wxWidgets/include/wx/window.h
Robert Roebling b21f4960b1 Return SetSizeHints() in wxWindow to its former
life but still recommend to use SetMinSize()
    and SetMaxSize(). I've already purged wxWidgets
    of any use of this function internally, but
    others may use it still.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42875 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-10-31 23:14:28 +00:00

1627 lines
59 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/window.h
// Purpose: wxWindowBase class - the interface of wxWindow
// Author: Vadim Zeitlin
// Modified by: Ron Lee
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_BASE_
#define _WX_WINDOW_H_BASE_
// ----------------------------------------------------------------------------
// headers which we must include here
// ----------------------------------------------------------------------------
#include "wx/event.h" // the base class
#include "wx/list.h" // defines wxWindowList
#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
#include "wx/region.h"
#include "wx/utils.h"
#include "wx/intl.h"
#include "wx/validate.h" // for wxDefaultValidator (always include it)
#if wxUSE_PALETTE
#include "wx/palette.h"
#endif // wxUSE_PALETTE
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
#if wxUSE_ACCESSIBILITY
#include "wx/access.h"
#endif
// when building wxUniv/Foo we don't want the code for native menu use to be
// compiled in - it should only be used when building real wxFoo
#ifdef __WXUNIVERSAL__
#define wxUSE_MENUS_NATIVE 0
#else // !__WXUNIVERSAL__
#define wxUSE_MENUS_NATIVE wxUSE_MENUS
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCaret;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDropTarget;
class WXDLLEXPORT wxItemResource;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxToolTip;
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxScrollHelper;
#if wxUSE_ACCESSIBILITY
class WXDLLEXPORT wxAccessible;
#endif
// ----------------------------------------------------------------------------
// helper stuff used by wxWindow
// ----------------------------------------------------------------------------
// struct containing all the visual attributes of a control
struct WXDLLEXPORT wxVisualAttributes
{
// the font used for control label/text inside it
wxFont font;
// the foreground colour
wxColour colFg;
// the background colour, may be wxNullColour if the controls background
// colour is not solid
wxColour colBg;
};
// different window variants, on platforms like eg mac uses different
// rendering sizes
enum wxWindowVariant
{
wxWINDOW_VARIANT_NORMAL, // Normal size
wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
wxWINDOW_VARIANT_MAX
};
#if wxUSE_SYSTEM_OPTIONS
#define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
#endif
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// wxWindowBase is the base class for all GUI controls/widgets, this is the public
// interface of this class.
//
// Event handler: windows have themselves as their event handlers by default,
// but their event handlers could be set to another object entirely. This
// separation can reduce the amount of derivation required, and allow
// alteration of a window's functionality (e.g. by a resource editor that
// temporarily switches event handlers).
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowBase : public wxEvtHandler
{
public:
// creating the window
// -------------------
// default ctor, initializes everything which can be initialized before
// Create()
wxWindowBase() ;
// pseudo ctor (can't be virtual, called from ctor)
bool CreateBase(wxWindowBase *parent,
wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPanelNameStr);
virtual ~wxWindowBase();
// deleting the window
// -------------------
// ask the window to close itself, return true if the event handler
// honoured our request
bool Close( bool force = false );
// the following functions delete the C++ objects (the window itself
// or its children) as well as the GUI windows and normally should
// never be used directly
// delete window unconditionally (dangerous!), returns true if ok
virtual bool Destroy();
// delete all children of this window, returns true if ok
bool DestroyChildren();
// is the window being deleted?
bool IsBeingDeleted() const { return m_isBeingDeleted; }
// window attributes
// -----------------
// label is just the same as the title (but for, e.g., buttons it
// makes more sense to speak about labels), title access
// is available from wxTLW classes only (frames, dialogs)
virtual void SetLabel(const wxString& label) = 0;
virtual wxString GetLabel() const = 0;
// the window name is used for ressource setting in X, it is not the
// same as the window title/label
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
// sets the window variant, calls internally DoSetVariant if variant
// has changed
void SetWindowVariant(wxWindowVariant variant);
wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
// window id uniquely identifies the window among its siblings unless
// it is wxID_ANY which means "don't care"
void SetId( wxWindowID winid ) { m_windowId = winid; }
wxWindowID GetId() const { return m_windowId; }
// get or change the layout direction (LTR or RTL) for this window,
// wxLayout_Default is returned if layout direction is not supported
virtual wxLayoutDirection GetLayoutDirection() const
{ return wxLayout_Default; }
virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
{ }
// mirror coordinates for RTL layout if this window uses it and if the
// mirroring is not done automatically like Win32
virtual wxCoord AdjustForLayoutDirection(wxCoord x,
wxCoord width,
wxCoord widthTotal) const;
// generate a control id for the controls which were not given one by
// user
static int NewControlId() { return --ms_lastControlId; }
// get the id of the control following the one with the given
// (autogenerated) id
static int NextControlId(int winid) { return winid - 1; }
// get the id of the control preceding the one with the given
// (autogenerated) id
static int PrevControlId(int winid) { return winid + 1; }
// moving/resizing
// ---------------
// set the window size and/or position
void SetSize( int x, int y, int width, int height,
int sizeFlags = wxSIZE_AUTO )
{ DoSetSize(x, y, width, height, sizeFlags); }
void SetSize( int width, int height )
{ DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
void SetSize( const wxSize& size )
{ SetSize( size.x, size.y); }
void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
{ DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
{ Move(pt.x, pt.y, flags); }
void SetPosition(const wxPoint& pt) { Move(pt); }
// Z-order
virtual void Raise() = 0;
virtual void Lower() = 0;
// client size is the size of area available for subwindows
void SetClientSize( int width, int height )
{ DoSetClientSize(width, height); }
void SetClientSize( const wxSize& size )
{ DoSetClientSize(size.x, size.y); }
void SetClientSize(const wxRect& rect)
{ SetClientSize( rect.width, rect.height ); }
// get the window position (pointers may be NULL): notice that it is in
// client coordinates for child windows and screen coordinates for the
// top level ones, use GetScreenPosition() if you need screen
// coordinates for all kinds of windows
void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
wxPoint GetPosition() const
{
int x, y;
DoGetPosition(&x, &y);
return wxPoint(x, y);
}
// get the window position in screen coordinates
void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
wxPoint GetScreenPosition() const
{
int x, y;
DoGetScreenPosition(&x, &y);
return wxPoint(x, y);
}
// get the window size (pointers may be NULL)
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
int w, h;
DoGetSize(& w, & h);
return wxSize(w, h);
}
void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
wxSize GetClientSize() const
{
int w, h;
DoGetClientSize(&w, &h);
return wxSize(w, h);
}
// get the position and size at once
wxRect GetRect() const
{
int x, y, w, h;
GetPosition(&x, &y);
GetSize(&w, &h);
return wxRect(x, y, w, h);
}
wxRect GetScreenRect() const
{
int x, y, w, h;
GetScreenPosition(&x, &y);
GetSize(&w, &h);
return wxRect(x, y, w, h);
}
// get the origin of the client area of the window relative to the
// window top left corner (the client area may be shifted because of
// the borders, scrollbars, other decorations...)
virtual wxPoint GetClientAreaOrigin() const;
// get the client rectangle in window (i.e. client) coordinates
wxRect GetClientRect() const
{
return wxRect(GetClientAreaOrigin(), GetClientSize());
}
// get the size best suited for the window (in fact, minimal
// acceptable size using which it will still look "nice" in
// most situations)
wxSize GetBestSize() const
{
if (m_bestSizeCache.IsFullySpecified())
return m_bestSizeCache;
return DoGetBestSize();
}
void GetBestSize(int *w, int *h) const
{
wxSize s = GetBestSize();
if ( w )
*w = s.x;
if ( h )
*h = s.y;
}
void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
// reset the cached best size value so it will be recalculated the
// next time it is needed.
void InvalidateBestSize();
void CacheBestSize(const wxSize& size) const
{ wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
// This function will merge the window's best size into the window's
// minimum size, giving priority to the min size components, and
// returns the results.
wxSize GetEffectiveMinSize() const;
wxDEPRECATED( wxSize GetBestFittingSize() const ); // replaced by GetEffectiveMinSize
// A 'Smart' SetSize that will fill in default size values with 'best'
// size. Sets the minsize to what was passed in.
void SetInitialSize(const wxSize& size=wxDefaultSize);
wxDEPRECATED( void SetBestFittingSize(const wxSize& size=wxDefaultSize) ); // replaced by SetInitialSize
// the generic centre function - centers the window on parent by`
// default or on screen if it doesn't have parent or
// wxCENTER_ON_SCREEN flag is given
void Centre(int dir = wxBOTH) { DoCentre(dir); }
void Center(int dir = wxBOTH) { DoCentre(dir); }
// centre with respect to the the parent window
void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
// set window size to wrap around its children
virtual void Fit();
// set virtual size to satisfy children
virtual void FitInside();
// SetSizeHints is actually for setting the size hints
// for the wxTLW for a Window Manager - hence the name -
// and it is therefore overridden in wxTLW to do that.
// In wxWindow(Base), it has (unfortunately) been abused
// to mean the same as SetMinSize() and SetMaxSize().
virtual void SetSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
int incW = wxDefaultCoord, int incH = wxDefaultCoord )
{ DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
void SetSizeHints( const wxSize& minSize,
const wxSize& maxSize=wxDefaultSize,
const wxSize& incSize=wxDefaultSize)
{ DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
virtual void DoSetSizeHints( int minW, int minH,
int maxW, int maxH,
int incW, int incH );
// Methods for setting virtual size hints
// FIXME: What are virtual size hints?
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
void SetVirtualSizeHints( const wxSize& minSize,
const wxSize& maxSize=wxDefaultSize)
{
SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
}
// Call these to override what GetBestSize() returns. This
// method is only virtual because it is overriden in wxTLW
// as a different API for SetSizeHints().
virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
// Override these methods to impose restrictions on min/max size.
// The easier way is to call SetMinSize() and SetMaxSize() which
// will have the same effect. Doing both is non-sense.
virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
// Get the min and max values one by one
int GetMinWidth() const { return GetMinSize().x; }
int GetMinHeight() const { return GetMinSize().y; }
int GetMaxWidth() const { return GetMaxSize().x; }
int GetMaxHeight() const { return GetMaxSize().y; }
// Methods for accessing the virtual size of a window. For most
// windows this is just the client area of the window, but for
// some like scrolled windows it is more or less independent of
// the screen window size. You may override the DoXXXVirtual
// methods below for classes where that is is the case.
void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
void GetVirtualSize( int *x, int *y ) const
{
wxSize s( DoGetVirtualSize() );
if( x )
*x = s.GetWidth();
if( y )
*y = s.GetHeight();
}
// Override these methods for windows that have a virtual size
// independent of their client size. eg. the virtual area of a
// wxScrolledWindow.
virtual void DoSetVirtualSize( int x, int y );
virtual wxSize DoGetVirtualSize() const;
// Return the largest of ClientSize and BestSize (as determined
// by a sizer, interior children, or other means)
virtual wxSize GetBestVirtualSize() const
{
wxSize client( GetClientSize() );
wxSize best( GetBestSize() );
return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
}
// window state
// ------------
// returns true if window was shown/hidden, false if the nothing was
// done (window was already shown/hidden)
virtual bool Show( bool show = true );
bool Hide() { return Show(false); }
// returns true if window was enabled/disabled, false if nothing done
virtual bool Enable( bool enable = true );
bool Disable() { return Enable(false); }
virtual bool IsShown() const { return m_isShown; }
virtual bool IsEnabled() const { return m_isEnabled; }
// returns true if the window is visible, i.e. IsShown() returns true
// if called on it and all its parents up to the first TLW
virtual bool IsShownOnScreen() const;
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
virtual long GetWindowStyleFlag() const { return m_windowStyle; }
// just some (somewhat shorter) synonims
void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
long GetWindowStyle() const { return GetWindowStyleFlag(); }
bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
// extra style: the less often used style bits which can't be set with
// SetWindowStyleFlag()
virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
long GetExtraStyle() const { return m_exStyle; }
// make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal = true);
// (primitive) theming support
// ---------------------------
virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
virtual bool GetThemeEnabled() const { return m_themeEnabled; }
// focus and keyboard handling
// ---------------------------
// set focus to this window
virtual void SetFocus() = 0;
// set focus to this window as the result of a keyboard action
virtual void SetFocusFromKbd() { SetFocus(); }
// return the window which currently has the focus or NULL
static wxWindow *FindFocus();
static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
// can this window have focus?
virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
// can this window be given focus by keyboard navigation? if not, the
// only way to give it focus (provided it accepts it at all) is to
// click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
// navigates in the specified direction by sending a wxNavigationKeyEvent
virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
void MoveBeforeInTabOrder(wxWindow *win)
{ DoMoveInTabOrder(win, MoveBefore); }
void MoveAfterInTabOrder(wxWindow *win)
{ DoMoveInTabOrder(win, MoveAfter); }
// parent/children relations
// -------------------------
// get the list of children
const wxWindowList& GetChildren() const { return m_children; }
wxWindowList& GetChildren() { return m_children; }
// needed just for extended runtime
const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
// get the parent or the parent of the parent
wxWindow *GetParent() const { return m_parent; }
inline wxWindow *GetGrandParent() const;
// is this window a top level one?
virtual bool IsTopLevel() const;
// it doesn't really change parent, use Reparent() instead
void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
// change the real parent of this window, return true if the parent
// was changed, false otherwise (error or newParent == oldParent)
virtual bool Reparent( wxWindowBase *newParent );
// implementation mostly
virtual void AddChild( wxWindowBase *child );
virtual void RemoveChild( wxWindowBase *child );
// looking for windows
// -------------------
// find window among the descendants of this one either by id or by
// name (return NULL if not found)
wxWindow *FindWindow(long winid) const;
wxWindow *FindWindow(const wxString& name) const;
// Find a window among any window (all return NULL if not found)
static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
static wxWindow *FindWindowByName( const wxString& name,
const wxWindow *parent = NULL );
static wxWindow *FindWindowByLabel( const wxString& label,
const wxWindow *parent = NULL );
// event handler stuff
// -------------------
// get the current event handler
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
// replace the event handler (allows to completely subclass the
// window)
void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
// push/pop event handler: allows to chain a custom event handler to
// alreasy existing ones
void PushEventHandler( wxEvtHandler *handler );
wxEvtHandler *PopEventHandler( bool deleteHandler = false );
// find the given handler in the event handler chain and remove (but
// not delete) it from the event handler chain, return true if it was
// found and false otherwise (this also results in an assert failure so
// this function should only be called when the handler is supposed to
// be there)
bool RemoveEventHandler(wxEvtHandler *handler);
// validators
// ----------
#if wxUSE_VALIDATORS
// a window may have an associated validator which is used to control
// user input
virtual void SetValidator( const wxValidator &validator );
virtual wxValidator *GetValidator() { return m_windowValidator; }
#endif // wxUSE_VALIDATORS
// dialog oriented functions
// -------------------------
// validate the correctness of input, return true if ok
virtual bool Validate();
// transfer data between internal and GUI representations
virtual bool TransferDataToWindow();
virtual bool TransferDataFromWindow();
virtual void InitDialog();
#if wxUSE_ACCEL
// accelerators
// ------------
virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
#endif // wxUSE_ACCEL
#if wxUSE_HOTKEY
// hot keys (system wide accelerators)
// -----------------------------------
virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
virtual bool UnregisterHotKey(int hotkeyId);
#endif // wxUSE_HOTKEY
// dialog units translations
// -------------------------
wxPoint ConvertPixelsToDialog( const wxPoint& pt );
wxPoint ConvertDialogToPixels( const wxPoint& pt );
wxSize ConvertPixelsToDialog( const wxSize& sz )
{
wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
wxSize ConvertDialogToPixels( const wxSize& sz )
{
wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
// mouse functions
// ---------------
// move the mouse to the specified position
virtual void WarpPointer(int x, int y) = 0;
// start or end mouse capture, these functions maintain the stack of
// windows having captured the mouse and after calling ReleaseMouse()
// the mouse is not released but returns to the window which had had
// captured it previously (if any)
void CaptureMouse();
void ReleaseMouse();
// get the window which currently captures the mouse or NULL
static wxWindow *GetCapture();
// does this window have the capture?
virtual bool HasCapture() const
{ return (wxWindow *)this == GetCapture(); }
// painting the window
// -------------------
// mark the specified rectangle (or the whole window) as "dirty" so it
// will be repainted
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL ) = 0;
// a less awkward wrapper for Refresh
void RefreshRect(const wxRect& rect, bool eraseBackground = true)
{
Refresh(eraseBackground, &rect);
}
// repaint all invalid areas of the window immediately
virtual void Update() { }
// clear the window background
virtual void ClearBackground();
// freeze the window: don't redraw it until it is thawed
virtual void Freeze() { }
// thaw the window: redraw it after it had been frozen
virtual void Thaw() { }
// return true if window had been frozen and not unthawed yet
virtual bool IsFrozen() const { return false; }
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
// return true if the window contents is double buffered by the system
virtual bool IsDoubleBuffered() const { return false; }
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
wxRegion& GetUpdateRegion() { return m_updateRegion; }
// get the update rectangleregion bounding box in client coords
wxRect GetUpdateClientRect() const;
// these functions verify whether the given point/rectangle belongs to
// (or at least intersects with) the update region
virtual bool DoIsExposed( int x, int y ) const;
virtual bool DoIsExposed( int x, int y, int w, int h ) const;
bool IsExposed( int x, int y ) const
{ return DoIsExposed(x, y); }
bool IsExposed( int x, int y, int w, int h ) const
{ return DoIsExposed(x, y, w, h); }
bool IsExposed( const wxPoint& pt ) const
{ return DoIsExposed(pt.x, pt.y); }
bool IsExposed( const wxRect& rect ) const
{ return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
// colours, fonts and cursors
// --------------------------
// get the default attributes for the controls of this class: we
// provide a virtual function which can be used to query the default
// attributes of an existing control and a static function which can
// be used even when no existing object of the given class is
// available, but which won't return any styles specific to this
// particular control, of course (e.g. "Ok" button might have
// different -- bold for example -- font)
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// set/retrieve the window colours (system defaults are used by
// default): SetXXX() functions return true if colour was changed,
// SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
// value to prevent it from being inherited by our children
virtual bool SetBackgroundColour(const wxColour& colour);
void SetOwnBackgroundColour(const wxColour& colour)
{
if ( SetBackgroundColour(colour) )
m_inheritBgCol = false;
}
wxColour GetBackgroundColour() const;
bool InheritsBackgroundColour() const
{
return m_inheritBgCol;
}
bool UseBgCol() const
{
return m_hasBgCol;
}
virtual bool SetForegroundColour(const wxColour& colour);
void SetOwnForegroundColour(const wxColour& colour)
{
if ( SetForegroundColour(colour) )
m_inheritFgCol = false;
}
wxColour GetForegroundColour() const;
// Set/get the background style.
// Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
// returns true if the control has "transparent" areas such as a
// wxStaticText and wxCheckBox and the background should be adapted
// from a parent window
virtual bool HasTransparentBackground() { return false; }
// set/retrieve the font for the window (SetFont() returns true if the
// font really changed)
virtual bool SetFont(const wxFont& font) = 0;
void SetOwnFont(const wxFont& font)
{
if ( SetFont(font) )
m_inheritFont = false;
}
wxFont GetFont() const;
// set/retrieve the cursor for this window (SetCursor() returns true
// if the cursor was really changed)
virtual bool SetCursor( const wxCursor &cursor );
const wxCursor& GetCursor() const { return m_cursor; }
#if wxUSE_CARET
// associate a caret with the window
void SetCaret(wxCaret *caret);
// get the current caret (may be NULL)
wxCaret *GetCaret() const { return m_caret; }
#endif // wxUSE_CARET
// get the (average) character size for the current font
virtual int GetCharHeight() const = 0;
virtual int GetCharWidth() const = 0;
// get the width/height/... of the text using current or specified
// font
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const = 0;
// client <-> screen coords
// ------------------------
// translate to/from screen/client coordinates (pointers may be NULL)
void ClientToScreen( int *x, int *y ) const
{ DoClientToScreen(x, y); }
void ScreenToClient( int *x, int *y ) const
{ DoScreenToClient(x, y); }
// wxPoint interface to do the same thing
wxPoint ClientToScreen(const wxPoint& pt) const
{
int x = pt.x, y = pt.y;
DoClientToScreen(&x, &y);
return wxPoint(x, y);
}
wxPoint ScreenToClient(const wxPoint& pt) const
{
int x = pt.x, y = pt.y;
DoScreenToClient(&x, &y);
return wxPoint(x, y);
}
// test where the given (in client coords) point lies
wxHitTest HitTest(wxCoord x, wxCoord y) const
{ return DoHitTest(x, y); }
wxHitTest HitTest(const wxPoint& pt) const
{ return DoHitTest(pt.x, pt.y); }
// misc
// ----
// get the window border style from the given flags: this is different from
// simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
// translate wxBORDER_DEFAULT to something reasonable
wxBorder GetBorder(long flags) const;
// get border for the flags of this window
wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
// send wxUpdateUIEvents to this window, and children if recurse is true
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
#if wxUSE_MENUS
bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
{ return DoPopupMenu(menu, pos.x, pos.y); }
bool PopupMenu(wxMenu *menu, int x, int y)
{ return DoPopupMenu(menu, x, y); }
#endif // wxUSE_MENUS
// override this method to return true for controls having multiple pages
virtual bool HasMultiplePages() const { return false; }
// scrollbars
// ----------
// does the window have the scrollbar for this orientation?
bool HasScrollbar(int orient) const
{
return (m_windowStyle &
(orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
}
// configure the window scrollbars
virtual void SetScrollbar( int orient,
int pos,
int thumbvisible,
int range,
bool refresh = true ) = 0;
virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
virtual int GetScrollPos( int orient ) const = 0;
virtual int GetScrollThumb( int orient ) const = 0;
virtual int GetScrollRange( int orient ) const = 0;
// scroll window to the specified position
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL ) = 0;
// scrolls window by line/page: note that not all controls support this
//
// return true if the position changed, false otherwise
virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
// convenient wrappers for ScrollLines/Pages
bool LineUp() { return ScrollLines(-1); }
bool LineDown() { return ScrollLines(1); }
bool PageUp() { return ScrollPages(-1); }
bool PageDown() { return ScrollPages(1); }
// context-sensitive help
// ----------------------
// these are the convenience functions wrapping wxHelpProvider methods
#if wxUSE_HELP
// associate this help text with this window
void SetHelpText(const wxString& text);
// associate this help text with all windows with the same id as this
// one
void SetHelpTextForId(const wxString& text);
// get the help string associated with the given position in this window
//
// notice that pt may be invalid if event origin is keyboard or unknown
// and this method should return the global window help text then
virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
wxHelpEvent::Origin origin) const;
// returns the position-independent help text
wxString GetHelpText() const
{
return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
}
#else // !wxUSE_HELP
// silently ignore SetHelpText() calls
void SetHelpText(const wxString& WXUNUSED(text)) { }
void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
#endif // wxUSE_HELP
// tooltips
// --------
#if wxUSE_TOOLTIPS
// the easiest way to set a tooltip for a window is to use this method
void SetToolTip( const wxString &tip );
// attach a tooltip to the window
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
// get the associated tooltip or NULL if none
wxToolTip* GetToolTip() const { return m_tooltip; }
wxString GetToolTipText() const ;
#else
// make it much easier to compile apps in an environment
// that doesn't support tooltips, such as PocketPC
inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
#endif // wxUSE_TOOLTIPS
// drag and drop
// -------------
#if wxUSE_DRAG_AND_DROP
// set/retrieve the drop target associated with this window (may be
// NULL; it's owned by the window and will be deleted by it)
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
#endif // wxUSE_DRAG_AND_DROP
// constraints and sizers
// ----------------------
#if wxUSE_CONSTRAINTS
// set the constraints for this window or retrieve them (may be NULL)
void SetConstraints( wxLayoutConstraints *constraints );
wxLayoutConstraints *GetConstraints() const { return m_constraints; }
// implementation only
void UnsetConstraints(wxLayoutConstraints *c);
wxWindowList *GetConstraintsInvolvedIn() const
{ return m_constraintsInvolvedIn; }
void AddConstraintReference(wxWindowBase *otherWin);
void RemoveConstraintReference(wxWindowBase *otherWin);
void DeleteRelatedConstraints();
void ResetConstraints();
// these methods may be overridden for special layout algorithms
virtual void SetConstraintSizes(bool recurse = true);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int phase);
// these methods are virtual but normally won't be overridden
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
#endif // wxUSE_CONSTRAINTS
// when using constraints or sizers, it makes sense to update
// children positions automatically whenever the window is resized
// - this is done if autoLayout is on
void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
bool GetAutoLayout() const { return m_autoLayout; }
// lay out the window and its children
virtual bool Layout();
// sizers
void SetSizer(wxSizer *sizer, bool deleteOld = true );
void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
wxSizer *GetSizer() const { return m_windowSizer; }
// Track if this window is a member of a sizer
void SetContainingSizer(wxSizer* sizer);
wxSizer *GetContainingSizer() const { return m_containingSizer; }
// accessibility
// ----------------------
#if wxUSE_ACCESSIBILITY
// Override to create a specific accessible object.
virtual wxAccessible* CreateAccessible();
// Sets the accessible object.
void SetAccessible(wxAccessible* accessible) ;
// Returns the accessible object.
wxAccessible* GetAccessible() { return m_accessible; };
// Returns the accessible object, creating if necessary.
wxAccessible* GetOrCreateAccessible() ;
#endif
// Set window transparency if the platform supports it
virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
virtual bool CanSetTransparent() { return false; }
// implementation
// --------------
// event handlers
void OnSysColourChanged( wxSysColourChangedEvent& event );
void OnInitDialog( wxInitDialogEvent &event );
void OnMiddleClick( wxMouseEvent& event );
#if wxUSE_HELP
void OnHelp(wxHelpEvent& event);
#endif // wxUSE_HELP
// virtual function for implementing internal idle
// behaviour
virtual void OnInternalIdle() {}
// call internal idle recursively
// void ProcessInternalIdle() ;
// get the handle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
// platform-specific APIs
virtual WXWidget GetHandle() const = 0;
// associate the window with a new native handle
virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
// dissociate the current native handle from the window
virtual void DissociateHandle() { }
#if wxUSE_PALETTE
// Store the palette used by DCs in wxWindow so that the dcs can share
// a palette. And we can respond to palette messages.
wxPalette GetPalette() const { return m_palette; }
// When palette is changed tell the DC to set the system palette to the
// new one.
void SetPalette(const wxPalette& pal);
// return true if we have a specific palette
bool HasCustomPalette() const { return m_hasCustomPalette; }
// return the first parent window with a custom palette or NULL
wxWindow *GetAncestorWithCustomPalette() const;
#endif // wxUSE_PALETTE
// inherit the parents visual attributes if they had been explicitly set
// by the user (i.e. we don't inherit default attributes) and if we don't
// have our own explicitly set
virtual void InheritAttributes();
// returns false from here if this window doesn't want to inherit the
// parents colours even if InheritAttributes() would normally do it
//
// this just provides a simple way to customize InheritAttributes()
// behaviour in the most common case
virtual bool ShouldInheritColours() const { return false; }
protected:
// event handling specific to wxWindow
virtual bool TryValidator(wxEvent& event);
virtual bool TryParent(wxEvent& event);
// common part of MoveBefore/AfterInTabOrder()
enum MoveKind
{
MoveBefore, // insert before the given window
MoveAfter // insert after the given window
};
virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
#if wxUSE_CONSTRAINTS
// satisfy the constraints for the windows but don't set the window sizes
void SatisfyConstraints();
#endif // wxUSE_CONSTRAINTS
// Send the wxWindowDestroyEvent
void SendDestroyEvent();
// returns the main window of composite control; this is the window
// that FindFocus returns if the focus is in one of composite control's
// windows
virtual wxWindow *GetMainWindowOfCompositeControl()
{ return (wxWindow*)this; }
// the window id - a number which uniquely identifies a window among
// its siblings unless it is wxID_ANY
wxWindowID m_windowId;
// the parent window of this window (or NULL) and the list of the children
// of this window
wxWindow *m_parent;
wxWindowList m_children;
// the minimal allowed size for the window (no minimal size if variable(s)
// contain(s) wxDefaultCoord)
int m_minWidth,
m_minHeight,
m_maxWidth,
m_maxHeight;
// event handler for this window: usually is just 'this' but may be
// changed with SetEventHandler()
wxEvtHandler *m_eventHandler;
#if wxUSE_VALIDATORS
// associated validator or NULL if none
wxValidator *m_windowValidator;
#endif // wxUSE_VALIDATORS
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_dropTarget;
#endif // wxUSE_DRAG_AND_DROP
// visual window attributes
wxCursor m_cursor;
wxFont m_font; // see m_hasFont
wxColour m_backgroundColour, // m_hasBgCol
m_foregroundColour; // m_hasFgCol
#if wxUSE_CARET
wxCaret *m_caret;
#endif // wxUSE_CARET
// the region which should be repainted in response to paint event
wxRegion m_updateRegion;
#if wxUSE_ACCEL
// the accelerator table for the window which translates key strokes into
// command events
wxAcceleratorTable m_acceleratorTable;
#endif // wxUSE_ACCEL
// the tooltip for this window (may be NULL)
#if wxUSE_TOOLTIPS
wxToolTip *m_tooltip;
#endif // wxUSE_TOOLTIPS
// constraints and sizers
#if wxUSE_CONSTRAINTS
// the constraints for this window or NULL
wxLayoutConstraints *m_constraints;
// constraints this window is involved in
wxWindowList *m_constraintsInvolvedIn;
#endif // wxUSE_CONSTRAINTS
// this window's sizer
wxSizer *m_windowSizer;
// The sizer this window is a member of, if any
wxSizer *m_containingSizer;
// Layout() window automatically when its size changes?
bool m_autoLayout:1;
// window state
bool m_isShown:1;
bool m_isEnabled:1;
bool m_isBeingDeleted:1;
// was the window colours/font explicitly changed by user?
bool m_hasBgCol:1;
bool m_hasFgCol:1;
bool m_hasFont:1;
// and should it be inherited by children?
bool m_inheritBgCol:1;
bool m_inheritFgCol:1;
bool m_inheritFont:1;
// window attributes
long m_windowStyle,
m_exStyle;
wxString m_windowName;
bool m_themeEnabled;
wxBackgroundStyle m_backgroundStyle;
#if wxUSE_PALETTE
wxPalette m_palette;
bool m_hasCustomPalette;
#endif // wxUSE_PALETTE
#if wxUSE_ACCESSIBILITY
wxAccessible* m_accessible;
#endif
// Virtual size (scrolling)
wxSize m_virtualSize;
wxScrollHelper *m_scrollHelper;
int m_minVirtualWidth; // VirtualSizeHints
int m_minVirtualHeight;
int m_maxVirtualWidth;
int m_maxVirtualHeight;
wxWindowVariant m_windowVariant ;
// override this to change the default (i.e. used when no style is
// specified) border for the window class
virtual wxBorder GetDefaultBorder() const;
// Get the default size for the new window if no explicit size given. TLWs
// have their own default size so this is just for non top-level windows.
static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
// Used to save the results of DoGetBestSize so it doesn't need to be
// recalculated each time the value is needed.
wxSize m_bestSizeCache;
wxDEPRECATED( void SetBestSize(const wxSize& size) ); // use SetInitialSize
wxDEPRECATED( virtual void SetInitialBestSize(const wxSize& size) ); // use SetInitialSize
// more pure virtual functions
// ---------------------------
// NB: we must have DoSomething() function when Something() is an overloaded
// method: indeed, we can't just have "virtual Something()" in case when
// the function is overloaded because then we'd have to make virtual all
// the variants (otherwise only the virtual function may be called on a
// pointer to derived class according to C++ rules) which is, in
// general, absolutely not needed. So instead we implement all
// overloaded Something()s in terms of DoSomething() which will be the
// only one to be virtual.
// coordinates translation
virtual void DoClientToScreen( int *x, int *y ) const = 0;
virtual void DoScreenToClient( int *x, int *y ) const = 0;
virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
// capture/release the mouse, used by Capture/ReleaseMouse()
virtual void DoCaptureMouse() = 0;
virtual void DoReleaseMouse() = 0;
// retrieve the position/size of the window
virtual void DoGetPosition(int *x, int *y) const = 0;
virtual void DoGetScreenPosition(int *x, int *y) const;
virtual void DoGetSize(int *width, int *height) const = 0;
virtual void DoGetClientSize(int *width, int *height) const = 0;
// get the size which best suits the window: for a control, it would be
// the minimal size which doesn't truncate the control, for a panel - the
// same size as it would have after a call to Fit()
virtual wxSize DoGetBestSize() const;
// called from DoGetBestSize() to convert best virtual size (returned by
// the window sizer) to the best size for the window itself; this is
// overridden at wxScrolledWindow level to clump down virtual size to real
virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
{
return size;
}
// this is the virtual function to be overriden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO) = 0;
// same as DoSetSize() for the client size
virtual void DoSetClientSize(int width, int height) = 0;
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
//
// Important note: the coordinates passed to this method are in parent's
// *window* coordinates and not parent's client coordinates (as the values
// passed to DoSetSize and returned by DoGetPosition are)!
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
// centre the window in the specified direction on parent, note that
// wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
// TLWs
virtual void DoCentre(int dir);
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
#if wxUSE_MENUS
virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
#endif // wxUSE_MENUS
// Makes an adjustment to the window position to make it relative to the
// parents client area, e.g. if the parent is a frame with a toolbar, its
// (0, 0) is just below the toolbar
virtual void AdjustForParentClientOrigin(int& x, int& y,
int sizeFlags = 0) const;
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
// Must be called when mouse capture is lost to send
// wxMouseCaptureLostEvent to windows on capture stack.
static void NotifyCaptureLost();
private:
// contains the last id generated by NewControlId
static int ms_lastControlId;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
// the window that currently has mouse capture
static wxWindow *ms_winCaptureCurrent;
// indicates if execution is inside CaptureMouse/ReleaseMouse
static bool ms_winCaptureChanging;
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)
DECLARE_EVENT_TABLE()
};
// Inlines for some deprecated methods
inline wxSize wxWindowBase::GetBestFittingSize() const
{
return GetEffectiveMinSize();
}
inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
{
SetInitialSize(size);
}
inline void wxWindowBase::SetBestSize(const wxSize& size)
{
SetInitialSize(size);
}
inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
{
SetInitialSize(size);
}
// ----------------------------------------------------------------------------
// now include the declaration of wxWindow class
// ----------------------------------------------------------------------------
// include the declaration of the platform-specific class
#if defined(__WXPALMOS__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowPalm
#else // !wxUniv
#define wxWindowPalm wxWindow
#endif // wxUniv/!wxUniv
#include "wx/palmos/window.h"
#elif defined(__WXMSW__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMSW
#else // !wxUniv
#define wxWindowMSW wxWindow
#endif // wxUniv/!wxUniv
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/window.h"
#elif defined(__WXGTK20__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowGTK
#else // !wxUniv
#define wxWindowGTK wxWindow
#endif // wxUniv
#include "wx/gtk/window.h"
#elif defined(__WXGTK__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowGTK
#else // !wxUniv
#define wxWindowGTK wxWindow
#endif // wxUniv
#include "wx/gtk1/window.h"
#elif defined(__WXX11__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowX11
#else // !wxUniv
#define wxWindowX11 wxWindow
#endif // wxUniv
#include "wx/x11/window.h"
#elif defined(__WXMGL__)
#define wxWindowNative wxWindowMGL
#include "wx/mgl/window.h"
#elif defined(__WXDFB__)
#define wxWindowNative wxWindowDFB
#include "wx/dfb/window.h"
#elif defined(__WXMAC__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMac
#else // !wxUniv
#define wxWindowMac wxWindow
#endif // wxUniv
#include "wx/mac/window.h"
#elif defined(__WXCOCOA__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowCocoa
#else // !wxUniv
#define wxWindowCocoa wxWindow
#endif // wxUniv
#include "wx/cocoa/window.h"
#elif defined(__WXPM__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowOS2
#else // !wxUniv
#define wxWindowOS2 wxWindow
#endif // wxUniv/!wxUniv
#include "wx/os2/window.h"
#endif
// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
// for the native ports we already have defined it above
#if defined(__WXUNIVERSAL__)
#ifndef wxWindowNative
#error "wxWindowNative must be defined above!"
#endif
#include "wx/univ/window.h"
#endif // wxUniv
// ----------------------------------------------------------------------------
// inline functions which couldn't be declared in the class body because of
// forward dependencies
// ----------------------------------------------------------------------------
inline wxWindow *wxWindowBase::GetGrandParent() const
{
return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
}
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
// Find the wxWindow at the current mouse position, also returning the mouse
// position.
extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
// Get the current mouse position.
extern WXDLLEXPORT wxPoint wxGetMousePosition();
// get the currently active window of this application or NULL
extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
// get the (first) top level parent window
WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
#if WXWIN_COMPATIBILITY_2_6
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
wxDEPRECATED( int NewControlId() );
inline int NewControlId() { return wxWindowBase::NewControlId(); }
#endif // WXWIN_COMPATIBILITY_2_6
#if wxUSE_ACCESSIBILITY
// ----------------------------------------------------------------------------
// accessible object for windows
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowAccessible: public wxAccessible
{
public:
wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
virtual ~wxWindowAccessible() {}
// Overridables
// Can return either a child object, or an integer
// representing the child element, starting from 1.
virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
// Navigates from fromId to toId/toObject.
virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
int* toId, wxAccessible** toObject);
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name);
// Gets the number of children.
virtual wxAccStatus GetChildCount(int* childCount);
// Gets the specified child (starting from 1).
// If *child is NULL and return value is wxACC_OK,
// this means that the child is a simple element and
// not an accessible object.
virtual wxAccStatus GetChild(int childId, wxAccessible** child);
// Gets the parent, or NULL.
virtual wxAccStatus GetParent(wxAccessible** parent);
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
virtual wxAccStatus DoDefaultAction(int childId);
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
// Returns the description for this object or a child.
virtual wxAccStatus GetDescription(int childId, wxString* description);
// Returns help text for this object or a child, similar to tooltip text.
virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
// Returns a role constant.
virtual wxAccStatus GetRole(int childId, wxAccRole* role);
// Returns a state constant.
virtual wxAccStatus GetState(int childId, long* state);
// Returns a localized string representing the value for the object
// or child.
virtual wxAccStatus GetValue(int childId, wxString* strValue);
// Selects the object or child.
virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list")
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
#endif // wxUSE_VARIANT
};
#endif // wxUSE_ACCESSIBILITY
#endif // _WX_WINDOW_H_BASE_