948ddc6e0f
Use const_cast, mutable, and various other changes to avoid -Wcast-qual
672 lines
21 KiB
C++
672 lines
21 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/propgrid/propgridpagestate.h
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// Purpose: wxPropertyGridPageState class
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// Author: Jaakko Salli
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// Modified by:
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// Created: 2008-08-24
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// Copyright: (c) Jaakko Salli
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PROPGRID_PROPGRIDPAGESTATE_H_
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#define _WX_PROPGRID_PROPGRIDPAGESTATE_H_
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#include "wx/defs.h"
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#if wxUSE_PROPGRID
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#include "wx/propgrid/property.h"
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// -----------------------------------------------------------------------
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// A return value from wxPropertyGrid::HitTest(),
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// contains all you need to know about an arbitrary location on the grid.
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class WXDLLIMPEXP_PROPGRID wxPropertyGridHitTestResult
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{
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friend class wxPropertyGridPageState;
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public:
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wxPropertyGridHitTestResult()
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{
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m_property = NULL;
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m_column = -1;
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m_splitter = -1;
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m_splitterHitOffset = 0;
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}
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~wxPropertyGridHitTestResult()
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{
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}
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// Returns column hit. -1 for margin.
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int GetColumn() const { return m_column; }
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// Returns property hit. NULL if empty space below
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// properties was hit instead.
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wxPGProperty* GetProperty() const
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{
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return m_property;
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}
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// Returns index of splitter hit, -1 for none.
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int GetSplitter() const { return m_splitter; }
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// If splitter hit, then this member function
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// returns offset to the exact splitter position.
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int GetSplitterHitOffset() const { return m_splitterHitOffset; }
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private:
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// Property. NULL if empty space below properties was hit.
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wxPGProperty* m_property;
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// Column. -1 for margin.
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int m_column;
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// Index of splitter hit, -1 for none.
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int m_splitter;
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// If splitter hit, offset to that.
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int m_splitterHitOffset;
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};
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// -----------------------------------------------------------------------
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#define wxPG_IT_CHILDREN(A) ((A)<<16)
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// NOTES: At lower 16-bits, there are flags to check if item will be included.
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// At higher 16-bits, there are same flags, but to instead check if children
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// will be included.
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enum wxPG_ITERATOR_FLAGS
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{
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// Iterate through 'normal' property items (does not include children of
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// aggregate or hidden items by default).
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wxPG_ITERATE_PROPERTIES = wxPG_PROP_PROPERTY |
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wxPG_PROP_MISC_PARENT |
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wxPG_PROP_AGGREGATE |
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wxPG_PROP_COLLAPSED |
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wxPG_IT_CHILDREN(wxPG_PROP_MISC_PARENT) |
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wxPG_IT_CHILDREN(wxPG_PROP_CATEGORY),
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// Iterate children of collapsed parents, and individual items that are hidden.
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wxPG_ITERATE_HIDDEN = wxPG_PROP_HIDDEN |
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wxPG_IT_CHILDREN(wxPG_PROP_COLLAPSED),
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// Iterate children of parent that is an aggregate property (ie has fixed
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// children).
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wxPG_ITERATE_FIXED_CHILDREN = wxPG_IT_CHILDREN(wxPG_PROP_AGGREGATE) |
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wxPG_ITERATE_PROPERTIES,
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// Iterate categories.
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// Note that even without this flag, children of categories are still iterated
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// through.
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wxPG_ITERATE_CATEGORIES = wxPG_PROP_CATEGORY |
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wxPG_IT_CHILDREN(wxPG_PROP_CATEGORY) |
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wxPG_PROP_COLLAPSED,
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wxPG_ITERATE_ALL_PARENTS = wxPG_PROP_MISC_PARENT |
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wxPG_PROP_AGGREGATE |
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wxPG_PROP_CATEGORY,
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wxPG_ITERATE_ALL_PARENTS_RECURSIVELY = wxPG_ITERATE_ALL_PARENTS |
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wxPG_IT_CHILDREN(
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wxPG_ITERATE_ALL_PARENTS),
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wxPG_ITERATOR_FLAGS_ALL = wxPG_PROP_PROPERTY |
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wxPG_PROP_MISC_PARENT |
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wxPG_PROP_AGGREGATE |
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wxPG_PROP_HIDDEN |
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wxPG_PROP_CATEGORY |
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wxPG_PROP_COLLAPSED,
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wxPG_ITERATOR_MASK_OP_ITEM = wxPG_ITERATOR_FLAGS_ALL,
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// (wxPG_PROP_MISC_PARENT|wxPG_PROP_AGGREGATE|wxPG_PROP_CATEGORY)
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wxPG_ITERATOR_MASK_OP_PARENT = wxPG_ITERATOR_FLAGS_ALL,
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// Combines all flags needed to iterate through visible properties
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// (ie. hidden properties and children of collapsed parents are skipped).
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wxPG_ITERATE_VISIBLE = wxPG_ITERATE_PROPERTIES |
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wxPG_PROP_CATEGORY |
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wxPG_IT_CHILDREN(wxPG_PROP_AGGREGATE),
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// Iterate all items.
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wxPG_ITERATE_ALL = wxPG_ITERATE_VISIBLE |
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wxPG_ITERATE_HIDDEN,
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// Iterate through individual properties (ie categories and children of
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// aggregate properties are skipped).
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wxPG_ITERATE_NORMAL = wxPG_ITERATE_PROPERTIES |
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wxPG_ITERATE_HIDDEN,
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// Default iterator flags.
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wxPG_ITERATE_DEFAULT = wxPG_ITERATE_NORMAL
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};
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#define wxPG_ITERATOR_CREATE_MASKS(FLAGS, A, B) \
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A = (FLAGS ^ wxPG_ITERATOR_MASK_OP_ITEM) & \
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wxPG_ITERATOR_MASK_OP_ITEM & 0xFFFF; \
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B = ((FLAGS>>16) ^ wxPG_ITERATOR_MASK_OP_PARENT) & \
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wxPG_ITERATOR_MASK_OP_PARENT & 0xFFFF;
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// Macro to test if children of PWC should be iterated through
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#define wxPG_ITERATOR_PARENTEXMASK_TEST(PWC, PARENTMASK) \
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( \
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!PWC->HasFlag(PARENTMASK) && \
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PWC->GetChildCount() \
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)
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// Base for wxPropertyGridIterator classes.
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class WXDLLIMPEXP_PROPGRID wxPropertyGridIteratorBase
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{
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public:
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wxPropertyGridIteratorBase()
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{
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}
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void Assign( const wxPropertyGridIteratorBase& it );
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bool AtEnd() const { return m_property == NULL; }
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// Get current property.
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wxPGProperty* GetProperty() const { return m_property; }
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void Init( wxPropertyGridPageState* state,
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int flags,
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wxPGProperty* property,
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int dir = 1 );
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void Init( wxPropertyGridPageState* state,
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int flags,
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int startPos = wxTOP,
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int dir = 0 );
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// Iterate to the next property.
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void Next( bool iterateChildren = true );
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// Iterate to the previous property.
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void Prev();
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// Set base parent, i.e. a property when, in which iteration returns, it
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// ends.
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// Default base parent is the root of the used wxPropertyGridPageState.
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void SetBaseParent( wxPGProperty* baseParent )
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{ m_baseParent = baseParent; }
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protected:
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wxPGProperty* m_property;
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private:
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wxPropertyGridPageState* m_state;
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wxPGProperty* m_baseParent;
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// Masks are used to quickly exclude items
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wxPGProperty::FlagType m_itemExMask;
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wxPGProperty::FlagType m_parentExMask;
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};
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template <typename PROPERTY, typename STATE>
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class wxPGIterator : public wxPropertyGridIteratorBase
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{
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public:
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wxPGIterator(STATE* state, int flags = wxPG_ITERATE_DEFAULT,
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PROPERTY* property = NULL, int dir = 1)
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: wxPropertyGridIteratorBase()
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{
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Init(const_cast<wxPropertyGridPageState*>(state), flags, const_cast<wxPGProperty*>(property), dir);
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}
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wxPGIterator(STATE* state, int flags, int startPos, int dir = 0)
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: wxPropertyGridIteratorBase()
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{
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Init(const_cast<wxPropertyGridPageState*>(state), flags, startPos, dir);
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}
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wxPGIterator()
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: wxPropertyGridIteratorBase()
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{
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m_property = NULL;
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}
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wxPGIterator(const wxPGIterator& it)
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: wxPropertyGridIteratorBase()
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{
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Assign(it);
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}
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~wxPGIterator()
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{
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}
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wxPGIterator& operator=(const wxPGIterator& it)
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{
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if ( this != &it )
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Assign(it);
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return *this;
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}
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wxPGIterator& operator++() { Next(); return *this; }
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wxPGIterator operator++(int) { wxPGIterator it = *this; Next(); return it; }
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wxPGIterator& operator--() { Prev(); return *this; }
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wxPGIterator operator--(int) { wxPGIterator it = *this; Prev(); return it; }
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PROPERTY* operator *() const { return const_cast<PROPERTY*>(m_property); }
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static PROPERTY* OneStep(STATE* state, int flags = wxPG_ITERATE_DEFAULT,
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PROPERTY* property = NULL, int dir = 1)
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{
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wxPGIterator it(state, flags, property, dir);
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if ( property )
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{
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if ( dir == 1 )
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it.Next();
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else
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it.Prev();
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}
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return *it;
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}
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};
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// Preferable way to iterate through contents of wxPropertyGrid,
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// wxPropertyGridManager, and wxPropertyGridPage.
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// See wxPropertyGridInterface::GetIterator() for more information about usage.
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typedef wxPGIterator<wxPGProperty, wxPropertyGridPageState> wxPropertyGridIterator;
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typedef wxPGIterator<const wxPGProperty, const wxPropertyGridPageState> wxPropertyGridConstIterator;
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// -----------------------------------------------------------------------
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// Base class to derive new viterators.
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class WXDLLIMPEXP_PROPGRID wxPGVIteratorBase : public wxObjectRefData
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{
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friend class wxPGVIterator;
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public:
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wxPGVIteratorBase() { }
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virtual void Next() = 0;
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protected:
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virtual ~wxPGVIteratorBase() { }
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wxPropertyGridIterator m_it;
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};
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// Abstract implementation of a simple iterator. Can only be used
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// to iterate in forward order, and only through the entire container.
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// Used to have functions dealing with all properties work with both
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// wxPropertyGrid and wxPropertyGridManager.
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class WXDLLIMPEXP_PROPGRID wxPGVIterator
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{
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public:
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wxPGVIterator() { m_pIt = NULL; }
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wxPGVIterator( wxPGVIteratorBase* obj ) { m_pIt = obj; }
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~wxPGVIterator() { UnRef(); }
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void UnRef() { if (m_pIt) m_pIt->DecRef(); }
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wxPGVIterator( const wxPGVIterator& it )
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{
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m_pIt = it.m_pIt;
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m_pIt->IncRef();
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}
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const wxPGVIterator& operator=( const wxPGVIterator& it )
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{
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if (this != &it)
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{
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UnRef();
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m_pIt = it.m_pIt;
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m_pIt->IncRef();
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}
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return *this;
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}
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void Next() { m_pIt->Next(); }
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bool AtEnd() const { return m_pIt->m_it.AtEnd(); }
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wxPGProperty* GetProperty() const { return m_pIt->m_it.GetProperty(); }
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protected:
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wxPGVIteratorBase* m_pIt;
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};
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// -----------------------------------------------------------------------
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// Contains low-level property page information (properties, column widths,
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// etc.) of a single wxPropertyGrid or single wxPropertyGridPage. Generally you
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// should not use this class directly, but instead member functions in
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// wxPropertyGridInterface, wxPropertyGrid, wxPropertyGridPage, and
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// wxPropertyGridManager.
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// - Currently this class is not implemented in wxPython.
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class WXDLLIMPEXP_PROPGRID wxPropertyGridPageState
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{
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friend class wxPropertyGrid;
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friend class wxPropertyGridInterface;
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friend class wxPropertyGridPage;
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friend class wxPropertyGridManager;
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public:
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// Default constructor.
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wxPropertyGridPageState();
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// Destructor.
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virtual ~wxPropertyGridPageState();
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// Makes sure all columns have minimum width.
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void CheckColumnWidths( int widthChange = 0 );
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// Override this member function to add custom behaviour on property
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// deletion.
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virtual void DoDelete( wxPGProperty* item, bool doDelete = true );
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wxSize DoFitColumns( bool allowGridResize = false );
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wxPGProperty* DoGetItemAtY( int y ) const;
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// Override this member function to add custom behaviour on property
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// insertion.
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virtual wxPGProperty* DoInsert( wxPGProperty* parent,
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int index,
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wxPGProperty* property );
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// This needs to be overridden in grid used the manager so that splitter
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// changes can be propagated to other pages.
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virtual void DoSetSplitterPosition( int pos,
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int splitterColumn = 0,
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int flags = 0 );
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bool EnableCategories( bool enable );
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// Make sure virtual height is up-to-date.
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void EnsureVirtualHeight()
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{
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if ( m_vhCalcPending )
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{
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RecalculateVirtualHeight();
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m_vhCalcPending = false;
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}
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}
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// Returns (precalculated) height of contained visible properties.
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unsigned int GetVirtualHeight() const
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{
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wxASSERT( !m_vhCalcPending );
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return m_virtualHeight;
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}
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// Returns (precalculated) height of contained visible properties.
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unsigned int GetVirtualHeight()
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{
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EnsureVirtualHeight();
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return m_virtualHeight;
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}
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// Returns actual height of contained visible properties.
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// Mostly used for internal diagnostic purposes.
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unsigned int GetActualVirtualHeight() const;
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unsigned int GetColumnCount() const
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{
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return (unsigned int) m_colWidths.size();
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}
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int GetColumnMinWidth( int column ) const;
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int GetColumnWidth( unsigned int column ) const
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{
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return m_colWidths[column];
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}
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wxPropertyGrid* GetGrid() const { return m_pPropGrid; }
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// Returns last item which could be iterated using given flags.
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wxPGProperty* GetLastItem( int flags = wxPG_ITERATE_DEFAULT );
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const wxPGProperty* GetLastItem( int flags = wxPG_ITERATE_DEFAULT ) const
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{
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return const_cast<wxPropertyGridPageState*>(this)->GetLastItem(flags);
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}
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// Returns currently selected property.
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wxPGProperty* GetSelection() const
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{
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return m_selection.empty()? NULL: m_selection[0];
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}
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void DoSetSelection( wxPGProperty* prop )
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{
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m_selection.clear();
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if ( prop )
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m_selection.push_back(prop);
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}
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bool DoClearSelection()
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{
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return DoSelectProperty(NULL);
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}
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void DoRemoveFromSelection( wxPGProperty* prop );
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void DoSetColumnProportion( unsigned int column, int proportion );
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int DoGetColumnProportion( unsigned int column ) const
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{
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return m_columnProportions[column];
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}
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void ResetColumnSizes( int setSplitterFlags );
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wxPropertyCategory* GetPropertyCategory( const wxPGProperty* p ) const;
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#if WXWIN_COMPATIBILITY_3_0
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wxDEPRECATED_MSG("don't refer directly to wxPropertyGridPageState::GetPropertyByLabel")
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wxPGProperty* GetPropertyByLabel( const wxString& name,
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wxPGProperty* parent = NULL ) const;
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#endif // WXWIN_COMPATIBILITY_3_0
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wxVariant DoGetPropertyValues( const wxString& listname,
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wxPGProperty* baseparent,
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long flags ) const;
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wxPGProperty* DoGetRoot() const { return m_properties; }
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void DoSetPropertyName( wxPGProperty* p, const wxString& newName );
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// Returns combined width of margin and all the columns
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int GetVirtualWidth() const
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{
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return m_width;
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}
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// Returns minimal width for given column so that all images and texts
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// will fit entirely.
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// Used by SetSplitterLeft() and DoFitColumns().
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int GetColumnFitWidth(const wxDC& dc,
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wxPGProperty* pwc,
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unsigned int col,
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bool subProps) const;
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int GetColumnFullWidth(const wxDC& dc, wxPGProperty* p, unsigned int col);
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// Returns information about arbitrary position in the grid.
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// pt - Logical coordinates in the virtual grid space. Use
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// wxScrolled<T>::CalcUnscrolledPosition() if you need to
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// translate a scrolled position into a logical one.
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wxPropertyGridHitTestResult HitTest( const wxPoint& pt ) const;
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// Returns true if page is visibly displayed.
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bool IsDisplayed() const;
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bool IsInNonCatMode() const { return (bool)(m_properties == m_abcArray); }
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void DoLimitPropertyEditing( wxPGProperty* p, bool limit = true )
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{
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p->SetFlagRecursively(wxPG_PROP_NOEDITOR, limit);
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}
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bool DoSelectProperty( wxPGProperty* p, unsigned int flags = 0 );
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// widthChange is non-client.
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void OnClientWidthChange( int newWidth,
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int widthChange,
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bool fromOnResize = false );
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// Recalculates m_virtualHeight.
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void RecalculateVirtualHeight()
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{
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m_virtualHeight = GetActualVirtualHeight();
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}
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void SetColumnCount( int colCount );
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void PropagateColSizeDec( int column, int decrease, int dir );
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bool DoHideProperty( wxPGProperty* p, bool hide, int flags = wxPG_RECURSE );
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bool DoSetPropertyValueString( wxPGProperty* p, const wxString& value );
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bool DoSetPropertyValue( wxPGProperty* p, wxVariant& value );
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bool DoSetPropertyValueWxObjectPtr( wxPGProperty* p, wxObject* value );
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void DoSetPropertyValues( const wxVariantList& list,
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wxPGProperty* default_category );
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void SetSplitterLeft( bool subProps = false );
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// Set virtual width for this particular page.
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void SetVirtualWidth( int width );
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void DoSortChildren( wxPGProperty* p, int flags = 0 );
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void DoSort( int flags = 0 );
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bool PrepareAfterItemsAdded();
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// Called after virtual height needs to be recalculated.
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void VirtualHeightChanged()
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{
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m_vhCalcPending = true;
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}
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// Base append.
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wxPGProperty* DoAppend( wxPGProperty* property );
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// Returns property by its name.
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wxPGProperty* BaseGetPropertyByName( const wxString& name ) const;
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// Called in, for example, wxPropertyGrid::Clear.
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void DoClear();
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bool DoIsPropertySelected( wxPGProperty* prop ) const;
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bool DoCollapse( wxPGProperty* p );
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bool DoExpand( wxPGProperty* p );
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void CalculateFontAndBitmapStuff( int vspacing );
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protected:
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// Utility to check if two properties are visibly next to each other
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bool ArePropertiesAdjacent( wxPGProperty* prop1,
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wxPGProperty* prop2,
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int iterFlags = wxPG_ITERATE_VISIBLE ) const;
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int DoGetSplitterPosition( int splitterIndex = 0 ) const;
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// Returns column at x coordinate (in GetGrid()->GetPanel()).
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// pSplitterHit - Give pointer to int that receives index to splitter that is at x.
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// pSplitterHitOffset - Distance from said splitter.
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int HitTestH( int x, int* pSplitterHit, int* pSplitterHitOffset ) const;
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bool PrepareToAddItem( wxPGProperty* property,
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wxPGProperty* scheduledParent );
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// Returns property by its label.
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wxPGProperty* BaseGetPropertyByLabel( const wxString& label,
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const wxPGProperty* parent = NULL ) const;
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// Unselect sub-properties.
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void DoRemoveChildrenFromSelection(wxPGProperty* p, bool recursive,
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int selFlags);
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// Mark sub-properties as being deleted.
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void DoMarkChildrenAsDeleted(wxPGProperty* p, bool recursive);
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// Rename the property
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// so it won't remain in the way of the user code.
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void DoInvalidatePropertyName(wxPGProperty* p);
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// Rename sub-properties
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// so it won't remain in the way of the user code.
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void DoInvalidateChildrenNames(wxPGProperty* p, bool recursive);
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// Check if property contains given sub-category.
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bool IsChildCategory(wxPGProperty* p,
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wxPropertyCategory* cat, bool recursive);
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// If visible, then this is pointer to wxPropertyGrid.
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// This shall *never* be NULL to indicate that this state is not visible.
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wxPropertyGrid* m_pPropGrid;
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// Pointer to currently used array.
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wxPGProperty* m_properties;
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// Array for categoric mode.
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wxPGRootProperty m_regularArray;
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// Array for root of non-categoric mode.
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wxPGRootProperty* m_abcArray;
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// Dictionary for name-based access.
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wxPGHashMapS2P m_dictName;
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// List of column widths (first column does not include margin).
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wxVector<int> m_colWidths;
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// List of indices of columns the user can edit by clicking it.
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wxVector<int> m_editableColumns;
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// Column proportions.
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wxVector<int> m_columnProportions;
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double m_fSplitterX;
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// Most recently added category.
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wxPropertyCategory* m_currentCategory;
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// Array of selected property.
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wxArrayPGProperty m_selection;
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// Virtual width.
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int m_width;
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// Indicates total virtual height of visible properties.
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unsigned int m_virtualHeight;
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#if WXWIN_COMPATIBILITY_3_0
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// 1 items appended/inserted, so stuff needs to be done before drawing;
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// If m_virtualHeight == 0, then calcylatey's must be done.
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// Otherwise just sort.
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unsigned char m_itemsAdded;
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// 1 if any value is modified.
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unsigned char m_anyModified;
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unsigned char m_vhCalcPending;
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#else
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// True: items appended/inserted, so stuff needs to be done before drawing;
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// If m_virtualHeight == 0, then calcylatey's must be done.
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// Otherwise just sort.
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bool m_itemsAdded;
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// True if any value is modified.
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bool m_anyModified;
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bool m_vhCalcPending;
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#endif // WXWIN_COMPATIBILITY_3_0
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// True if splitter has been pre-set by the application.
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bool m_isSplitterPreSet;
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// Used to (temporarily) disable splitter centering.
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bool m_dontCenterSplitter;
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private:
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// Only inits arrays, doesn't migrate things or such.
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void InitNonCatMode();
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};
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// -----------------------------------------------------------------------
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#endif // wxUSE_PROPGRID
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#endif // _WX_PROPGRID_PROPGRIDPAGESTATE_H_
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