0643d43cad
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43097 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/glcanvas.h
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// Purpose: wxGLCanvas base header
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// Author: Julian Smart
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// Modified by:
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// Created:
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// Copyright: (c) Julian Smart
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_BASE_
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#define _WX_GLCANVAS_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_GLCANVAS
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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// The generic GL implementation doesn't support most of these options,
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// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
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// Other implementations may actually support them.
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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#define wxGLCanvasName _T("GLCanvas")
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#if defined(__WXMSW__)
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#include "wx/msw/glcanvas.h"
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#elif defined(__WXMOTIF__)
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#include "wx/x11/glcanvas.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/glcanvas.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/glcanvas.h"
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#elif defined(__WXX11__)
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#include "wx/x11/glcanvas.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/glcanvas.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/glcanvas.h"
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#endif
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#include "wx/app.h"
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class WXDLLIMPEXP_GL wxGLApp : public wxApp
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{
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public:
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wxGLApp() : wxApp() { }
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virtual ~wxGLApp();
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// use this in the constructor of the user-derived wxGLApp class to
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// determine if an OpenGL rendering context with these attributes
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// is available - returns true if so, false if not.
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bool InitGLVisual(int *attribList);
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private:
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DECLARE_DYNAMIC_CLASS(wxGLApp)
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};
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#endif
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// wxUSE_GLCANVAS
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#endif
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// _WX_GLCANVAS_H_BASE_
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