2bb1aac768
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11027 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
352 lines
12 KiB
Perl
352 lines
12 KiB
Perl
#!
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#! This TMAKE template - Microsoft Visual C++ 6.0 applications
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#!
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#${
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if ( Config("qt") || Config("opengl") ) {
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Project('CONFIG += windows');
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}
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if ( Config("qt") ) {
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$moc_aware = 1;
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AddIncludePath(Project('TMAKE_INCDIR_QT'));
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if ( Config("opengl") ) {
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Project('TMAKE_LIBS *= $$TMAKE_LIBS_QT_OPENGL');
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}
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Project('TMAKE_LIBS *= $$TMAKE_LIBS_QT');
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}
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if ( Config("opengl") ) {
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Project('TMAKE_LIBS *= $$TMAKE_LIBS_OPENGL');
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}
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#! wxWindows specific things (added by VZ)
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#! (1) set -I and -L options
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#! (2) be sure we have the same project settings as wxWindows.dsp, here it
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#! means that we must disable C++ exception handling
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#! (3) define the necessary constants
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if ( Config("wx") ) {
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Project('CONFIG += windows');
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}
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if ( Config("wxbase") ) {
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Project('CONFIG += wx');
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}
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if ( Config("wx") ) {
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if ( Config("wxnodir") ) {
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$WXDIR = "..\\..";
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}
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else {
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#! VC 6.0 supports env vars in include path
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#! $WXDIR = $ENV{'WX'};
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if ( $ENV{'wx'} ) { $WXDIR = "\$(wx)"; }
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else { $WXDIR = "\$(WXWIN)"; }
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}
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AddIncludePath($WXDIR . "\\include");
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}
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if ( Config("unicode") ) {
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$UNICODE="Unicode";
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$UNICODE_SUFFIX="u";
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$UNICODE_FLAGS="/D _UNICODE /D UNICODE ";
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$project{"TARGET"} .= "Unicode";
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$project{"MAKEFILE"} .= "Unicode";
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}
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else {
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$UNICODE="";
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$UNICODE_SUFFIX="";
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$UNICODE_FLAGS=" ";
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}
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if ( Config("dll") ) {
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$DLL="Dll";
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$DEBUG_SUFFIX="d";
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$DLL_OR_LIB=(Config("wxbase") ? "wxbase" : "wxmsw") . "221";
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$DLL_FLAGS="/D WXUSINGDLL ";
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$EXTRA_LIBS="";
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$project{"TARGET"} .= "Dll";
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$project{"MAKEFILE"} .= "Dll";
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}
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else {
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$DLL="";
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$DEBUG_SUFFIX="";
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$DLL_OR_LIB=Config("wxbase") ? "wxBase" : "wxWindows";
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$DLL_FLAGS=" ";
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#! actually this should depend on the contents of setup.h!
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$EXTRA_LIBS="zlib regex";
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if ( !Config("wxbase") ) {
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$EXTRA_LIBS.=" png jpeg tiff";
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}
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}
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#! let's be smarter: first of all, if no extension is given, add .lib
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#! (this allows for LIBS=libname in project files which map either on
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#! -l libname.lib under Windows or on -llibname under Unix).
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@libs = split(/\s+/, Project('LIBS'));
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foreach $lib (@libs) {
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if ( $lib !~ "\.lib\$" ) { $lib .= ".lib"; }
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Project('TMAKE_LIBS *= ' . $lib);
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}
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if ( Config("windows") ) {
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$project{"VC_PROJ_TYPE"} = 'Win32 (x86) Application';
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$project{"VC_PROJ_CODE"} = '0x0101';
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$vc_base_libs = 'kernel32.lib user32.lib gdi32.lib winspool.lib ' .
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'comdlg32.lib advapi32.lib shell32.lib ole32.lib ' .
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'oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ';
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if ( Config("wx") ) {
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$vc_base_libs .= "comctl32.lib rpcrt4.lib wsock32.lib ";
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$vc_link_release = "$WXDIR\\Release$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX.lib ";
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$vc_link_debug = "$WXDIR\\Debug$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX$DEBUG_SUFFIX.lib ";
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foreach ( split(/ /, $EXTRA_LIBS) ) {
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$vc_link_release .= "$WXDIR\\src\\$_\\Release\\$_.lib ";
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$vc_link_debug .= "$WXDIR\\src\\$_\\Debug\\$_.lib ";
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}
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}
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$vc_link_release .= '/nologo /subsystem:windows /machine:I386';
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$vc_link_debug .= '/nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept';
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$vc_cpp_def_common = '/D "WIN32" /D "_WINDOWS" ' . $UNICODE_FLAGS . $DLL_FLAGS;
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$vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common;
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$vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common;
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} else {
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$project{"VC_PROJ_TYPE"} = 'Win32 (x86) Console Application';
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$project{"VC_PROJ_CODE"} = '0x0103';
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$vc_base_libs = 'kernel32.lib user32.lib advapi32.lib ';
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if ( Config("wx") ) {
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$vc_base_libs .= 'wsock32.lib ';
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$vc_link_release = "$WXDIR\\BaseRelease$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX.lib ";
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$vc_link_debug = "$WXDIR\\BaseDebug$UNICODE$DLL\\$DLL_OR_LIB$UNICODE_SUFFIX$DEBUG_SUFFIX.lib ";
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}
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$vc_link_release .= '/nologo /subsystem:console /machine:I386';
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$vc_link_debug .= '/nologo /subsystem:console /debug /machine:I386 /pdbtype:sept';
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$vc_cpp_def_common = '/D "WIN32" /D "_CONSOLE" ' . $UNICODE_FLAGS . $DLL_FLAGS;
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$vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common;
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$vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common;
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}
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foreach ( split(/ /, Project('LIBPATH')) ) {
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$vc_link_release .= " /libpath:$_\\Release";
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$vc_link_debug .= " /libpath:$_\\Debug";
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}
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#! define wxWin debug flags in debug build
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if ( Config("wx") ) {
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$vc_cpp_def_debug .= '/MDd /D "__WXDEBUG__" /D "WXDEBUG=1" ';
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$vc_cpp_def_release .= '/MD '
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}
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$project{"VC_BASE_LINK_RELEASE"} = $vc_base_libs . $vc_link_release;
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$project{"VC_BASE_LINK_DEBUG"} = $vc_base_libs . $vc_link_debug;
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$tmake_libs = Project('TMAKE_LIBS') ? (Project('TMAKE_LIBS') . " ") : "";
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$project{"VC_LINK_RELEASE"} = $vc_base_libs . $tmake_libs . $vc_link_release;
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$project{"VC_LINK_DEBUG"} = $vc_base_libs . $tmake_libs . $vc_link_debug;
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$vc_cpp_opt_common1 = '/nologo /W4 ';
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if ( !Config("wx") ) {
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$vc_cpp_opt_common1 = $vc_cpp_opt_common1 . '/GX ';
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}
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#! else: disable C++ exception handling for wxWindows
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$vc_cpp_opt_release = $vc_cpp_opt_common1 . '/O1 ';
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$vc_cpp_opt_debug = $vc_cpp_opt_common1 . '/Zi /Od ';
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$vc_cpp_opt_common = '/YX /FD /c';
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$project{"VC_BASE_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_cpp_def_release . $vc_cpp_opt_common;
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$project{"VC_BASE_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_cpp_def_debug . $vc_cpp_opt_common;
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ExpandGlue("INCPATH",'/I "','" /I "','"');
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if ( $text ne "" ) { $vc_inc = $text . " "; $text = ""; } else { $vc_inc = ""; }
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ExpandGlue("DEFINES",'/D "','" /D "','"');
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if ( $text ne "" ) { $vc_def = $text . " "; $text = ""; } else { $vc_def = ""; }
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if ( Config("wx") ) {
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#! define wxWindows compilation flags
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$vc_def .= '/D _WIN32 /D __WIN32__ /D WINVER=0x400 /D __WINDOWS__ /D __WXMSW__ /D __WIN95__ /D __WIN32__ /D _MT ';
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if ( Config("wxbase") ) {
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$vc_def .= '/D wxUSE_GUI=0 ';
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}
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else {
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$vc_def .= '/D wxUSE_GUI=1 ';
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}
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}
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$project{"VC_CPP_INCLUDE"} = $vc_inc;
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$project{"VC_CPP_RELEASE"} = $vc_cpp_opt_release . $vc_inc . $vc_cpp_def_release . $vc_def . $vc_cpp_opt_common;
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$project{"VC_CPP_DEBUG"} = $vc_cpp_opt_debug . $vc_inc . $vc_cpp_def_debug . $vc_def . $vc_cpp_opt_common;
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if ( Project('RES_FILE') ) {
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tmake_error(".res files are not supported, use .rc.");
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}
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$project{"MAKEFILE"} = $project{"PROJECT"} . ".mak";
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$project{"TARGETAPP"} = $project{"TARGET"} . ".exe";
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Project('TMAKE_FILETAGS = HEADERS SOURCES TARGET DESTDIR $$FILETAGS');
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foreach ( split(/\s/,Project('TMAKE_FILETAGS')) ) {
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$project{$_} =~ s-/-\\-g;
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}
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StdInit();
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if ( defined($project{"DESTDIR"}) ) {
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$project{"TARGETAPP"} = $project{"DESTDIR"} . "\\" . $project{"TARGETAPP"};
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$project{"TARGETAPP"} =~ s/\\+/\\/g;
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}
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%all_files = ();
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@files = split(/\s+/,$project{"HEADERS"});
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foreach ( @files ) { $all_files{$_} = "h" };
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@files = split(/\s+/,$project{"SOURCES"});
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foreach ( @files ) { $all_files{$_} = "s" };
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@files = split(/\s+/,$project{"RC_FILE"});
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foreach ( @files ) { $all_files{$_} = "r" };
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if ( $moc_aware ) {
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@files = split(/\s+/,$project{"_HDRMOC"});
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foreach ( @files ) { $all_files{$_} = "m"; }
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@files = split(/\s+/,$project{"_SRCMOC"});
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foreach ( @files ) { $all_files{$_} = "i"; }
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}
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%file_names = ();
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foreach $f ( %all_files ) {
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$n = $f;
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$n =~ s/^.*\\//;
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$file_names{$n} = $f;
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$file_path{$n} = ".\\" . $f;
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$file_path2{$n} = (($f =~ /^\./) ? "" : ".\\") . $f;
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}
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#$}
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# Microsoft Developer Studio Project File - #$ Substitute('Name="$$TARGET" - Package Owner=<4>');
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE #$ Substitute('"$$VC_PROJ_TYPE" $$VC_PROJ_CODE');
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CFG=#$ Substitute('$$TARGET - Win32 Debug');
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "#$ ExpandGlue('MAKEFILE','','','".');
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f #$ Substitute('"$$MAKEFILE" CFG="$$TARGET - Win32 Debug"');
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE #$ Substitute('"$$TARGET - Win32 Release" (based on "$$VC_PROJ_TYPE")');
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!MESSAGE #$ Substitute('"$$TARGET - Win32 Debug" (based on "$$VC_PROJ_TYPE")');
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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#$ Config("windows") && ($text='MTL=midl.exe');
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RSC=rc.exe
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!IF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Release"');
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release#$ $text = "$UNICODE$DLL" . '"'
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# PROP BASE Intermediate_Dir "Release#$ $text = "$UNICODE$DLL" . '"'
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release#$ $text = "$UNICODE$DLL" . '"'
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# PROP Intermediate_Dir "Release#$ $text = "$UNICODE$DLL" . '"'
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#$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0');
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# PROP Target_Dir ""
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# ADD BASE CPP #$ Expand("VC_BASE_CPP_RELEASE");
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# ADD CPP #$ Expand("VC_CPP_RELEASE");
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#$ Config("windows") || DisableOutput();
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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#$ Config("windows") || EnableOutput();
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# ADD BASE RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE");
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# ADD RSC /l 0x409 /d "NDEBUG" #$ Expand("VC_CPP_INCLUDE");
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 #$ Expand("VC_BASE_LINK_RELEASE");
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# ADD LINK32 #$ Expand("VC_LINK_RELEASE");
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!ELSEIF "$(CFG)" == #$ Substitute('"$$TARGET - Win32 Debug"');
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug#$ $text = "$UNICODE$DLL" . '"'
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# PROP BASE Intermediate_Dir "Debug#$ $text = "$UNICODE$DLL" . '"'
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug#$ $text = "$UNICODE$DLL" . '"'
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# PROP Intermediate_Dir "Debug#$ $text = "$UNICODE$DLL" . '"'
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#$ Config("windows") && ($text='# PROP Ignore_Export_Lib 0');
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# PROP Target_Dir ""
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# ADD BASE CPP #$ Expand("VC_BASE_CPP_DEBUG");
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# ADD CPP #$ Expand("VC_CPP_DEBUG");
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#$ Config("windows") || DisableOutput();
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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#$ Config("windows") || EnableOutput();
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# ADD BASE RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE");
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# ADD RSC /l 0x409 /d "_DEBUG" #$ Expand("VC_CPP_INCLUDE");
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 #$ Expand("VC_BASE_LINK_DEBUG");
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# ADD LINK32 #$ Expand("VC_LINK_DEBUG");
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!ENDIF
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# Begin Target
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# Name #$Substitute('"$$TARGET - Win32 Release"');
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# Name #$Substitute('"$$TARGET - Win32 Debug"');
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#${
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foreach $n ( sort keys %file_names ) {
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$f = $file_names{$n};
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$p = $file_path{$n};
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$p2 = $file_path2{$n};
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$t = $all_files{$f};
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if ( ($t eq "h") && $moc_output{$f} ) {
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my($build);
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$build = "\n\n# Begin Custom Build - Running moc...\nInputPath=" . $p2 . "\n\n"
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. '"' . $moc_output{$f} . '" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"'
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. "\n\tmoc $p2 -o " . $moc_output{$f} . "\n\n"
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. "# End Custom Build\n\n";
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$text .= ("# Begin Source File\n\nSOURCE=$p\n\n"
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. '!IF "$(CFG)" == "' . $project{"TARGET"} . ' - Win32 Release"'
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. $build);
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$text .= ('!ELSEIF "$(CFG)" == "' . $project{"TARGET"} . ' - Win32 Debug"'
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. $build
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. "!ENDIF \n\n# End Source File\n");
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} elsif ( $t eq "i" ) {
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my($build,$dn);
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$build = "\n\n# Begin Custom Build - Running moc...\nInputPath=" . $p2 . "\n\n"
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. '"' . $f . '" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"'
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. "\n\tmoc ". $moc_input{$f} . " -o $f\n\n"
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. "# End Custom Build\n\n";
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$dn = $n;
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$dn =~ s/\..*//;
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$dn =~ tr/a-z/A-Z/;
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$text .= ("# Begin Source File\n\nSOURCE=$p\n"
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. "USERDEP__$dn=" . '"' . $moc_input{$f} . '"' . "\n\n"
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. '!IF "$(CFG)" == "' . $project{"TARGET"} . ' - Win32 Release"'
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. $build);
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$text .= ('!ELSEIF "$(CFG)" == "' . $project{"TARGET"} . ' - Win32 Debug"'
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. $build
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. "!ENDIF \n\n# End Source File\n");
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} elsif ( $t eq "s" || $t eq "m" || $t eq "h" || $t eq "r" ) {
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$text .= "# Begin Source File\n\nSOURCE=$p\n";
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$text .= "# End Source File\n";
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}
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}
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chop $text;
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#$}
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# End Target
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# End Project
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#! vim:sta:sw=4:ts=8:nolist:noet
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