wxWidgets/build/bakefiles/config.bkl
Włodzimierz Skiba f46a065c3b Free DMC does not distribute OpenGL support.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29842 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-10-14 17:05:29 +00:00

370 lines
12 KiB
XML

<?xml version="1.0" ?>
<!-- $Id$ -->
<makefile>
<set var="BUILDING_LIB" overwrite="0">0</set>
<option name="SHARED">
<values>0,1</values>
<values-description>,DLL</values-description>
<default-value>0</default-value>
<description>
What type of library to build?
</description>
</option>
<option name="WXUNIV">
<values>0,1</values>
<values-description>,Universal</values-description>
<default-value>0</default-value>
<description>
Build wxUniversal instead of native port?
</description>
</option>
<option name="UNICODE">
<values>0,1</values>
<values-description>,Unicode</values-description>
<default-value>0</default-value>
<description>
Compile Unicode build of wxWidgets?
</description>
</option>
<if cond="FORMAT!='autoconf' and FORMAT!='watcom'">
<option name="MSLU">
<values>0,1</values>
<default-value>0</default-value>
<description>
Use MSLU library when building Unicode version.
</description>
</option>
</if>
<if cond="FORMAT=='autoconf' or FORMAT=='watcom'">
<set var="MSLU">0</set>
</if>
<option name="BUILD">
<values>debug,release</values>
<values-description>Debug,Release</values-description>
<default-value>debug</default-value>
<description>
Type of compiled binaries
</description>
</option>
<option name="DEBUG_INFO">
<values>0,1,default</values>
<default-value>default</default-value>
<description>
Should debugging info be included in the executables? The default value
"default" means that debug info will be included if BUILD=debug
and not included if BUILD=release.
</description>
</option>
<option name="DEBUG_FLAG">
<values>0,1,default</values>
<default-value>default</default-value>
<description>
Should __WXDEBUG__ be defined? The default value "default" means that it will
be defined if BUILD=debug and not defined if BUILD=release.
</description>
</option>
<if cond="FORMAT=='msvc'">
<option name="DEBUG_RUNTIME_LIBS">
<values>0,1,default</values>
<default-value>default</default-value>
<description>
Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
Acts according to DEBUG_INFO by default.
</description>
</option>
</if>
<if cond="FORMAT!='msvc'">
<set var="DEBUG_RUNTIME_LIBS">default</set>
</if>
<set var="MONOLITHIC_DEFAULT">
<if cond="FORMAT=='watcom'">1</if>
<if cond="FORMAT!='watcom'">0</if>
</set>
<option name="MONOLITHIC">
<values>0,1</values>
<values-description>Multilib,Monolithic</values-description>
<default-value>$(MONOLITHIC_DEFAULT)</default-value>
<description>
Multiple libraries or single huge monolithic one?
</description>
</option>
<if cond="FORMAT=='autoconf'"> <!-- FIXME - temporary -->
<option name="USE_PLUGINS">
<values>0,1</values>
<default-value>1</default-value>
<description>
Build parts of the library as dynamically loadable plugins
(only supported in multilib build)?
</description>
</option>
</if>
<if cond="FORMAT!='autoconf'">
<set var="USE_PLUGINS">0</set> <!-- FIXME - temporary -->
</if>
<option name="USE_GUI">
<values>0,1</values>
<values-description>Base,GUI</values-description>
<default-value>1</default-value>
<description>
Build GUI libraries?
</description>
</option>
<option name="USE_HTML">
<values>0,1</values>
<default-value>1</default-value>
<description>
Build wxHTML library (USE_GUI must be 1)?
</description>
</option>
<option name="USE_XRC">
<values>0,1</values>
<default-value>1</default-value>
<description>
Build wxXRC library (USE_GUI must be 1)?
</description>
</option>
<option name="USE_OPENGL">
<values>0,1</values>
<default-value>0</default-value>
<description>
Build OpenGL canvas library (USE_GUI must be 1)?
</description>
</option>
<option name="USE_ODBC">
<values>0,1</values>
<default-value>0</default-value>
<description>
Build ODBC database classes (USE_GUI must be 1)?
</description>
</option>
<option name="USE_EXCEPTIONS">
<values>0,1</values>
<default-value>1</default-value>
<description>
Enable exceptions in compiled code.
</description>
</option>
<option name="OFFICIAL_BUILD">
<values>0,1</values>
<default-value>0</default-value>
<description>
Is this official build by wxWidgets developers?
</description>
</option>
<option name="VENDOR">
<default-value>custom</default-value>
<description>
Use this to name your customized DLLs differently
</description>
</option>
<!-- These basically do what vendor does in the places it didn't. -->
<!-- They should all be unified under some suitable descriptor -->
<option name="WX_FLAVOUR">
<default-value></default-value>
</option>
<option name="WX_LIB_FLAVOUR">
<default-value></default-value>
</option>
<option name="CFG">
<default-value></default-value>
<description>
Name of your custom configuration. This affects directory
where object files are stored as well as the location of
compiled .lib files and setup.h under the lib/ toplevel directory.
</description>
</option>
<!-- unit tests support: -->
<option name="CPPUNIT_CFLAGS">
<default-value></default-value>
<description>
Compiler flags needed to compile test suite in tests directory. If you want
to run the tests, set it so that the compiler can find CppUnit headers.
</description>
</option>
<option name="CPPUNIT_LIBS">
<default-value></default-value>
<description>
Linker flags needed to link test suite in tests directory. If you want
to run the tests, include CppUnit library here.
</description>
</option>
<!-- ================================================================== -->
<!-- Autoconf -->
<!-- ================================================================== -->
<if cond="FORMAT=='autoconf'">
<option name="DEREZ"/>
<option name="TOOLKIT"/>
<option name="TOOLKIT_LOWERCASE"/>
<option name="TOOLKIT_VERSION"/>
<option name="TOOLCHAIN_NAME"/>
<option name="TOOLCHAIN_FULLNAME"/>
<option name="EXTRALIBS"/>
<option name="EXTRALIBS_XML"/>
<option name="EXTRALIBS_HTML"/>
<option name="EXTRALIBS_ODBC"/>
<option name="EXTRALIBS_GUI"/>
<option name="EXTRALIBS_OPENGL"/>
<option name="EXTRALIBS_SDL"/>
<option name="HOST_SUFFIX"/>
<option name="SAMPLES_RPATH_FLAG"/>
<option name="SAMPLES_RPATH_POSTLINK"/>
<set var="TOP_SRCDIR">$(top_srcdir)/</set>
<set var="RUNTIME_LIBS">dynamic</set>
<set var="WXTOPDIR"/> <!-- to be overriden on bakefile cmd line -->
<option name="WITH_PLUGIN_SDL">
<values>0,1</values>
</option>
</if>
<!-- ================================================================== -->
<!-- windows compilers -->
<!-- ================================================================== -->
<if cond="FORMAT!='autoconf'">
<option name="RUNTIME_LIBS">
<values>dynamic,static</values>
<default-value>dynamic</default-value>
<description>
Version of C runtime library to use. You can change this to
static if SHARED=0, but it is highly recommended to not do
it if SHARED=1 unless you know what you are doing.
</description>
</option>
<set var="WXTOPDIR"/> <!-- to be overriden on bakefile cmd line -->
<set var="TOOLKIT" overwrite="0">
<if cond="FORMAT!='msevc4prj'">MSW</if>
<if cond="FORMAT=='msevc4prj'">WINCE</if>
</set>
<set var="TOOLKIT_LOWERCASE">$(TOOLKIT.lower())</set>
<set var="TOOLKIT_VERSION"/>
<set var="HOST_SUFFIX"/>
<set var="EXTRACFLAGS"/>
<set var="EXTRALIBS"/>
<set var="EXTRALIBS_XML"/>
<set var="EXTRALIBS_HTML"/>
<set var="EXTRALIBS_ODBC"/>
<set var="EXTRALIBS_GUI"/>
<set var="EXTRALIBS_OPENGL">
<if cond="COMPILER=='wat'">opengl32.lib glu32.lib</if>
<if cond="COMPILER in ['vc','evc']">opengl32.lib glu32.lib</if>
<if cond="COMPILER=='gcc'">-lopengl32 -lglu32</if>
</set>
<set var="EXTRALIBS_SDL"/>
<set var="WITH_PLUGIN_SDL">0</set>
<set var="SRCDIR">
<if cond="BUILDING_LIB=='1'">..$(DIRSEP)..</if>
<if cond="BUILDING_LIB=='0'">.</if>
</set>
<set var="TOP_SRCDIR">$(SRCDIR)/$(WXTOPDIR)</set>
</if>
<if cond="FORMAT=='mingw'">
<option name="GCC_VERSION">
<values>3,2.95</values>
<default-value>3</default-value>
<description>
Set the version of your Mingw installation here.
"3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
"2.95" ... for Mingw 1.1 or any of the older versions
</description>
</option>
<set var="GCCFLAGS">
<if cond="GCC_VERSION=='2.95'">-fvtable-thunks</if>
</set>
<set var="EXTRACFLAGS">$(GCCFLAGS) -DHAVE_W32API_H</set>
</if>
<if cond="FORMAT=='cbuilderx'">
<set var="EXTRACFLAGS">
<if cond="COMPILER=='gcc'">-DHAVE_W32API_H</if>
</set>
</if>
<!-- ================================================================== -->
<!-- Project files - hardcode some defaults -->
<!-- ================================================================== -->
<if cond="FORMAT_SUPPORTS_CONDITIONS=='0'">
<set var="RUNTIME_LIBS">dynamic</set>
<set var="OFFICIAL_BUILD">0</set>
<set var="USE_HTML">1</set>
<set var="USE_XRC">1</set>
<set var="USE_OPENGL">1</set>
<set var="USE_ODBC">1</set>
<set var="MONOLITHIC">0</set>
<set var="USE_GUI">1</set>
<set var="USE_EXCEPTIONS">1</set>
<set var="DEBUG_INFO">default</set>
<set var="DEBUG_FLAG">default</set>
<set var="MSLU">0</set>
</if>
<!-- FIXME:
C++BuilderX supports only wxMSW, monolithic (sic!) static build
and the project can't be put into build/msw and store objects in
build/msw/something. This *must* be fixed! -->
<if cond="FORMAT=='cbuilderx'">
<set var="WXUNIV">0</set>
<set var="MONOLITHIC">1</set>
<set var="SRCDIR">.</set>
<set var="TOP_SRCDIR">$(SRCDIR)/$(WXTOPDIR)</set>
<set var="SHARED">0</set>
</if>
<!-- DigitalMars make is braindead, it doesn't have conditional
processing: -->
<if cond="FORMAT=='dmars'">
<set var="RUNTIME_LIBS">static</set>
<set var="BUILD">debug</set>
<set var="SHARED">0</set>
<set var="WXUNIV">0</set>
<set var="UNICODE">0</set>
<!-- Free version does not distribute OpenGL,
in commercial distribution better use dmars_smake format -->
<set var="USE_OPENGL">0</set>
</if>
<!-- No need for wxUniv on embedded devices (yet): -->
<if cond="FORMAT=='msevc4prj'">
<set var="WXUNIV">0</set>
<set var="UNICODE">1</set>
<set var="MONOLITHIC">1</set> <!-- sic! -->
</if>
</makefile>