wxWidgets/wxPython/contrib/ogl
Robin Dunn c8bc7bb84d Applied and merged patch 486364, which enables wxPython to be built in
unicode mode.  There are a number of things still missing in it and
not everything is converted correctly...  But it now builds and
functions properly again in non-unicode mode so this is a good time to
check in everything.  The previous version of all of wxPython sources
is tagged wxPy_B4_UNICODE.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14534 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-03-10 00:29:04 +00:00
..
_ogldefs.i
_oglextras.py
.cvsignore
ogl.cpp Applied and merged patch 486364, which enables wxPython to be built in 2002-03-10 00:29:04 +00:00
ogl.i
ogl.py
oglbasic.cpp Applied and merged patch 486364, which enables wxPython to be built in 2002-03-10 00:29:04 +00:00
oglbasic.i
oglbasic.py
oglcanvas.cpp Applied and merged patch 486364, which enables wxPython to be built in 2002-03-10 00:29:04 +00:00
oglcanvas.i
oglcanvas.py
oglhelpers.h
oglshapes2.cpp Applied and merged patch 486364, which enables wxPython to be built in 2002-03-10 00:29:04 +00:00
oglshapes2.i
oglshapes2.py
oglshapes.cpp Applied and merged patch 486364, which enables wxPython to be built in 2002-03-10 00:29:04 +00:00
oglshapes.i
oglshapes.py
README.txt

Since OGL is not always bundled with distributions of wxWindows, in
order for it to be a standard part of wxPython I need to bundle it
here.  The contents of the contrib directory are copies of the
relevant parts of the main contrib directory in wxWindows.  The
build.py script in this directory will also build the needed files
from there, so you no longer have to worry about aquiring and building
additional libraries beyond wxWindows itself.