d7403ad2d1
demo to match. Also fixed some deprecation warnings. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27049 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
472 lines
18 KiB
Python
472 lines
18 KiB
Python
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import wx
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# Stuff to integrate FloatCanvas into wxPython Demo
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try:
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import Numeric
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haveNumeric = True
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except ImportError:
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haveNumeric = False
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if not haveNumeric:
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errorText = """\
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The FloatCanvas requires the Numeric module:
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You can get it at:
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http://sourceforge.net/projects/numpy
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"""
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def runTest(frame, nb, log):
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dlg = wx.MessageDialog(
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frame, errorText, 'Sorry', wx.OK | wx.ICON_INFORMATION
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)
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dlg.ShowModal()
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dlg.Destroy()
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overview = ""
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else:
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from wx.lib import floatcanvas
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import wx.lib.colourdb
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ID_ABOUT_MENU = wx.NewId()
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ID_EXIT_MENU = wx.NewId()
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ID_ZOOM_TO_FIT_MENU = wx.NewId()
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ID_DRAWTEST_MENU = wx.NewId()
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ID_LINETEST_MENU = wx.NewId()
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ID_DRAWMAP_MENU = wx.NewId()
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ID_DRAWMAP2_MENU = wx.NewId()
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ID_CLEAR_MENU = wx.NewId()
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colors = []
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LineStyles = floatcanvas.draw_object.LineStyleList.keys()
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class DrawFrame(wx.Frame):
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"""
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A frame used for the FloatCanvas Demo
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"""
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def __init__(self, parent, id, title, position, size):
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wx.Frame.__init__(self,parent, id,title,position, size)
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# Set up the MenuBar
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MenuBar = wx.MenuBar()
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file_menu = wx.Menu()
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file_menu.Append(ID_EXIT_MENU, "&Close","Close this frame")
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self.Bind(wx.EVT_MENU, self.OnQuit, id=ID_EXIT_MENU)
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MenuBar.Append(file_menu, "&File")
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draw_menu = wx.Menu()
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draw_menu.Append(ID_DRAWTEST_MENU, "&Draw Test","Run a test of drawing random components")
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self.Bind(wx.EVT_MENU, self.DrawTest, id=ID_DRAWTEST_MENU)
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draw_menu.Append(ID_LINETEST_MENU, "&Line Test","Run a test of drawing random lines")
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self.Bind(wx.EVT_MENU, self.LineTest, id=ID_LINETEST_MENU)
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draw_menu.Append(ID_DRAWMAP_MENU, "Draw &Map","Run a test of drawing a map")
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self.Bind(wx.EVT_MENU, self.DrawMap, id=ID_DRAWMAP_MENU)
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draw_menu.Append(ID_CLEAR_MENU, "&Clear","Clear the Canvas")
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self.Bind(wx.EVT_MENU, self.Clear, id=ID_CLEAR_MENU)
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MenuBar.Append(draw_menu, "&Draw")
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view_menu = wx.Menu()
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view_menu.Append(ID_ZOOM_TO_FIT_MENU, "Zoom to &Fit","Zoom to fit the window")
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self.Bind(wx.EVT_MENU, self.ZoomToFit, id=ID_ZOOM_TO_FIT_MENU)
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MenuBar.Append(view_menu, "&View")
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help_menu = wx.Menu()
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help_menu.Append(ID_ABOUT_MENU, "&About",
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"More information About this program")
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self.Bind(wx.EVT_MENU, self.OnAbout, id=ID_ABOUT_MENU)
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MenuBar.Append(help_menu, "&Help")
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self.SetMenuBar(MenuBar)
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self.CreateStatusBar()
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self.SetStatusText("")
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self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
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# Other event handlers:
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self.Bind(wx.EVT_RIGHT_DOWN, self.RightButtonEvent)
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# Add the Canvas
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self.Canvas = floatcanvas.FloatCanvas(self,-1,(500,500),
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ProjectionFun = 'FlatEarth',
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Debug = 0,
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EnclosingFrame = self,
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BackgroundColor = "DARK SLATE BLUE",
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UseBackground = 0,
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UseToolbar = 1)
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self.Show(True)
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self.object_list = []
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return None
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def RightButtonEvent(self,event):
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print "Right Button has been clicked in DrawFrame"
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print "coords are: %i, %i"%(event.GetX(),event.GetY())
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event.Skip()
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def OnAbout(self, event):
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dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
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"the use of the FloatCanvas\n",
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"About Me", wx.OK | wx.ICON_INFORMATION)
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dlg.ShowModal()
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dlg.Destroy()
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def SetMode(self,event):
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for id in [ID_ZOOM_IN_BUTTON,ID_ZOOM_OUT_BUTTON,ID_MOVE_MODE_BUTTON]:
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self.ToolBar.ToggleTool(id,0)
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self.ToolBar.ToggleTool(event.GetId(),1)
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if event.GetId() == ID_ZOOM_IN_BUTTON:
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self.Canvas.SetGUIMode("ZoomIn")
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elif event.GetId() == ID_ZOOM_OUT_BUTTON:
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self.Canvas.SetGUIMode("ZoomOut")
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elif event.GetId() == ID_MOVE_MODE_BUTTON:
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self.Canvas.SetGUIMode("Move")
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def ZoomToFit(self,event):
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self.Canvas.ZoomToBB()
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def Clear(self,event = None):
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self.Canvas.RemoveObjects(self.object_list)
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self.object_list = []
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self.Canvas.Draw()
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def OnQuit(self,event):
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self.Close(True)
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def OnCloseWindow(self, event):
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self.Destroy()
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def DrawTest(self,event):
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wx.GetApp().Yield()
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import random
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import RandomArray
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Range = (-10,10)
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Canvas = self.Canvas
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object_list = self.object_list
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# Random tests of everything:
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# Rectangles
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for i in range(5):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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lw = random.randint(1,5)
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cf = random.randint(0,len(colors)-1)
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h = random.randint(1,5)
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w = random.randint(1,5)
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object_list.append(Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
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# Ellipses
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for i in range(5):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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lw = random.randint(1,5)
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cf = random.randint(0,len(colors)-1)
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h = random.randint(1,5)
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w = random.randint(1,5)
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object_list.append(Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
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# Dots
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for i in range(5):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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D = random.randint(1,50)
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lw = random.randint(1,5)
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cf = random.randint(0,len(colors)-1)
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cl = random.randint(0,len(colors)-1)
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object_list.append(Canvas.AddDot(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
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# Circles
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for i in range(5):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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D = random.randint(1,5)
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lw = random.randint(1,5)
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cf = random.randint(0,len(colors)-1)
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cl = random.randint(0,len(colors)-1)
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object_list.append(Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
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self.object_list.append(self.Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackGround = None,Position = "cc"))
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# Lines
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for i in range(5):
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points = []
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for j in range(random.randint(2,10)):
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point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
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points.append(point)
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lw = random.randint(1,10)
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cf = random.randint(0,len(colors)-1)
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cl = random.randint(0,len(colors)-1)
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self.object_list.append(self.Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
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# Polygons
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for i in range(3):
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points = []
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for j in range(random.randint(2,6)):
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point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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points.append(point)
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lw = random.randint(1,6)
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cf = random.randint(0,len(colors)-1)
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cl = random.randint(0,len(colors)-1)
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self.object_list.append(self.Canvas.AddPolygon(points,
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LineWidth = lw,
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LineColor = colors[cl],
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FillColor = colors[cf],
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FillStyle = 'Solid'))
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## Pointset
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for i in range(4):
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points = []
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points = RandomArray.uniform(Range[0],Range[1],(100,2))
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cf = random.randint(0,len(colors)-1)
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D = random.randint(1,4)
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self.object_list.append(self.Canvas.AddPointSet(points, Color = colors[cf], Diameter = D))
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# Text
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String = "Some text"
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for i in range(10):
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ts = random.randint(10,40)
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cf = random.randint(0,len(colors)-1)
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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self.object_list.append(self.Canvas.AddText(String,x,y,Size = ts,ForeGround = colors[cf],Position = "cc"))
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self.Canvas.ZoomToBB()
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def DrawMap(self,event = None):
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wx.GetApp().Yield()
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import os, time
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## Test of Actual Map Data
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self.Clear()
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start = time.clock()
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Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
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print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
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start = time.clock()
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for segment in Shorelines:
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self.object_list.append(self.Canvas.AddLine(segment))
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print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
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start = time.clock()
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self.Canvas.ZoomToBB()
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print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
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## def LineTest(self,event = None):
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## wxGetApp().Yield()
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## import os, time
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## import random
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## Range = (-10,10)
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## ## Test of drawing lots of lines
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## self.Clear()
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## start = time.clock()
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## linepoints = []
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## linecolors = []
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## linewidths = []
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## linestyles = []
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## for i in range(500):
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## points = (random.randint(Range[0],Range[1]),
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## random.randint(Range[0],Range[1]))
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## linepoints.append(points)
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## points = (random.randint(Range[0],Range[1]),
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## random.randint(Range[0],Range[1]))
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## linepoints.append(points)
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## linewidths.append(random.randint(1,10) )
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## linecolors.append(colors[random.randint(0,len(colors)-1) ])
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## linestyles.append(LineStyles[random.randint(0, len(LineStyles)-1)])
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## self.object_list.append(self.Canvas.AddLineSet(linepoints, LineWidths = linewidths, LineColors = linecolors, LineStyles = linestyles))
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## print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
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## start = time.clock()
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## self.Canvas.ZoomToBB()
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## print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
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def LineTest(self,event = None):
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wx.GetApp().Yield()
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import os, time
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import random
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Range = (-10,10)
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## Test of drawing lots of lines
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self.Clear()
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start = time.clock()
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linepoints = []
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linecolors = []
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linewidths = []
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for i in range(2000):
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points = (random.randint(Range[0],Range[1]),
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random.randint(Range[0],Range[1]),
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random.randint(Range[0],Range[1]),
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random.randint(Range[0],Range[1]))
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linepoints.append(points)
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linewidths.append(random.randint(1,10) )
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linecolors.append(random.randint(0,len(colors)-1) )
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for (points,color,width) in zip(linepoints,linecolors,linewidths):
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self.object_list.append(self.Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color]))
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print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
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start = time.clock()
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self.Canvas.ZoomToBB()
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print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
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class DemoApp(wx.App):
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"""
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How the demo works:
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Under the Draw menu, there are three options:
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*Draw Test: will put up a picture of a bunch of randomly generated
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objects, of each kind supported.
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*Draw Map: will draw a map of the world. Be patient, it is a big map,
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with a lot of data, and will take a while to load and draw (about 10 sec
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on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
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performance is not very good for large drawings.
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*Clear: Clears the Canvas.
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Once you have a picture drawn, you can zoom in and out and move about
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the picture. There is a tool bar with three tools that can be
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selected.
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The magnifying glass with the plus is the zoom in tool. Once selected,
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if you click the image, it will zoom in, centered on where you
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clicked. If you click and drag the mouse, you will get a rubber band
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box, and the image will zoom to fit that box when you release it.
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The magnifying glass with the minus is the zoom out tool. Once selected,
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if you click the image, it will zoom out, centered on where you
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clicked. (note that this takes a while when you are looking at the map,
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as it has a LOT of lines to be drawn. The image is double buffered, so
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you don't see the drawing in progress)
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The hand is the move tool. Once selected, if you click and drag on the
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image, it will move so that the part you clicked on ends up where you
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release the mouse. Nothing is changed while you are dragging. The
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drawing is too slow for that.
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I'd like the cursor to change as you change tools, but the stock
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wxCursors didn't include anything I liked, so I stuck with the
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pointer. Please let me know if you have any nice cursor images for me to
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use.
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Any bugs, comments, feedback, questions, and especially code are welcome:
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-Chris Barker
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Chris.Barker@noaa.gov
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"""
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def OnInit(self):
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global colors
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wx.lib.colourdb.updateColourDB()
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colors = wx.lib.colourdb.getColourList()
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frame = DrawFrame(None, -1, "FloatCanvas Demo App",
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wx.DefaultPosition, (700,700))
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self.SetTopWindow(frame)
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return True
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def Read_MapGen(filename,stats = 0,AllLines=0):
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"""
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This function reads a MapGen Format file, and
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returns a list of NumPy arrays with the line segments in them.
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Each NumPy array in the list is an NX2 array of Python Floats.
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The demo should have come with a file, "world.dat" that is the
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shorelines of the whole world, in MapGen format.
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"""
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import string
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from Numeric import array
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file = open(filename,'rt')
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data = file.readlines()
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data = map(string.strip,data)
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Shorelines = []
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segment = []
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for line in data:
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if line:
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if line == "# -b": #New segment beginning
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if segment: Shorelines.append(array(segment))
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segment = []
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else:
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segment.append(map(float,string.split(line)))
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if segment: Shorelines.append(array(segment))
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if stats:
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NumSegments = len(Shorelines)
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NumPoints = 0
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for segment in Shorelines:
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NumPoints = NumPoints + len(segment)
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AvgPoints = NumPoints / NumSegments
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print "Number of Segments: ", NumSegments
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print "Average Number of Points per segment: ",AvgPoints
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if AllLines:
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Lines = []
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for segment in Shorelines:
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Lines.append(segment[0])
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for point in segment[1:-1]:
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Lines.append(point)
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Lines.append(point)
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Lines.append(segment[-1])
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#print Shorelines
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#for point in Lines: print point
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return Lines
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else:
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return Shorelines
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#----------------------------------------------------------------------
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def runTest(frame, nb, log):
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"""
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This method is used by the wxPython Demo Framework for integrating
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this demo with the rest.
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"""
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global colors
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wx.lib.colourdb.updateColourDB()
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colors = wx.lib.colourdb.getColourList()
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win = DrawFrame(None, -1, "FloatCanvas Drawing Window",
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wx.DefaultPosition, (500,500))
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frame.otherWin = win
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win.Show(True)
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## for the wxPython demo:
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overview = floatcanvas.FloatCanvas.__doc__
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if __name__ == "__main__":
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if not haveNumeric:
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print errorText
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else:
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app = DemoApp(0)
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import wx.lib.colourdb
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wx.lib.colourdb.updateColourDB()
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colors = wx.lib.colourdb.getColourList()
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app.MainLoop()
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