077a28282e
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52206 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
212 lines
8.9 KiB
C++
212 lines
8.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: ipc.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*!
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@page overview_ipc Interprocess Communication Overview
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Classes: wxServer, wxConnection, wxClient
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wxWidgets has a number of different classes to help with interprocess
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communication and network programming. This section only discusses one family
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of classes -- the DDE-like protocol -- but here's a list of other useful
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classes:
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@li wxSocketEvent, wxSocketBase, wxSocketClient, wxSocketServer - Classes for
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the low-level TCP/IP API.
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@li wxProtocol, wxURL, wxFTP, wxHTTP - Classes for programming popular
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Internet protocols.
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wxWidgets' DDE-like protocol is a high-level protocol based on Windows DDE.
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There are two implementations of this DDE-like protocol: one using real DDE
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running on Windows only, and another using TCP/IP (sockets) that runs on most
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platforms. Since the API and virtually all of the behaviour is the same apart
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from the names of the classes, you should find it easy to switch between the
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two implementations.
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Notice that by including @c @<wx/ipc.h@> you may define convenient synonyms for
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the IPC classes: wxServer for either wxDDEServer or wxTCPServer depending on
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whether DDE-based or socket-based implementation is used and the same thing for
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wxClient and wxConnection.
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By default, the DDE implementation is used under Windows. DDE works within one
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computer only. If you want to use IPC between different workstations you should
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define @c wxUSE_DDE_FOR_IPC as 0 before including this header -- this will
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force using TCP/IP implementation even under Windows.
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The following description refers to wxWidgets, but remember that the equivalent
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wxTCP* and wxDDE* classes can be used in much the same way.
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Three classes are central to the DDE-like API:
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@li wxClient - This represents the client application, and is used only within
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a client program.
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@li wxServer - This represents the server application, and is used only within
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a server program.
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@li wxConnection - This represents the connection from the client to the
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server. Both the client and the server use an instance of this class, one
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per connection. Most DDE transactions operate on this object.
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Messages between applications are usually identified by three variables:
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connection object, topic name and item name. A data string is a fourth element
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of some messages. To create a connection (a conversation in Windows parlance),
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the client application uses wxClient::MakeConnection to send a message to the
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server object, with a string service name to identify the server and a topic
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name to identify the topic for the duration of the connection. Under Unix, the
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service name may be either an integer port identifier in which case an Internet
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domain socket will be used for the communications or a valid file name (which
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shouldn't exist and will be deleted afterwards) in which case a Unix domain
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socket is created.
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<b>SECURITY NOTE:</b> Using Internet domain sockets is extremely insecure for
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IPC as there is absolutely no access control for them, use Unix domain sockets
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whenever possible!
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The server then responds and either vetoes the connection or allows it. If
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allowed, both the server and client objects create wxConnection objects which
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persist until the connection is closed. The connection object is then used for
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sending and receiving subsequent messages between client and server -
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overriding virtual functions in your class derived from wxConnection allows you
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to handle the DDE messages.
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To create a working server, the programmer must:
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@li Derive a class from wxConnection, providing handlers for various messages
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sent to the server side of a wxConnection (e.g. OnExecute, OnRequest,
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OnPoke). Only the handlers actually required by the application need to be
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overridden.
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@li Derive a class from wxServer, overriding OnAcceptConnection to accept or
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reject a connection on the basis of the topic argument. This member must
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create and return an instance of the derived connection class if the
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connection is accepted.
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@li Create an instance of your server object and call Create to activate it,
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giving it a service name.
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To create a working client, the programmer must:
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@li Derive a class from wxConnection, providing handlers for various messages
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sent to the client side of a wxConnection (e.g. OnAdvise). Only the
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handlers actually required by the application need to be overridden.
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@li Derive a class from wxClient, overriding OnMakeConnection to create and
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return an instance of the derived connection class.
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@li Create an instance of your client object.
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@li When appropriate, create a new connection using wxClient::MakeConnection,
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with arguments host name (processed in Unix only, use 'localhost' for local
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computer), service name, and topic name for this connection. The client
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object will call OnMakeConnection to create a connection object of the
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derived class if the connection is successful.
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@li Use the wxConnection member functions to send messages to the server.
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@section overview_ipc_datatransfer Data Transfer
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These are the ways that data can be transferred from one application to
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another. These are methods of wxConnection.
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@li <b>Execute:</b> the client calls the server with a data string representing
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a command to be executed. This succeeds or fails, depending on the server's
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willingness to answer. If the client wants to find the result of the
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Execute command other than success or failure, it has to explicitly call
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Request.
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@li <b>Request:</b> the client asks the server for a particular data string
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associated with a given item string. If the server is unwilling to reply,
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the return value is @NULL. Otherwise, the return value is a string
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(actually a pointer to the connection buffer, so it should not be
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deallocated by the application).
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@li <b>Poke:</b> The client sends a data string associated with an item string
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directly to the server. This succeeds or fails.
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@li <b>Advise:</b> The client asks to be advised of any change in data
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associated with a particular item. If the server agrees, the server will
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send an OnAdvise message to the client along with the item and data.
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The default data type is wxCF_TEXT (ASCII text), and the default data size is
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the length of the null-terminated string. Windows-specific data types could
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also be used on the PC.
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@section overview_ipc_examples Examples
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See the sample programs @e server and @e client in the IPC samples directory.
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Run the server, then the client. This demonstrates using the Execute, Request,
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and Poke commands from the client, together with an Advise loop: selecting an
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item in the server list box causes that item to be highlighted in the client
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list box.
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@section overview_ipc_dde More DDE Details
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A wxClient object initiates the client part of a client-server DDE-like
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(Dynamic Data Exchange) conversation (available in both Windows and Unix).
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To create a client which can communicate with a suitable server, you need to
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derive a class from wxConnection and another from wxClient. The custom
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wxConnection class will receive communications in a 'conversation' with a
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server. and the custom wxServer is required so that a user-overridden
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wxClient::OnMakeConnection member can return a wxConnection of the required
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class, when a connection is made.
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For example:
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@code
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class MyConnection: public wxConnection
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{
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public:
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MyConnection(void)::wxConnection() { }
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~MyConnection(void) { }
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bool OnAdvise(const wxString& topic, const wxString& item, char *data,
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int size, wxIPCFormat format)
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{
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wxMessageBox(topic, data);
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}
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};
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class MyClient: public wxClient
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{
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public:
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MyClient(void) { }
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wxConnectionBase* OnMakeConnection(void)
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{
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return new MyConnection;
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}
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};
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@endcode
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Here, @e MyConnection will respond to OnAdvise messages sent by the server by
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displaying a message box.
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When the client application starts, it must create an instance of the derived
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wxClient. In the following, command line arguments are used to pass the host
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name (the name of the machine the server is running on) and the server name
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(identifying the server process). Calling wxClient::MakeConnection implicitly
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creates an instance of @e MyConnection if the request for a connection is
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accepted, and the client then requests an @e Advise loop from the server (an
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Advise loop is where the server calls the client when data has changed).
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@code
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wxString server = "4242";
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wxString hostName;
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wxGetHostName(hostName);
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// Create a new client
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MyClient *client = new MyClient;
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connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST");
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if (!connection)
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{
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wxMessageBox("Failed to make connection to server", "Client Demo Error");
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return NULL;
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}
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connection->StartAdvise("Item");
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@endcode
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*/
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