f05d2fde68
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52168 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
279 lines
14 KiB
C++
279 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: string.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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@page overview_string wxString Overview
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Classes: wxString, wxArrayString, wxStringTokenizer
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@li @ref overview_string_intro
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@li @ref overview_string_comparison
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@li @ref overview_string_advice
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@li @ref overview_string_related
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@li @ref overview_string_refcount
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@li @ref overview_string_tuning
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<hr>
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@section overview_string_intro Introduction
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wxString is a class which represents a character string of arbitrary length
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(limited by @c MAX_INT which is usually 2147483647 on 32 bit machines) and
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containing arbitrary characters. The ASCII NUL character is allowed, but be
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aware that in the current string implementation some methods might not work
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correctly in this case.
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wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
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Unicode (wide characters) strings.
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This class has all the standard operations you can expect to find in a string
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class: dynamic memory management (string extends to accommodate new
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characters), construction from other strings, C strings and characters,
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assignment operators, access to individual characters, string concatenation and
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comparison, substring extraction, case conversion, trimming and padding (with
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spaces), searching and replacing and both C-like @c printf (wxString::Printf)
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and stream-like insertion functions as well as much more - see wxString for a
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list of all functions.
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@section overview_string_comparison Comparison to Other String Classes
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The advantages of using a special string class instead of working directly with
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C strings are so obvious that there is a huge number of such classes available.
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The most important advantage is the need to always remember to allocate/free
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memory for C strings; working with fixed size buffers almost inevitably leads
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to buffer overflows. At last, C++ has a standard string class (std::string). So
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why the need for wxString? There are several advantages:
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@li <b>Efficiency:</b> This class was made to be as efficient as possible: both in
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terms of size (each wxString objects takes exactly the same space as a
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<tt>char*</tt> pointer, see @ref overview_string_refcount
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"reference counting") and speed. It also provides performance
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@ref overview_string_tuning "statistics gathering code" which may be
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enabled to fine tune the memory allocation strategy for your particular
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application - and the gain might be quite big.
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@li <b>Compatibility:</b> This class tries to combine almost full compatibility
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with the old wxWidgets 1.xx wxString class, some reminiscence to MFC
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CString class and 90% of the functionality of std::string class.
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@li <b>Rich set of functions:</b> Some of the functions present in wxString are very
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useful but don't exist in most of other string classes: for example,
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wxString::AfterFirst, wxString::BeforeLast, wxString::operators or
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wxString::Printf. Of course, all the standard string operations are
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supported as well.
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@li <b>Unicode wxString is Unicode friendly:</b> it allows to easily convert to
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and from ANSI and Unicode strings in any build mode (see the
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@ref overview_unicode "unicode overview" for more details) and maps to
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either @c string or @c wstring transparently depending on the current mode.
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@li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
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inside wxWidgets so there is no performance loss which would result from
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conversions of objects of any other string class (including std::string) to
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wxString internally by wxWidgets.
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However, there are several problems as well. The most important one is probably
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that there are often several functions to do exactly the same thing: for
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example, to get the length of the string either one of @c length(),
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wxString::Len() or wxString::Length() may be used. The first function, as
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almost all the other functions in lowercase, is std::string compatible. The
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second one is the "native" wxString version and the last one is the wxWidgets
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1.xx way.
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So which is better to use? The usage of the std::string compatible functions is
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strongly advised! It will both make your code more familiar to other C++
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programmers (who are supposed to have knowledge of std::string but not of
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wxString), let you reuse the same code in both wxWidgets and other programs (by
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just typedefing wxString as std::string when used outside wxWidgets) and by
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staying compatible with future versions of wxWidgets which will probably start
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using std::string sooner or later too.
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In the situations where there is no corresponding std::string function, please
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try to use the new wxString methods and not the old wxWidgets 1.xx variants
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which are deprecated and may disappear in future versions.
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@section overview_string_advice Advice About Using wxString
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Probably the main trap with using this class is the implicit conversion
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operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
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instead to clearly indicate when the conversion is done. Specifically, the
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danger of this implicit conversion may be seen in the following code fragment:
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@code
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// this function converts the input string to uppercase,
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// output it to the screen and returns the result
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const char *SayHELLO(const wxString& input)
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{
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wxString output = input.Upper();
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printf("Hello, %s!\n", output);
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return output;
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}
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@endcode
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There are two nasty bugs in these three lines. The first is in the call to the
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@c printf() function. Although the implicit conversion to C strings is applied
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automatically by the compiler in the case of
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@code
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puts(output);
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@endcode
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because the argument of @c puts() is known to be of the type
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<tt>const char*</tt>, this is @b not done for @c printf() which is a function
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with variable number of arguments (and whose arguments are of unknown types).
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So this call may do any number of things (including displaying the correct
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string on screen), although the most likely result is a program crash. The
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solution is to use wxString::c_str(). Just replace this line with this:
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@code
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printf("Hello, %s!\n", output.c_str());
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@endcode
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The second bug is that returning @c output doesn't work. The implicit cast is
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used again, so the code compiles, but as it returns a pointer to a buffer
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belonging to a local variable which is deleted as soon as the function exits,
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its contents are completely arbitrary. The solution to this problem is also
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easy, just make the function return wxString instead of a C string.
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This leads us to the following general advice: all functions taking string
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arguments should take <tt>const wxString</tt> (this makes assignment to the
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strings inside the function faster because of
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@ref overview_string_refcount "reference counting") and all functions returning
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strings should return wxString - this makes it safe to return local variables.
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@section overview_string_related String Related Functions and Classes
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As most programs use character strings, the standard C library provides quite
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a few functions to work with them. Unfortunately, some of them have rather
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counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
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the resulting string with a @NULL) and are in general not very safe (passing
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@NULL to them will probably lead to program crash). Moreover, some very useful
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functions are not standard at all. This is why in addition to all wxString
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functions, there are also a few global string functions which try to correct
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these problems: wxIsEmpty() verifies whether the string is empty (returning
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@true for @NULL pointers), wxStrlen() also handles @NULLs correctly and returns
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0 for them and wxStricmp() is just a platform-independent version of
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case-insensitive string comparison function known either as @c stricmp() or
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@c strcasecmp() on different platforms.
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The <tt>@<wx/string.h@></tt> header also defines wxSnprintf and wxVsnprintf
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functions which should be used instead of the inherently dangerous standard
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@c sprintf() and which use @c snprintf() instead which does buffer size checks
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whenever possible. Of course, you may also use wxString::Printf which is also
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safe.
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There is another class which might be useful when working with wxString:
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wxStringTokenizer. It is helpful when a string must be broken into tokens and
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replaces the standard C library @c strtok() function.
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And the very last string-related class is wxArrayString: it is just a version
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of the "template" dynamic array class which is specialized to work with
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strings. Please note that this class is specially optimized (using its
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knowledge of the internal structure of wxString) for storing strings and so it
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is vastly better from a performance point of view than a wxObjectArray of
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wxStrings.
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@section overview_string_refcount Reference Counting and Why You Shouldn't Care
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All considerations for wxObject-derived
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@ref overview_refcount "reference counted" objects are valid also for wxString,
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even if it does not derive from wxObject.
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Probably the unique case when you might want to think about reference counting
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is when a string character is taken from a string which is not a constant (or
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a constant reference). In this case, due to C++ rules, the "read-only"
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@c operator[] (which is the same as wxString::GetChar()) cannot be chosen and
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the "read/write" @c operator[] (the same as wxString::GetWritableChar()) is
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used instead. As the call to this operator may modify the string, its data is
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unshared (COW is done) and so if the string was really shared there is some
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performance loss (both in terms of speed and memory consumption). In the rare
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cases when this may be important, you might prefer using wxString::GetChar()
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instead of the array subscript operator for this reasons. Please note that
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wxString::at() method has the same problem as the subscript operator in this
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situation and so using it is not really better. Also note that if all string
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arguments to your functions are passed as <tt>const wxString</tt> (see the
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@ref overview_string_advice section) this situation will almost never arise
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because for constant references the correct operator is called automatically.
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@section overview_string_tuning Tuning wxString for Your Application
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@note This section is strictly about performance issues and is absolutely not
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necessary to read for using wxString class. Please skip it unless you feel
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familiar with profilers and relative tools. If you do read it, please also
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read the preceding section about
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@ref overview_string_refcount "reference counting".
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For the performance reasons wxString doesn't allocate exactly the amount of
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memory needed for each string. Instead, it adds a small amount of space to each
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allocated block which allows it to not reallocate memory (a relatively
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expensive operation) too often as when, for example, a string is constructed by
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subsequently adding one character at a time to it, as for example in:
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@code
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// delete all vowels from the string
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wxString DeleteAllVowels(const wxString& original)
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{
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wxString result;
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size_t len = original.length();
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for ( size_t n = 0; n < len; n++ )
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{
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if ( strchr("aeuio", tolower(original[n])) == NULL )
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result += original[n];
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}
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return result;
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}
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@endcode
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This is quite a common situation and not allocating extra memory at all would
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lead to very bad performance in this case because there would be as many memory
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(re)allocations as there are consonants in the original string. Allocating too
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much extra memory would help to improve the speed in this situation, but due to
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a great number of wxString objects typically used in a program would also
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increase the memory consumption too much.
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The very best solution in precisely this case would be to use wxString::Alloc()
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function to preallocate, for example, len bytes from the beginning - this will
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lead to exactly one memory allocation being performed (because the result is at
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most as long as the original string).
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However, using wxString::Alloc() is tedious and so wxString tries to do its
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best. The default algorithm assumes that memory allocation is done in
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granularity of at least 16 bytes (which is the case on almost all of
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wide-spread platforms) and so nothing is lost if the amount of memory to
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allocate is rounded up to the next multiple of 16. Like this, no memory is lost
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and 15 iterations from 16 in the example above won't allocate memory but use
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the already allocated pool.
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The default approach is quite conservative. Allocating more memory may bring
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important performance benefits for programs using (relatively) few very long
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strings. The amount of memory allocated is configured by the setting of
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@c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
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why its default value is what it is before modifying it!). You may try setting
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it to greater amount (say twice nLen) or to 0 (to see performance degradation
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which will follow) and analyse the impact of it on your program. If you do it,
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you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
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which tells the wxString class to collect performance statistics and to show
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them on stderr on program termination. This will show you the average length of
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strings your program manipulates, their average initial length and also the
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percent of times when memory wasn't reallocated when string concatenation was
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done but the already preallocated memory was used (this value should be about
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98% for the default allocation policy, if it is less than 90% you should
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really consider fine tuning wxString for your application).
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It goes without saying that a profiler should be used to measure the precise
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difference the change to @c EXTRA_ALLOC makes to your program.
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*/
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