for different facenames, and also doesn't do a mapping
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// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
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// and the fonts that are available on a particular system.
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// Maybe we need to scan the user's machine to build up a profile
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// of the fonts and a mapping file.
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// Return font struct, and optionally the Motif font list
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wxXFont *GetInternalFont(double scale = 1.0,
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WXDisplay* display = NULL) const;
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// Helper function for convenient access of the above.
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WXFontStructPtr GetFontStruct(double scale = 1.0,
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WXDisplay* display = NULL) const;
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#endif
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
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virtual wxFontFamily DoGetFamily() const;
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void Unshare();
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private:
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wxDECLARE_DYNAMIC_CLASS(wxFont);
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};
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#endif
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// _WX_FONT_H_
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